/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/advancedDetector.h" #include "engines/obsolete.h" #include "sword1/sword1.h" #include "sword1/control.h" #include "sword1/obsolete.h" #include "common/savefile.h" #include "common/system.h" #include "graphics/thumbnail.h" #include "graphics/surface.h" class SwordMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "sword1"; } bool hasFeature(MetaEngineFeature f) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; void removeSaveState(const char *target, int slot) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; Common::Error createInstance(OSystem *syst, Engine **engine) override { Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable); return AdvancedMetaEngine::createInstance(syst, engine); } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; Common::String getSavegameFile(int saveGameIdx, const char *target) const override { if (saveGameIdx == kSavegameFilePattern) return Common::String::format("sword1.###"); else return Common::String::format("sword1.%03d", saveGameIdx); } }; bool SwordMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime); } bool Sword1::SwordEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsSavingDuringRuntime) || (f == kSupportsLoadingDuringRuntime); } Common::Error SwordMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Sword1::SwordEngine(syst, desc); return Common::kNoError; } SaveStateList SwordMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); SaveStateList saveList; char saveName[40]; Common::StringArray filenames = saveFileMan->listSavefiles("sword1.###"); int slotNum = 0; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { in->readUint32LE(); // header in->read(saveName, 40); saveList.push_back(SaveStateDescriptor(this, slotNum, saveName)); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int SwordMetaEngine::getMaximumSaveSlot() const { return 999; } void SwordMetaEngine::removeSaveState(const char *target, int slot) const { g_system->getSavefileManager()->removeSavefile(Common::String::format("sword1.%03d", slot)); } SaveStateDescriptor SwordMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String fileName = Common::String::format("sword1.%03d", slot); char name[40]; uint32 playTime = 0; byte versionSave; Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName); if (in) { in->skip(4); // header in->read(name, sizeof(name)); in->read(&versionSave, 1); // version SaveStateDescriptor desc(this, slot, name); if (versionSave < 2) // These older version of the savegames used a flag to signal presence of thumbnail in->skip(1); if (Graphics::checkThumbnailHeader(*in)) { Graphics::Surface *thumbnail; if (!Graphics::loadThumbnail(*in, thumbnail)) { delete in; return SaveStateDescriptor(); } desc.setThumbnail(thumbnail); } uint32 saveDate = in->readUint32BE(); uint16 saveTime = in->readUint16BE(); if (versionSave > 1) // Previous versions did not have playtime data playTime = in->readUint32BE(); int day = (saveDate >> 24) & 0xFF; int month = (saveDate >> 16) & 0xFF; int year = saveDate & 0xFFFF; desc.setSaveDate(year, month, day); int hour = (saveTime >> 8) & 0xFF; int minutes = saveTime & 0xFF; desc.setSaveTime(hour, minutes); if (versionSave > 1) { desc.setPlayTime(playTime * 1000); } else { //We have no playtime data desc.setPlayTime(0); } delete in; return desc; } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(SWORD1) REGISTER_PLUGIN_DYNAMIC(SWORD1, PLUGIN_TYPE_ENGINE, SwordMetaEngine); #else REGISTER_PLUGIN_STATIC(SWORD1, PLUGIN_TYPE_ENGINE, SwordMetaEngine); #endif namespace Sword1 { Common::Error SwordEngine::loadGameState(int slot) { _systemVars.forceRestart = false; _systemVars.controlPanelMode = CP_NORMAL; _control->restoreGameFromFile(slot); reinitialize(); _control->doRestore(); reinitRes(); return Common::kNoError; // TODO: return success/failure } bool SwordEngine::canLoadGameStateCurrently() { return (mouseIsActive() && !_control->isPanelShown()); // Disable GMM loading when game panel is shown } Common::Error SwordEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { _control->setSaveDescription(slot, desc.c_str()); _control->saveGameToFile(slot); return Common::kNoError; // TODO: return success/failure } bool SwordEngine::canSaveGameStateCurrently() { return (mouseIsActive() && !_control->isPanelShown()); } } // End of namespace Sword1