/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/algorithm.h" #include "common/system.h" #include "common/translation.h" #include "common/text-to-speech.h" #include "engines/advancedDetector.h" #include "dreamweb/detection.h" #include "dreamweb/dreamweb.h" #define GAMEOPTION_TTS_THINGS GUIO_GAMEOPTIONS1 #define GAMEOPTION_TTS_SPEECH GUIO_GAMEOPTIONS2 static const PlainGameDescriptor dreamWebGames[] = { { "dreamweb", "DreamWeb" }, { nullptr, nullptr } }; static const DebugChannelDef debugFlagList[] = { {DreamWeb::kDebugAnimation, "Animation", "Animation Debug Flag"}, {DreamWeb::kDebugSaveLoad, "SaveLoad", "Track Save/Load Function"}, DEBUG_CHANNEL_END }; #include "dreamweb/detection_tables.h" static const ADExtraGuiOptionsMap gameGuiOptions[] = { { GAMEOPTION_ORIGINAL_SAVELOAD, { _s("Use original save/load screens"), _s("Use the original save/load screens instead of the ScummVM ones"), "originalsaveload", false, 0, 0 } }, { GAMEOPTION_BRIGHTPALETTE, { _s("Use bright palette mode"), _s("Display graphics using the game's bright palette"), "bright_palette", true, 0, 0 } }, #ifdef USE_TTS { GAMEOPTION_TTS_THINGS, { _s("Enable Text to Speech for Objects, Options, and the Bible Quote"), _s("Use TTS to read the descriptions (if TTS is available)"), "tts_enabled_objects", false, 0, 0 } }, { GAMEOPTION_TTS_SPEECH, { _s("Enable Text to Speech for Subtitles"), _s("Use TTS to read the subtitles (if TTS is available)"), "tts_enabled_speech", false, 0, 0 } }, #endif AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class DreamWebMetaEngineDetection : public AdvancedMetaEngineDetection { public: DreamWebMetaEngineDetection(): AdvancedMetaEngineDetection(DreamWeb::gameDescriptions, sizeof(DreamWeb::DreamWebGameDescription), dreamWebGames, gameGuiOptions) { _guiOptions = GUIO1(GUIO_NOMIDI); } const char *getName() const override { return "dreamweb"; } const char *getEngineName() const override { return "DreamWeb"; } const char *getOriginalCopyright() const override { return "DreamWeb (C) Creative Reality"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } }; REGISTER_PLUGIN_STATIC(DREAMWEB_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, DreamWebMetaEngineDetection);