/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "ags/shared/util/stdio_compat.h" #include "ags/shared/core/platform.h" #include "common/config-manager.h" #include "common/file.h" #include "common/fs.h" #include "common/textconsole.h" namespace AGS3 { int ags_fseek(Common::Stream *stream, file_off_t offset, int whence) { Common::SeekableReadStream *rs = dynamic_cast(stream); Common::SeekableWriteStream *ws = dynamic_cast(stream); if (rs) return rs->seek(offset, whence) ? 0 : 1; else if (ws) return ws->seek(offset, whence) ? 0 : 1; else error("Seek on null stream"); } file_off_t ags_ftell(Common::Stream *stream) { Common::SeekableReadStream *rs = dynamic_cast(stream); Common::SeekableWriteStream *ws = dynamic_cast(stream); assert(rs || ws); return rs ? rs->pos() : ws->pos(); } Common::FSNode getFSNode(const char *path) { Common::FSNode node(path); if (node.isReadable()) return node; node = Common::FSNode(ConfMan.get("path")); Common::String filePath(path); // If it's the root game folder, return the node for it if (filePath.empty() || filePath == "." || filePath == "./") return node; if (filePath.hasPrefix("./")) filePath = Common::String(filePath.c_str() + 2); // Use FSDirectory for case-insensitive search Common::SharedPtr dir(new Common::FSDirectory(node)); // Iterate through any further subfolders or filename size_t separator; while ((separator = filePath.find('/')) != Common::String::npos) { dir.reset(dir->getSubDirectory(filePath.substr(0, separator))); if (!dir) return Common::FSNode(); filePath = Common::String(filePath.c_str() + separator + 1); } if (filePath.empty()) return dir->getFSNode(); if (dir->hasFile(filePath)) { Common::ArchiveMemberPtr file = dir->getMember(filePath); if (file) return dir->getFSNode().getChild(file->getName()); } Common::FSDirectory *subDir = dir->getSubDirectory(filePath); if (subDir) { dir.reset(subDir); return dir->getFSNode(); } // The files does not exist, but create the FSNode anyway so that // the code using this can report the correct error rather than assert. return dir->getFSNode().getChild(filePath); } int ags_file_exists(const char *path) { Common::FSNode node = getFSNode(path); return node.exists() && !node.isDirectory() ? 1 : 0; } int ags_directory_exists(const char *path) { Common::FSNode node = getFSNode(path); return node.exists() && node.isDirectory() ? 1 : 0; } int ags_path_exists(const char *path) { Common::FSNode node = getFSNode(path); return node.exists() ? 1 : 0; } file_off_t ags_file_size(const char *path) { Common::FSNode node = getFSNode(path); Common::File f; return f.open(node) ? f.size() : (file_off_t )-1; } } // namespace AGS3