/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ //include #include "ags/engine/debugging/consoleoutputtarget.h" #include "ags/engine/debugging/debug_log.h" namespace AGS3 { namespace AGS { namespace Engine { ConsoleOutputTarget::ConsoleOutputTarget() { } ConsoleOutputTarget::~ConsoleOutputTarget() {} void ConsoleOutputTarget::PrintMessage(const DebugMessage &msg) { // limit number of characters for console // TODO: is there a way to find out how many characters can fit in? debug_line[last_debug_line] = msg.Text.Left(99); last_debug_line = (last_debug_line + 1) % DEBUG_CONSOLE_NUMLINES; if (last_debug_line == first_debug_line) first_debug_line = (first_debug_line + 1) % DEBUG_CONSOLE_NUMLINES; } } // namespace Engine } // namespace AGS } // namespace AGS3