/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/config-manager.h" #include "common/system.h" #include "common/savefile.h" #include "engines/advancedDetector.h" #include "base/plugins.h" #include "tsage/tsage.h" #include "tsage/detection.h" namespace TsAGE { const char *TSageEngine::getGameId() const { return _gameDescription->desc.gameId; } uint32 TSageEngine::getGameID() const { return _gameDescription->gameID; } uint32 TSageEngine::getFeatures() const { return _gameDescription->features; } Common::Language TSageEngine::getLanguage() const { return _gameDescription->desc.language; } Common::String TSageEngine::getPrimaryFilename() const { return Common::String(_gameDescription->desc.filesDescriptions[0].fileName); } } // End of namespace TsAGE enum { MAX_SAVES = 100 }; class TSageMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "tsage"; } bool hasFeature(MetaEngineFeature f) const override { switch (f) { case kSupportsListSaves: case kSupportsDeleteSave: case kSupportsLoadingDuringStartup: case kSavesSupportMetaInfo: case kSavesSupportThumbnail: case kSavesSupportCreationDate: case kSavesSupportPlayTime: case kSimpleSavesNames: return true; default: return false; } } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override { *engine = new TsAGE::TSageEngine(syst, (const TsAGE::tSageGameDescription *)desc); return Common::kNoError; } static Common::String generateGameStateFileName(const char *target, int slot) { return Common::String::format("%s.%03d", target, slot); } SaveStateList listSaves(const char *target) const override { Common::String pattern = target; pattern += ".###"; Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); TsAGE::tSageSavegameHeader header; SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot < MAX_SAVES) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { if (TsAGE::Saver::readSavegameHeader(in, header)) { saveList.push_back(SaveStateDescriptor(this, slot, header._saveName)); } delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int getMaximumSaveSlot() const override { return MAX_SAVES - 1; } void removeSaveState(const char *target, int slot) const override { Common::String filename = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override { Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading( generateGameStateFileName(target, slot)); if (f) { TsAGE::tSageSavegameHeader header; if (!TsAGE::Saver::readSavegameHeader(f, header, false)) { delete f; return SaveStateDescriptor(); } delete f; // Create the return descriptor SaveStateDescriptor desc(this, slot, header._saveName); desc.setThumbnail(header._thumbnail); desc.setSaveDate(header._saveYear, header._saveMonth, header._saveDay); desc.setSaveTime(header._saveHour, header._saveMinutes); desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME); return desc; } return SaveStateDescriptor(); } }; #if PLUGIN_ENABLED_DYNAMIC(TSAGE) REGISTER_PLUGIN_DYNAMIC(TSAGE, PLUGIN_TYPE_ENGINE, TSageMetaEngine); #else REGISTER_PLUGIN_STATIC(TSAGE, PLUGIN_TYPE_ENGINE, TSageMetaEngine); #endif