/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "tetraedge/te/te_lua_thread.h"
#include "tetraedge/te/te_lua_context.h"
#include "tetraedge/te/te_variant.h"
#include "common/str.h"
#include "common/debug.h"
#include "common/file.h"
#include "common/lua/lua.h"
#include "common/lua/lauxlib.h"
#include "common/lua/lualib.h"
namespace Tetraedge {
/*static*/
Common::Array *TeLuaThread::_threadList = nullptr;
TeLuaThread::TeLuaThread(TeLuaContext *context) : _resumeCount(0), _lastResumeResult(0), _released(false) {
_luaThread = lua_newthread(context->luaState());
_bottomRef = luaL_ref(context->luaState(), LUA_REGISTRYINDEX);
threadList()->push_back(this);
}
TeLuaThread::~TeLuaThread() {
luaL_unref(_luaThread, LUA_REGISTRYINDEX, _bottomRef);
uint i;
Common::Array *threads = threadList();
for (i = 0; i < threads->size(); i++)
if ((*threads)[i] == this)
break;
if (i < threads->size())
threads->remove_at(i);
}
/*static*/ TeLuaThread *TeLuaThread::create(TeLuaContext *context) {
return new TeLuaThread(context);
}
void TeLuaThread::_resume(int nargs) {
_resumeCount++;
_lastResumeResult = lua_resume(_luaThread, nargs);
if (_lastResumeResult > 1) {
const char *msg = lua_tolstring(_luaThread, -1, nullptr);
warning("TeLuaThread::_resume: %s", msg);
}
if (_lastResumeResult != 1 && _released) {
debug("TeLuaThread:: deleting this?");
delete this;
}
}
void TeLuaThread::execute(const Common::String &fname) {
if (!_luaThread)
return;
lua_getglobal(_luaThread, fname.c_str());
if (lua_type(_luaThread, -1) == LUA_TFUNCTION) {
_resume(0);
} else {
if (!fname.contains("Update"))
debug("[TeLuaThread::Execute0] La fonction : \"%s\" n'existe pas.", fname.c_str());
lua_settop(_luaThread, -2);
}
}
void TeLuaThread::execute(const Common::String &fname, const TeVariant &p1) {
if (!_luaThread)
return;
lua_getglobal(_luaThread, fname.c_str());
if (lua_type(_luaThread, -1) == LUA_TFUNCTION) {
pushValue(p1);
_resume(1);
} else {
if (!fname.contains("Update"))
debug("[TeLuaThread::Execute1] La fonction : \"%s\" n'existe pas.", fname.c_str());
lua_settop(_luaThread, -2);
}
}
void TeLuaThread::execute(const Common::String &fname, const TeVariant &p1, const TeVariant &p2) {
if (!_luaThread)
return;
lua_getglobal(_luaThread, fname.c_str());
if (lua_type(_luaThread, -1) == LUA_TFUNCTION) {
pushValue(p1);
pushValue(p2);
_resume(2);
} else {
if (!fname.contains("Update"))
debug("[TeLuaThread::Execute2] La fonction : \"%s\" n'existe pas.", fname.c_str());
lua_settop(_luaThread, -2);
}
}
void TeLuaThread::execute(const Common::String &fname, const TeVariant &p1, const TeVariant &p2, const TeVariant &p3) {
if (!_luaThread)
return;
lua_getglobal(_luaThread, fname.c_str());
if (lua_type(_luaThread, -1) == LUA_TFUNCTION) {
pushValue(p1);
pushValue(p2);
pushValue(p3);
_resume(3);
} else {
if (!fname.contains("Update"))
debug("[TeLuaThread::Execute3] La fonction : \"%s\" n'existe pas.", fname.c_str());
lua_settop(_luaThread, -4);
}
}
void TeLuaThread::executeFile(const Common::Path &path) {
Common::File scriptFile;
if (!scriptFile.open(path)) {
warning("TeLuaThread::executeFile: File %s can't be opened", path.toString().c_str());
return;
}
int64 fileLen = scriptFile.size();
char *buf = new char[fileLen + 1];
scriptFile.read(buf, fileLen);
buf[fileLen] = 0;
scriptFile.close();
// WORKAROUND: Some script files have rogue ";" lines in them with nothing else, clean those up.
char *fixline = strstr(buf, "\n\t;");
if (fixline)
fixline[2] = '\t';
_lastResumeResult = luaL_loadbuffer(_luaThread, buf, fileLen, path.toString().c_str());
if (_lastResumeResult) {
const char *msg = lua_tostring(_luaThread, -1);
warning("TeLuaThread::executeFile: %s", msg);
}
delete [] buf;
_resume(0);
}
void TeLuaThread::pushValue(const TeVariant &val) {
TeVariant::VariantType valType = val.type();
switch(valType) {
case TeVariant::TypeBoolean:
lua_pushboolean(_luaThread, val.toBoolean());
break;
case TeVariant::TypeInt32:
lua_pushinteger(_luaThread, val.toSigned32());
break;
case TeVariant::TypeUInt32:
lua_pushinteger(_luaThread, val.toUnsigned32());
break;
case TeVariant::TypeInt64:
lua_pushinteger(_luaThread, val.toSigned64());
break;
case TeVariant::TypeUInt64:
lua_pushinteger(_luaThread, val.toUnsigned64());
break;
case TeVariant::TypeFloat32:
lua_pushnumber(_luaThread, val.toFloat32());
break;
case TeVariant::TypeFloat64:
lua_pushnumber(_luaThread, val.toFloat64());
break;
case TeVariant::TypeString:
lua_pushstring(_luaThread, val.toString().c_str());
break;
default:
warning("TeLuaThread::pushValue: Unknown type");
return;
}
}
void TeLuaThread::release() {
_released = true;
if (_lastResumeResult != 1) {
//debug("TeLuaThread:: deleting this?");
delete this;
}
}
void TeLuaThread::resume() {
if (_luaThread)
_resume(0);
}
void TeLuaThread::resume(const TeVariant &p1) {
if (_luaThread) {
pushValue(p1);
_resume(1);
}
}
void TeLuaThread::resume(const TeVariant &p1, const TeVariant &p2) {
if (_luaThread) {
pushValue(p1);
pushValue(p2);
_resume(2);
}
}
void TeLuaThread::resume(const TeVariant &p1, const TeVariant &p2, const TeVariant &p3) {
if (_luaThread) {
pushValue(p1);
pushValue(p2);
pushValue(p3);
_resume(3);
}
}
/*static*/
TeLuaThread *TeLuaThread::threadFromState(lua_State *state) {
Common::Array *threads = threadList();
for (auto &thread : *threads) {
if (thread->_luaThread == state)
return thread;
}
return nullptr;
}
/*static*/
Common::Array *TeLuaThread::threadList() {
if (!_threadList)
_threadList = new Common::Array();
return _threadList;
}
/*static*/
void TeLuaThread::cleanup() {
delete _threadList;
_threadList = nullptr;
}
int TeLuaThread::yield() {
return lua_yield(_luaThread, 0);
}
} // end namespace Tetraedge