/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/scummsys.h" #include "ags/shared/core/platform.h" #include "ags/shared/gfx/gfx_def.h" #include "ags/shared/debugging/assert.h" namespace AGS3 { namespace GfxDef = AGS::Shared::GfxDef; void Test_Gfx() { // Test that every transparency which is a multiple of 10 is converted // forth and back without loosing precision const size_t arr_sz = 11; const int trans100[arr_sz] = { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100 }; int trans255[arr_sz] = { 0 }; int trans100_back[arr_sz] = { 0 }; for (int i = 0; i < arr_sz; ++i) { trans255[i] = GfxDef::Trans100ToLegacyTrans255(trans100[i]); trans100_back[i] = GfxDef::LegacyTrans255ToTrans100(trans255[i]); assert(trans100[i] == trans100_back[i]); } } } // namespace AGS3