/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "freescape/freescape.h" namespace Freescape { void FreescapeEngine::titleScreen() { if (!_title) return; int maxWait = 60 * 6; for (int i = 0; i < maxWait; i++ ) { Common::Event event; while (g_system->getEventManager()->pollEvent(event)) { switch (event.type) { case Common::EVENT_QUIT: case Common::EVENT_RETURN_TO_LAUNCHER: quitGame(); return; case Common::EVENT_SCREEN_CHANGED: _gfx->computeScreenViewport(); _gfx->clear(0, 0, 0, true); break; case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_SPACE: i = maxWait; break; default: break; } break; default: break; } } drawTitle(); _gfx->flipBuffer(); g_system->updateScreen(); g_system->delayMillis(15); // try to target ~60 FPS } _gfx->clear(0, 0, 0, true); } Graphics::Surface *FreescapeEngine::drawStringsInSurface(const Common::Array &lines) { uint32 color = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0x00, 0x00, 0x00); Graphics::Surface *surface = new Graphics::Surface(); surface->create(_screenW, _screenH, _gfx->_texturePixelFormat); surface->fillRect(_fullscreenViewArea, color); uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00); surface->fillRect(_viewArea, black); switch (_renderMode) { case Common::kRenderCGA: color = 1; break; case Common::kRenderZX: color = 6; break; case Common::kRenderCPC: color = _gfx->_underFireBackgroundColor; if (color == uint32(-1)) color = 14; break; default: color = 14; } uint8 r, g, b; _gfx->readFromPalette(color, r, g, b); if (isAmiga() || isAtariST()) { r = 0xFF; g = 0xFF; b = 0x55; } uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); int x = 50; int y = 32; for (int i = 0; i < int(lines.size()); i++) { drawStringInSurface(lines[i], x, y, front, black, surface); y = y + 9; } return surface; } void FreescapeEngine::borderScreen() { if (!_border) return; if (isDriller()) { if (isAmiga() || isAtariST()) return; // TODO: add animation drawBorderScreenAndWait(nullptr); if (isDemo()) return; } if (isDOS() || isSpectrum()) { Common::Array lines; lines.push_back(" CONFIGURATION MENU"); lines.push_back(""); lines.push_back(" 1: KEYBOARD ONLY "); lines.push_back(" 2: IBM JOYSTICK "); lines.push_back(" 3: AMSTRAD JOYSTICK "); lines.push_back(""); lines.push_back(" SPACEBAR: BEGIN MISSION"); lines.push_back(""); lines.push_back(" COPYRIGHT 1988 INCENTIVE"); lines.push_back(""); Graphics::Surface *surface = drawStringsInSurface(lines); drawBorderScreenAndWait(surface); surface->free(); delete surface; } } void FreescapeEngine::drawBorderScreenAndWait(Graphics::Surface *surface) { int maxWait = 6 * 60; for (int i = 0; i < maxWait; i++ ) { Common::Event event; while (g_system->getEventManager()->pollEvent(event)) { switch (event.type) { case Common::EVENT_QUIT: case Common::EVENT_RETURN_TO_LAUNCHER: quitGame(); return; case Common::EVENT_SCREEN_CHANGED: _gfx->computeScreenViewport(); _gfx->clear(0, 0, 0, true); break; case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_SPACE: i = maxWait; break; default: break; } default: break; } } drawBorder(); if (surface) drawFullscreenSurface(surface); _gfx->flipBuffer(); g_system->updateScreen(); g_system->delayMillis(15); // try to target ~60 FPS } _gfx->clear(0, 0, 0, true); } void FreescapeEngine::drawFullscreenSurface(Graphics::Surface *surface) { if (!_uiTexture) _uiTexture = _gfx->createTexture(surface); else _uiTexture->update(surface); _gfx->setViewport(_fullscreenViewArea); _gfx->drawTexturedRect2D(_fullscreenViewArea, _fullscreenViewArea, _uiTexture); _gfx->setViewport(_viewArea); } void FreescapeEngine::drawUI() { Graphics::Surface *surface = nullptr; if (_border) { // This can be removed when all the borders are loaded uint32 gray = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0xA0, 0xA0, 0xA0); surface = new Graphics::Surface(); surface->create(_screenW, _screenH, _gfx->_texturePixelFormat); surface->fillRect(_fullscreenViewArea, gray); } else return; if (isDOS()) drawDOSUI(surface); else if (isC64()) drawC64UI(surface); else if (isSpectrum()) drawZXUI(surface); else if (isCPC()) drawCPCUI(surface); else if (isAmiga() || isAtariST()) drawAmigaAtariSTUI(surface); drawFullscreenSurface(surface); _gfx->setViewport(_fullscreenViewArea); _gfx->renderCrossair(_crossairPosition); surface->free(); delete surface; } void FreescapeEngine::drawInfoMenu() { warning("Function \"%s\" not implemented", __FUNCTION__); } void FreescapeEngine::drawCrossair(Graphics::Surface *surface) { uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00); surface->drawLine(_crossairPosition.x - 3, _crossairPosition.y, _crossairPosition.x - 2, _crossairPosition.y, white); surface->drawLine(_crossairPosition.x + 2, _crossairPosition.y, _crossairPosition.x + 3, _crossairPosition.y, white); surface->drawLine(_crossairPosition.x, _crossairPosition.y - 3, _crossairPosition.x, _crossairPosition.y - 2, white); surface->drawLine(_crossairPosition.x, _crossairPosition.y + 2, _crossairPosition.x, _crossairPosition.y + 3, white); } void FreescapeEngine::drawAmigaAtariSTUI(Graphics::Surface *surface) { } void FreescapeEngine::drawDOSUI(Graphics::Surface *surface) { } void FreescapeEngine::drawZXUI(Graphics::Surface *surface) { } void FreescapeEngine::drawCPCUI(Graphics::Surface *surface) { } void FreescapeEngine::drawC64UI(Graphics::Surface *surface) { } } // End of namespace Freescape