/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/math/vector2.h" #include "common/scummsys.h" namespace Wintermute { ////////////////////////////////////////////////////////////////////////// Vector2::Vector2() { x = y = 0.0f; } ////////////////////////////////////////////////////////////////////////// Vector2::Vector2(float xVal, float yVal) { this->x = xVal; this->y = yVal; } ////////////////////////////////////////////////////////////////////////// Vector2::~Vector2() { } ////////////////////////////////////////////////////////////////////////// float Vector2::length() const { return (float)sqrt(x * x + y * y); } } // End of namespace Wintermute