/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima.h" #include "ultima/shared/engine/ultima.h" #include "ultima/shared/engine/data_archive.h" #include "ultima/shared/engine/events.h" #include "audio/mixer.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/file.h" #include "common/translation.h" namespace Ultima { namespace Shared { UltimaEngine * g_ultima; UltimaEngine::UltimaEngine(OSystem *syst, const Ultima::UltimaGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _randomSource("Ultima"), _dataArchive(nullptr) { g_ultima = this; } UltimaEngine::~UltimaEngine() { g_ultima = nullptr; } bool UltimaEngine::initialize() { Common::String folder; int reqMajorVersion, reqMinorVersion; // Call syncSoundSettings to get default volumes set syncSoundSettings(); // Check if the game uses data from te ultima.dat archive if (!isDataRequired(folder, reqMajorVersion, reqMinorVersion)) return true; // Try and set up the data archive Common::U32String errorMsg; if (!UltimaDataArchive::load(folder, reqMajorVersion, reqMinorVersion, errorMsg)) { GUIError(errorMsg); return false; } return true; } void UltimaEngine::GUIError(const Common::U32String &msg) { GUIErrorMessage(msg); } bool UltimaEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsChangingOptionsDuringRuntime) || (f == kSupportsSavingDuringRuntime); } uint32 UltimaEngine::getFeatures() const { return _gameDescription->features; } Common::Language UltimaEngine::getLanguage() const { return _gameDescription->desc.language; } GameId UltimaEngine::getGameId() const { return _gameDescription->gameId; } Common::FSNode UltimaEngine::getGameDirectory() const { return Common::FSNode(ConfMan.get("path")); } } // End of namespace Shared } // End of namespace Ultima