/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/advancedDetector.h" #include "prince/prince.h" #include "prince/detection.h" namespace Prince { int PrinceEngine::getGameType() const { return _gameDescription->gameType; } const char *PrinceEngine::getGameId() const { return _gameDescription->desc.gameId; } uint32 PrinceEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language PrinceEngine::getLanguage() const { return _gameDescription->desc.language; } } // End of namespace Prince class PrinceMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "prince"; } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; bool hasFeature(MetaEngineFeature f) const override; int getMaximumSaveSlot() const override { return 99; } SaveStateList listSaves(const char *target) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; void removeSaveState(const char *target, int slot) const override; }; bool PrinceMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSimpleSavesNames); } bool Prince::PrinceEngine::hasFeature(EngineFeature f) const { return (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime) || (f == kSupportsReturnToLauncher); } SaveStateList PrinceMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern = target; pattern += ".###"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); filename++) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(filename->c_str() + filename->size() - 3); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *file = saveFileMan->openForLoading(*filename); if (file) { Prince::SavegameHeader header; // Check to see if it's a ScummVM savegame or not char buffer[kSavegameStrSize + 1]; file->read(buffer, kSavegameStrSize + 1); if (!strncmp(buffer, kSavegameStr, kSavegameStrSize + 1)) { // Valid savegame if (Prince::PrinceEngine::readSavegameHeader(file, header)) { saveList.push_back(SaveStateDescriptor(this, slotNum, header.saveName)); } } else { // Must be an original format savegame saveList.push_back(SaveStateDescriptor(this, slotNum, "Unknown")); } delete file; } } } Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateDescriptor PrinceMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName); if (f) { Prince::SavegameHeader header; // Check to see if it's a ScummVM savegame or not char buffer[kSavegameStrSize + 1]; f->read(buffer, kSavegameStrSize + 1); bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) && Prince::PrinceEngine::readSavegameHeader(f, header, false); delete f; if (!hasHeader) { // Original savegame perhaps? SaveStateDescriptor desc(this, slot, "Unknown"); return desc; } else { // Create the return descriptor SaveStateDescriptor desc(this, slot, header.saveName); desc.setThumbnail(header.thumbnail); desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay); desc.setSaveTime(header.saveHour, header.saveMinutes); desc.setPlayTime(header.playTime * 1000); return desc; } } return SaveStateDescriptor(); } void PrinceMetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(fileName); } Common::Error PrinceMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Prince::PrinceEngine(syst, (const Prince::PrinceGameDescription *)desc); return Common::kNoError; } #if PLUGIN_ENABLED_DYNAMIC(PRINCE) REGISTER_PLUGIN_DYNAMIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine); #else REGISTER_PLUGIN_STATIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine); #endif