/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/game/document.h" namespace Tetraedge { Document::Document(DocumentsBrowser *browser) /*: _browser(browser)*/ { } void Document::load(const Common::String &name) { error("TODO: Implement Document::load"); } void Document::unload() { removeChild(_gui.layoutChecked("object")); _gui.unload(); } bool Document::onButtonDown() { _onButtonDownSignal.call(*this); return false; } Common::Path Document::spritePath() const { return Common::Path("DocumentsBrowser/Documents").join(name()).append(".png"); } } // end namespace Tetraedge