/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #if defined(GPH_DEVICE) #include "backends/graphics/gph/gph-graphics.h" GPHGraphicsManager::GPHGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window) : DownscaleSdlGraphicsManager(sdlEventSource, window) { } void GPHGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) { DownscaleSdlGraphicsManager::initSize(w, h, format); _videoMode.overlayWidth = 320; _videoMode.overlayHeight = 240; } void GPHGraphicsManager::setupHardwareSize() { // Set the hardware stats to match the LCD. _videoMode.hardwareWidth = 320; _videoMode.hardwareHeight = 240; if (_videoMode.screenHeight != 200) _videoMode.aspectRatioCorrection = false; if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) { _videoMode.aspectRatioCorrection = false; setGraphicsMode(GFX_HALF); } else { setGraphicsMode(GFX_NORMAL); } if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) { _videoMode.overlayWidth = _videoMode.screenWidth / 2; _videoMode.overlayHeight = _videoMode.screenHeight / 2; } else { _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor; _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor; if (_videoMode.aspectRatioCorrection) _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight); } } bool GPHGraphicsManager::loadGFXMode() { bool success = DownscaleSdlGraphicsManager::loadGFXMode(); // The old GP2X hacked SDL needs this after any call to SDL_SetVideoMode // and it does not hurt other devices. SDL_ShowCursor(SDL_DISABLE); return success; } #endif