/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/nancy.h" #include "engines/nancy/input.h" #include "engines/nancy/cursor.h" #include "engines/nancy/graphics.h" #include "engines/nancy/sound.h" #include "engines/nancy/util.h" #include "engines/nancy/state/scene.h" #include "engines/nancy/ui/button.h" namespace Nancy { namespace UI { Button::Button(RenderObject &redrawFrom, uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds) : RenderObject(redrawFrom, zOrder, surface, srcBounds, destBounds), _isClicked(false) { setVisible(false); setTransparent(true); } void Button::handleInput(NancyInput &input) { if (!_isClicked && _screenPosition.contains(input.mousePos)) { g_nancy->_cursorManager->setCursorType(CursorManager::kHotspotArrow); if (input.input & NancyInput::kLeftMouseButtonUp) { _isClicked = true; setVisible(true); } } } } // End of namespace UI } // End of namespace Nancy