/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_GRAPHICS_H #define NANCY_GRAPHICS_H #include "graphics/screen.h" #include "engines/nancy/font.h" namespace Nancy { class NancyEngine; class RenderObject; // Graphics class that handles multilayered surface rendering with minimal redraw class GraphicsManager { public: GraphicsManager(); void init(); void draw(); void addObject(RenderObject *object); void removeObject(RenderObject *object); void clearObjects(); void redrawAll(); const Font *getFont(uint id) const { return id < _fonts.size() ? &_fonts[id] : nullptr; } const Graphics::Screen *getScreen() { return &_screen; } const Graphics::PixelFormat &getInputPixelFormat(); const Graphics::PixelFormat &getScreenPixelFormat(); uint getTransColor(); static void loadSurfacePalette(Graphics::ManagedSurface &inSurf, const Common::String paletteFilename); static void loadSurfacePalette(Graphics::ManagedSurface &inSurf, const Common::String paletteFilename, uint paletteStart, uint paletteSize); static void copyToManaged(const Graphics::Surface &src, Graphics::ManagedSurface &dst, bool verticalFlip = false, bool doubleSize = false); static void copyToManaged(void *src, Graphics::ManagedSurface &dst, uint srcW, uint srcH, const Graphics::PixelFormat &format, bool verticalFlip = false, bool doubleSize = false); // Debug void debugDrawToScreen(const Graphics::Surface &surf); Graphics::ManagedSurface _object0; Graphics::PixelFormat _screenPixelFormat; private: void loadFonts(); void blitToScreen(const RenderObject &src, Common::Rect dest); static int objectComparator(const void *a, const void *b); Common::SortedArray _objects; Graphics::PixelFormat _inputPixelFormat; Graphics::PixelFormat _clut8Format; Graphics::Screen _screen; Common::Array _fonts; }; } // End of namespace Nancy #endif // NANCY_GRAPHICS_H