/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/config-manager.h" #include "common/file.h" #include "common/md5.h" #include "common/str-array.h" #include "common/translation.h" #include "common/util.h" #include "hpl1/detection.h" #include "hpl1/detection_tables.h" #include "hpl1/debug.h" const DebugChannelDef Hpl1MetaEngineDetection::debugFlagList[] = { { Hpl1::kDebugGraphics, "Graphics", "Graphics debug channel" }, { Hpl1::kDebugResourceLoading, "ResourceLoading", "Resource loading debug channel" }, { Hpl1::kDebugFilePath, "FilePath", "File path debug channel" }, { Hpl1::kDebugOpenGL, "OpenGL", "OpenGL debug channel"}, { Hpl1::kDebugRenderer, "Renderer", "Rederer debug channel"}, { Hpl1::kDebugAudio, "Audio", "Audio debug channel"}, { Hpl1::kDebugSaves, "Saves", "Channel for debugging game saving and loading"}, { Hpl1::kDebugTextures, "Textures", "Texture debug channel"}, { Hpl1::kDebugScripts, "Scripts", "Scripts debug channel"}, DEBUG_CHANNEL_END }; Hpl1MetaEngineDetection::Hpl1MetaEngineDetection() : AdvancedMetaEngineDetection(Hpl1::GAME_DESCRIPTIONS, sizeof(ADGameDescription), Hpl1::GAME_NAMES) { } REGISTER_PLUGIN_STATIC(HPL1_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Hpl1MetaEngineDetection);