/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/nancy.h" #include "engines/nancy/resource.h" #include "engines/nancy/graphics.h" #include "engines/nancy/sound.h" #include "engines/nancy/input.h" #include "engines/nancy/cursor.h" #include "engines/nancy/util.h" #include "engines/nancy/state/credits.h" namespace Common { DECLARE_SINGLETON(Nancy::State::Credits); } namespace Nancy { namespace State { void Credits::process() { switch (_state) { case kInit: init(); // fall through case kRun: run(); break; } } void Credits::init() { Common::SeekableReadStream *cred = g_nancy->getBootChunkStream("CRED"); cred->seek(0); Common::String imageName; readFilename(*cred, imageName); _background.init(imageName); readFilename(*cred, imageName); cred->skip(0x20); // Skip the src and dest rectangles readRect(*cred, _text._screenPosition); cred->skip(0x10); _updateTime = cred->readUint16LE(); _pixelsToScroll = cred->readUint16LE(); _sound.read(*cred, SoundDescription::kMenu); g_nancy->_resource->loadImage(imageName, _fullTextSurface); Common::Rect src = _text._screenPosition; src.moveTo(Common::Point()); _fullTextSurface.setTransparentColor(g_nancy->_graphicsManager->getTransColor()); _text._drawSurface.create(_fullTextSurface, src); _text.init(); g_nancy->_sound->stopSound("MSND"); g_nancy->_sound->loadSound(_sound); g_nancy->_sound->playSound(_sound); _background.registerGraphics(); _text.registerGraphics(); g_nancy->_cursorManager->showCursor(false); _state = kRun; } void Credits::run() { NancyInput input = g_nancy->_input->getInput(); if (input.input & NancyInput::kLeftMouseButtonDown) { _state = kInit; g_nancy->_sound->stopSound(_sound); g_nancy->_cursorManager->showCursor(true); _fullTextSurface.free(); g_nancy->setState(NancyState::kMainMenu); return; } Time currentTime = g_nancy->getTotalPlayTime(); if (currentTime >= _nextUpdateTime) { _nextUpdateTime = currentTime + _updateTime; Common::Rect newSrc = _text._screenPosition; newSrc.moveTo(_text._drawSurface.getOffsetFromOwner()); newSrc.translate(0, _pixelsToScroll); if (newSrc.bottom > _fullTextSurface.h) { newSrc.moveTo(Common::Point()); } _text._drawSurface.create(_fullTextSurface, newSrc); _text._needsRedraw = true; } } } // End of namespace State } // End of namespace Nancy