/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/shared/core/base_object.h" #include "ultima/shared/core/tree_item.h" #include "ultima/shared/core/named_item.h" namespace Ultima { namespace Shared { ClassDef BaseObject::type() { return ClassDef("BaseObject", nullptr); } bool BaseObject::isInstanceOf(const ClassDef &classDef) const { ClassDef def = getType(); for (;;) { if (def == classDef) return true; if (!def.hasParent()) break; def = def.parent(); } return false; } } // End of namespace Shared } // End of namespace Ultima