/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "ags/metaengine.h" #include "ags/detection.h" #include "ags/achievements_tables.h" #include "ags/ags.h" #include "ags/shared/util/directory.h" #include "ags/shared/util/filestream.h" #include "ags/engine/ac/richgamemedia.h" #include "ags/engine/game/savegame.h" #include "common/memstream.h" #include "common/savefile.h" #include "common/achievements.h" #include "common/config-manager.h" #include "image/bmp.h" const char *AGSMetaEngine::getName() const { return "ags"; } Common::Error AGSMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const AGS::AGSGameDescription *gd = (const AGS::AGSGameDescription *)desc; *engine = new AGS::AGSEngine(syst, gd); return Common::kNoError; } SaveStateList AGSMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern(getSavegameFilePattern(target)); filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { Common::String filename = Common::String::format("%s%s", ::AGS3::AGS::Shared::SAVE_FOLDER_PREFIX, file->c_str()); ::AGS3::AGS::Shared::FileStream saveFile(filename, ::AGS3::AGS::Shared::kFile_Open, ::AGS3::AGS::Shared::kFile_Read); if (saveFile.IsValid()) { AGS3::RICH_GAME_MEDIA_HEADER rich_media_header; rich_media_header.ReadFromFile(&saveFile); if (rich_media_header.dwMagicNumber == RM_MAGICNUMBER) { int slotNum = atoi(file->c_str() + file->size() - 3); SaveStateDescriptor desc; desc.setSaveSlot(slotNum); desc.setDescription(rich_media_header.getSaveName()); if (slotNum == getAutosaveSlot()) desc.setWriteProtectedFlag(true); saveList.push_back(desc); } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } bool AGSMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSupportsLoadingDuringStartup); } Common::String AGSMetaEngine::getSavegameFile(int saveGameIdx, const char *target) const { if (saveGameIdx == kSavegameFilePattern) { // Pattern requested return Common::String::format("%s.###", target == nullptr ? getEngineId() : target); } else { // Specific filename requested return Common::String::format("%s.%03d", target == nullptr ? getEngineId() : target, saveGameIdx); } } SaveStateDescriptor AGSMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Common::String::format("%s%s", ::AGS3::AGS::Shared::SAVE_FOLDER_PREFIX, getSavegameFile(slot, target).c_str()); ::AGS3::AGS::Shared::FileStream saveFile(filename, ::AGS3::AGS::Shared::kFile_Open, ::AGS3::AGS::Shared::kFile_Read); if (saveFile.IsValid()) { AGS3::RICH_GAME_MEDIA_HEADER rich_media_header; rich_media_header.ReadFromFile(&saveFile); if (rich_media_header.dwMagicNumber == RM_MAGICNUMBER) { SaveStateDescriptor desc; desc.setSaveSlot(slot); if (slot == getAutosaveSlot()) { desc.setAutosave(true); desc.setWriteProtectedFlag(true); } // Thumbnail handling if (rich_media_header.dwThumbnailOffsetLowerDword != 0 && rich_media_header.dwThumbnailSize != 0) { // Read in the thumbnail data byte *thumbData = (byte *)malloc(rich_media_header.dwThumbnailSize); saveFile.Seek(rich_media_header.dwThumbnailOffsetLowerDword, AGS3::AGS::Shared::kSeekCurrent); saveFile.Read(thumbData, rich_media_header.dwThumbnailSize); Common::MemoryReadStream thumbStream(thumbData, rich_media_header.dwThumbnailSize, DisposeAfterUse::YES); // Decode the thumbnail Image::BitmapDecoder decoder; if (decoder.loadStream(thumbStream)) { const Graphics::Surface *src = decoder.getSurface(); Graphics::Surface *dest = new Graphics::Surface(); dest->copyFrom(*src); desc.setThumbnail(dest); } } return desc; } } return SaveStateDescriptor(); } const Common::AchievementsInfo AGSMetaEngine::getAchievementsInfo(const Common::String &target) const { Common::String gameId = ConfMan.get("gameid", target); Common::AchievementsPlatform platform = Common::UNK_ACHIEVEMENTS; Common::String extra = ConfMan.get("extra", target); if (extra.contains("GOG")) { platform = Common::GALAXY_ACHIEVEMENTS; } else if (extra.contains("Steam")) { platform = Common::STEAM_ACHIEVEMENTS; } // "(gameId, platform) -> result" search Common::AchievementsInfo result; for (const AGS::AchievementDescriptionList *i = AGS::achievementDescriptionList; i->gameId; i++) { if (i->gameId == gameId && i->platform == platform) { result.platform = i->platform; result.appId = i->appId; for (const Common::AchievementDescription *it = i->descriptions; it->id; it++) { result.descriptions.push_back(*it); } break; } } return result; } #if PLUGIN_ENABLED_DYNAMIC(AGS) REGISTER_PLUGIN_DYNAMIC(AGS, PLUGIN_TYPE_ENGINE, AGSMetaEngine); #else REGISTER_PLUGIN_STATIC(AGS, PLUGIN_TYPE_ENGINE, AGSMetaEngine); #endif