/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "gob/save/saveload.h" #include "gob/save/saveconverter.h" #include "gob/inter.h" #include "gob/variables.h" namespace Gob { SaveLoad_AJWorld::SaveFile SaveLoad_AJWorld::_saveFiles[] = { { "menu.inf", kSaveModeSave, nullptr, "temporary sprite"} }; SaveLoad_AJWorld::SaveLoad_AJWorld(GobEngine *vm, const char *targetName) : SaveLoad(vm) { _tempSpriteHandler = new TempSpriteHandler(vm); _saveFiles[0].handler = _tempSpriteHandler; } SaveLoad_AJWorld::~SaveLoad_AJWorld() { delete _tempSpriteHandler; } const SaveLoad_AJWorld::SaveFile *SaveLoad_AJWorld::getSaveFile(const char *fileName) const { fileName = stripPath(fileName); for (int i = 0; i < ARRAYSIZE(_saveFiles); i++) if (!scumm_stricmp(fileName, _saveFiles[i].sourceName)) return &_saveFiles[i]; return nullptr; } SaveLoad_AJWorld::SaveFile *SaveLoad_AJWorld::getSaveFile(const char *fileName) { fileName = stripPath(fileName); for (int i = 0; i < ARRAYSIZE(_saveFiles); i++) if (!scumm_stricmp(fileName, _saveFiles[i].sourceName)) return &_saveFiles[i]; return nullptr; } SaveHandler *SaveLoad_AJWorld::getHandler(const char *fileName) const { const SaveFile *saveFile = getSaveFile(fileName); if (saveFile) return saveFile->handler; return nullptr; } const char *SaveLoad_AJWorld::getDescription(const char *fileName) const { const SaveFile *saveFile = getSaveFile(fileName); if (saveFile) return saveFile->description; return nullptr; } SaveLoad::SaveMode SaveLoad_AJWorld::getSaveMode(const char *fileName) const { const SaveFile *saveFile = getSaveFile(fileName); if (saveFile) return saveFile->mode; return kSaveModeNone; } } // End of namespace Gob