/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ //include #include "ags/shared/util/wgt2allg.h" #include "ags/shared/ac/common.h" #include "ags/engine/ac/mouse.h" #include "ags/shared/font/fonts.h" #include "ags/engine/gui/mypushbutton.h" #include "ags/engine/gui/guidialog.h" #include "ags/engine/gui/guidialoginternaldefs.h" #include "ags/engine/main/game_run.h" #include "ags/shared/gfx/bitmap.h" #include "ags/engine/platform/base/agsplatformdriver.h" #include "ags/engine/ac/timer.h" #include "ags/globals.h" namespace AGS3 { using AGS::Shared::Bitmap; extern int windowbackgroundcolor, pushbuttondarkcolor; extern int pushbuttonlightcolor; extern int cbuttfont; MyPushButton::MyPushButton(int xx, int yy, int wi, int hi, const char *tex) { //wlevel=2; x = xx; y = yy; wid = wi; hit = hi + 1; //hit=hi; state = 0; strncpy(text, tex, 50); text[49] = 0; } void MyPushButton::draw(Bitmap *ds) { color_t text_color = ds->GetCompatibleColor(0); color_t draw_color = ds->GetCompatibleColor(COL254); ds->FillRect(Rect(x, y, x + wid, y + hit), draw_color); if (state == 0) draw_color = ds->GetCompatibleColor(pushbuttondarkcolor); else draw_color = ds->GetCompatibleColor(pushbuttonlightcolor); ds->DrawRect(Rect(x, y, x + wid, y + hit), draw_color); if (state == 0) draw_color = ds->GetCompatibleColor(pushbuttonlightcolor); else draw_color = ds->GetCompatibleColor(pushbuttondarkcolor); ds->DrawLine(Line(x, y, x + wid - 1, y), draw_color); ds->DrawLine(Line(x, y, x, y + hit - 1), draw_color); wouttextxy(ds, x + (wid / 2 - wgettextwidth(text, cbuttfont) / 2), y + 2, cbuttfont, text_color, text); if (typeandflags & CNF_DEFAULT) draw_color = ds->GetCompatibleColor(0); else draw_color = ds->GetCompatibleColor(windowbackgroundcolor); ds->DrawRect(Rect(x - 1, y - 1, x + wid + 1, y + hit + 1), draw_color); } //extern const int LEFT; // in mousew32 int MyPushButton::pressedon(int mousex, int mousey) { int wasstat; while (mbutrelease(LEFT) == 0) { wasstat = state; state = mouseisinarea(mousex, mousey); // stop mp3 skipping if button held down update_polled_stuff_if_runtime(); if (wasstat != state) { // ags_domouse(DOMOUSE_DISABLE); draw(get_gui_screen()); //ags_domouse(DOMOUSE_ENABLE); } // ags_domouse(DOMOUSE_UPDATE); refresh_gui_screen(); WaitForNextFrame(); } wasstat = state; state = 0; // ags_domouse(DOMOUSE_DISABLE); draw(get_gui_screen()); // ags_domouse(DOMOUSE_ENABLE); return wasstat; } int MyPushButton::processmessage(int mcode, int wParam, NumberPtr lParam) { return -1; // doesn't support messages } } // namespace AGS3