/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "made/detection.h" static const PlainGameDescriptor madeGames[] = { {"manhole", "The Manhole"}, {"rtz", "Return to Zork"}, {"lgop2", "Leather Goddesses of Phobos 2"}, {"rodney", "Rodney's Funscreen"}, {0, 0} }; #include "made/detection_tables.h" class MadeMetaEngineDetection : public AdvancedMetaEngineDetection { public: MadeMetaEngineDetection() : AdvancedMetaEngineDetection(Made::gameDescriptions, sizeof(Made::MadeGameDescription), madeGames) { } const char *getEngineId() const override { return "made"; } const char *getName() const override { return "MADE"; } const char *getOriginalCopyright() const override { return "MADE Engine (C) Activision"; } ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override; }; ADDetectedGame MadeMetaEngineDetection::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { // Set the default values for the fallback descriptor's ADGameDescription part. Made::g_fallbackDesc.desc.language = Common::UNK_LANG; Made::g_fallbackDesc.desc.platform = Common::kPlatformDOS; Made::g_fallbackDesc.desc.flags = ADGF_NO_FLAGS; // Set default values for the fallback descriptor's MadeGameDescription part. Made::g_fallbackDesc.gameID = 0; Made::g_fallbackDesc.features = 0; Made::g_fallbackDesc.version = 3; //return (const ADGameDescription *)&Made::g_fallbackDesc; return ADDetectedGame(); } REGISTER_PLUGIN_STATIC(MADE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, MadeMetaEngineDetection);