/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/plugins/core/global_api.h" #include "ags/engine/ac/cd_audio.h" #include "ags/engine/ac/display.h" #include "ags/engine/ac/dynamic_sprite.h" #include "ags/engine/ac/event.h" #include "ags/engine/ac/game.h" #include "ags/engine/ac/global_audio.h" #include "ags/engine/ac/global_button.h" #include "ags/engine/ac/global_character.h" #include "ags/engine/ac/global_date_time.h" #include "ags/engine/ac/global_debug.h" #include "ags/engine/ac/global_dialog.h" #include "ags/engine/ac/global_display.h" #include "ags/engine/ac/global_drawing_surface.h" #include "ags/engine/ac/global_dynamic_sprite.h" #include "ags/engine/ac/global_file.h" #include "ags/engine/ac/global_game.h" #include "ags/engine/ac/global_gui.h" #include "ags/engine/ac/global_hotspot.h" #include "ags/engine/ac/global_inv_window.h" #include "ags/engine/ac/global_inventory_item.h" #include "ags/engine/ac/global_label.h" #include "ags/engine/ac/global_listbox.h" #include "ags/engine/ac/global_mouse.h" #include "ags/engine/ac/global_object.h" #include "ags/engine/ac/global_overlay.h" #include "ags/engine/ac/global_palette.h" #include "ags/engine/ac/global_parser.h" #include "ags/engine/ac/global_region.h" #include "ags/engine/ac/global_room.h" #include "ags/engine/ac/global_screen.h" #include "ags/engine/ac/global_slider.h" #include "ags/engine/ac/global_string.h" #include "ags/engine/ac/global_textbox.h" #include "ags/engine/ac/global_timer.h" #include "ags/engine/ac/global_translation.h" #include "ags/engine/ac/global_video.h" #include "ags/engine/ac/global_view_frame.h" #include "ags/engine/ac/global_viewport.h" #include "ags/engine/ac/global_walk_behind.h" #include "ags/engine/ac/global_walkable_area.h" #include "ags/engine/ac/math.h" #include "ags/engine/ac/mouse.h" #include "ags/engine/ac/parser.h" #include "ags/engine/ac/room.h" #include "ags/engine/ac/string.h" #include "ags/engine/media/audio/audio.h" #include "ags/engine/media/video/video.h" #include "ags/shared/util/string_compat.h" namespace AGS3 { namespace Plugins { namespace Core { void GlobalAPI::AGS_EngineStartup(IAGSEngine *engine) { ScriptContainer::AGS_EngineStartup(engine); SCRIPT_METHOD(AbortGame, GlobalAPI::ScPl_sc_AbortGame); SCRIPT_METHOD(AddInventory, GlobalAPI::add_inventory); SCRIPT_METHOD(AddInventoryToCharacter, GlobalAPI::AddInventoryToCharacter); SCRIPT_METHOD(AnimateButton, GlobalAPI::AnimateButton); SCRIPT_METHOD(AnimateCharacter, GlobalAPI::scAnimateCharacter); SCRIPT_METHOD(AnimateCharacterEx, GlobalAPI::AnimateCharacterEx); SCRIPT_METHOD(AnimateObject, GlobalAPI::AnimateObject); SCRIPT_METHOD(AnimateObjectEx, GlobalAPI::AnimateObjectEx); SCRIPT_METHOD(AreCharactersColliding, GlobalAPI::AreCharactersColliding); SCRIPT_METHOD(AreCharObjColliding, GlobalAPI::AreCharObjColliding); SCRIPT_METHOD(AreObjectsColliding, GlobalAPI::AreObjectsColliding); SCRIPT_METHOD(AreThingsOverlapping, GlobalAPI::AreThingsOverlapping); SCRIPT_METHOD(CallRoomScript, GlobalAPI::CallRoomScript); SCRIPT_METHOD(CDAudio, GlobalAPI::cd_manager); SCRIPT_METHOD(CentreGUI, GlobalAPI::CentreGUI); SCRIPT_METHOD(ChangeCharacterView, GlobalAPI::ChangeCharacterView); SCRIPT_METHOD(ChangeCursorGraphic, GlobalAPI::ChangeCursorGraphic); SCRIPT_METHOD(ChangeCursorHotspot, GlobalAPI::ChangeCursorHotspot); SCRIPT_METHOD(ClaimEvent, GlobalAPI::ClaimEvent); SCRIPT_METHOD(CreateGraphicOverlay, GlobalAPI::CreateGraphicOverlay); SCRIPT_METHOD(CreateTextOverlay, GlobalAPI::ScPl_CreateTextOverlay); SCRIPT_METHOD(CyclePalette, GlobalAPI::CyclePalette); SCRIPT_METHOD(Debug, GlobalAPI::script_debug); SCRIPT_METHOD(DeleteSaveSlot, GlobalAPI::DeleteSaveSlot); SCRIPT_METHOD(DeleteSprite, GlobalAPI::free_dynamic_sprite); SCRIPT_METHOD(DisableCursorMode, GlobalAPI::disable_cursor_mode); SCRIPT_METHOD(DisableGroundLevelAreas, GlobalAPI::DisableGroundLevelAreas); SCRIPT_METHOD(DisableHotspot, GlobalAPI::DisableHotspot); SCRIPT_METHOD(DisableInterface, GlobalAPI::DisableInterface); SCRIPT_METHOD(DisableRegion, GlobalAPI::DisableRegion); SCRIPT_METHOD(Display, GlobalAPI::ScPl_Display); SCRIPT_METHOD(DisplayAt, GlobalAPI::ScPl_DisplayAt); SCRIPT_METHOD(DisplayAtY, GlobalAPI::DisplayAtY); SCRIPT_METHOD(DisplayMessage, GlobalAPI::DisplayMessage); SCRIPT_METHOD(DisplayMessageAtY, GlobalAPI::DisplayMessageAtY); SCRIPT_METHOD(DisplayMessageBar, GlobalAPI::DisplayMessageBar); SCRIPT_METHOD(DisplaySpeech, GlobalAPI::ScPl_sc_displayspeech); SCRIPT_METHOD(DisplaySpeechAt, GlobalAPI::DisplaySpeechAt); SCRIPT_METHOD(DisplaySpeechBackground, GlobalAPI::DisplaySpeechBackground); SCRIPT_METHOD(DisplayThought, GlobalAPI::ScPl_DisplayThought); SCRIPT_METHOD(DisplayTopBar, GlobalAPI::ScPl_DisplayTopBar); SCRIPT_METHOD(EnableCursorMode, GlobalAPI::enable_cursor_mode); SCRIPT_METHOD(EnableGroundLevelAreas, GlobalAPI::EnableGroundLevelAreas); SCRIPT_METHOD(EnableHotspot, GlobalAPI::EnableHotspot); SCRIPT_METHOD(EnableInterface, GlobalAPI::EnableInterface); SCRIPT_METHOD(EnableRegion, GlobalAPI::EnableRegion); SCRIPT_METHOD(EndCutscene, GlobalAPI::EndCutscene); SCRIPT_METHOD(FaceCharacter, GlobalAPI::FaceCharacter); SCRIPT_METHOD(FaceLocation, GlobalAPI::FaceLocation); SCRIPT_METHOD(FadeIn, GlobalAPI::FadeIn); SCRIPT_METHOD(FadeOut, GlobalAPI::my_fade_out); SCRIPT_METHOD(FileClose, GlobalAPI::FileClose); SCRIPT_METHOD(FileIsEOF, GlobalAPI::FileIsEOF); SCRIPT_METHOD(FileIsError, GlobalAPI::FileIsError); // NOTE: FileOpenCMode is a backwards-compatible replacement for old-style global script function FileOpen SCRIPT_METHOD(FileOpen, GlobalAPI::FileOpenCMode); SCRIPT_METHOD(FileRead, GlobalAPI::FileRead); SCRIPT_METHOD(FileReadInt, GlobalAPI::FileReadInt); SCRIPT_METHOD(FileReadRawChar, GlobalAPI::FileReadRawChar); SCRIPT_METHOD(FileReadRawInt, GlobalAPI::FileReadRawInt); SCRIPT_METHOD(FileWrite, GlobalAPI::FileWrite); SCRIPT_METHOD(FileWriteInt, GlobalAPI::FileWriteInt); SCRIPT_METHOD(FileWriteRawChar, GlobalAPI::FileWriteRawChar); SCRIPT_METHOD(FileWriteRawLine, GlobalAPI::FileWriteRawLine); SCRIPT_METHOD(FindGUIID, GlobalAPI::FindGUIID); SCRIPT_METHOD(FlipScreen, GlobalAPI::FlipScreen); SCRIPT_METHOD(FloatToInt, GlobalAPI::FloatToInt); SCRIPT_METHOD(FollowCharacter, GlobalAPI::FollowCharacter); SCRIPT_METHOD(FollowCharacterEx, GlobalAPI::FollowCharacterEx); SCRIPT_METHOD(GetBackgroundFrame, GlobalAPI::GetBackgroundFrame); SCRIPT_METHOD(GetButtonPic, GlobalAPI::GetButtonPic); SCRIPT_METHOD(GetCharacterAt, GlobalAPI::GetCharIDAtScreen); SCRIPT_METHOD(GetCharacterProperty, GlobalAPI::GetCharacterProperty); SCRIPT_METHOD(GetCharacterPropertyText, GlobalAPI::GetCharacterPropertyText); SCRIPT_METHOD(GetCurrentMusic, GlobalAPI::GetCurrentMusic); SCRIPT_METHOD(GetCursorMode, GlobalAPI::GetCursorMode); SCRIPT_METHOD(GetDialogOption, GlobalAPI::GetDialogOption); SCRIPT_METHOD(GetGameOption, GlobalAPI::GetGameOption); SCRIPT_METHOD(GetGameParameter, GlobalAPI::GetGameParameter); SCRIPT_METHOD(GetGameSpeed, GlobalAPI::GetGameSpeed); SCRIPT_METHOD(GetGlobalInt, GlobalAPI::GetGlobalInt); SCRIPT_METHOD(GetGlobalString, GlobalAPI::GetGlobalString); SCRIPT_METHOD(GetGraphicalVariable, GlobalAPI::GetGraphicalVariable); SCRIPT_METHOD(GetGUIAt, GlobalAPI::GetGUIAt); SCRIPT_METHOD(GetGUIObjectAt, GlobalAPI::GetGUIObjectAt); SCRIPT_METHOD(GetHotspotAt, GlobalAPI::GetHotspotIDAtScreen); SCRIPT_METHOD(GetHotspotName, GlobalAPI::GetHotspotName); SCRIPT_METHOD(GetHotspotPointX, GlobalAPI::GetHotspotPointX); SCRIPT_METHOD(GetHotspotPointY, GlobalAPI::GetHotspotPointY); SCRIPT_METHOD(GetHotspotProperty, GlobalAPI::GetHotspotProperty); SCRIPT_METHOD(GetHotspotPropertyText, GlobalAPI::GetHotspotPropertyText); SCRIPT_METHOD(GetInvAt, GlobalAPI::GetInvAt); SCRIPT_METHOD(GetInvGraphic, GlobalAPI::GetInvGraphic); SCRIPT_METHOD(GetInvName, GlobalAPI::GetInvName); SCRIPT_METHOD(GetInvProperty, GlobalAPI::GetInvProperty); SCRIPT_METHOD(GetInvPropertyText, GlobalAPI::GetInvPropertyText); SCRIPT_METHOD(GetLocationName, GlobalAPI::GetLocationName); SCRIPT_METHOD(GetLocationType, GlobalAPI::GetLocationType); SCRIPT_METHOD(GetMessageText, GlobalAPI::GetMessageText); SCRIPT_METHOD(GetMIDIPosition, GlobalAPI::GetMIDIPosition); SCRIPT_METHOD(GetMP3PosMillis, GlobalAPI::GetMP3PosMillis); SCRIPT_METHOD(GetObjectAt, GlobalAPI::GetObjectIDAtScreen); SCRIPT_METHOD(GetObjectBaseline, GlobalAPI::GetObjectBaseline); SCRIPT_METHOD(GetObjectGraphic, GlobalAPI::GetObjectGraphic); SCRIPT_METHOD(GetObjectName, GlobalAPI::GetObjectName); SCRIPT_METHOD(GetObjectProperty, GlobalAPI::GetObjectProperty); SCRIPT_METHOD(GetObjectPropertyText, GlobalAPI::GetObjectPropertyText); SCRIPT_METHOD(GetObjectX, GlobalAPI::GetObjectX); SCRIPT_METHOD(GetObjectY, GlobalAPI::GetObjectY); SCRIPT_METHOD(GetPlayerCharacter, GlobalAPI::GetPlayerCharacter); SCRIPT_METHOD(GetRawTime, GlobalAPI::GetRawTime); SCRIPT_METHOD(GetRegionAt, GlobalAPI::GetRegionIDAtRoom); SCRIPT_METHOD(GetRoomProperty, GlobalAPI::Room_GetProperty); SCRIPT_METHOD(GetRoomPropertyText, GlobalAPI::GetRoomPropertyText); SCRIPT_METHOD(GetSaveSlotDescription, GlobalAPI::GetSaveSlotDescription); SCRIPT_METHOD(GetScalingAt, GlobalAPI::GetScalingAt); SCRIPT_METHOD(GetSliderValue, GlobalAPI::GetSliderValue); SCRIPT_METHOD(GetTextBoxText, GlobalAPI::GetTextBoxText); SCRIPT_METHOD(GetTextHeight, GlobalAPI::GetTextHeight); SCRIPT_METHOD(GetTextWidth, GlobalAPI::GetTextWidth); SCRIPT_METHOD(GetTime, GlobalAPI::sc_GetTime); SCRIPT_METHOD(GetTranslation, GlobalAPI::get_translation); SCRIPT_METHOD(GetTranslationName, GlobalAPI::GetTranslationName); SCRIPT_METHOD(GetViewportX, GlobalAPI::GetViewportX); SCRIPT_METHOD(GetViewportY, GlobalAPI::GetViewportY); SCRIPT_METHOD(GetWalkableAreaAtRoom, GlobalAPI::GetWalkableAreaAtRoom); SCRIPT_METHOD(GetWalkableAreaAt, GlobalAPI::GetWalkableAreaAtScreen); SCRIPT_METHOD(GetWalkableAreaAtScreen, GlobalAPI::GetWalkableAreaAtScreen); SCRIPT_METHOD(GiveScore, GlobalAPI::GiveScore); SCRIPT_METHOD(HasPlayerBeenInRoom, GlobalAPI::HasPlayerBeenInRoom); SCRIPT_METHOD(HideMouseCursor, GlobalAPI::HideMouseCursor); SCRIPT_METHOD(InputBox, GlobalAPI::sc_inputbox); SCRIPT_METHOD(InterfaceOff, GlobalAPI::InterfaceOff); SCRIPT_METHOD(InterfaceOn, GlobalAPI::InterfaceOn); SCRIPT_METHOD(IntToFloat, GlobalAPI::IntToFloat); SCRIPT_METHOD(InventoryScreen, GlobalAPI::sc_invscreen); SCRIPT_METHOD(IsButtonDown, GlobalAPI::IsButtonDown); SCRIPT_METHOD(IsChannelPlaying, GlobalAPI::IsChannelPlaying); SCRIPT_METHOD(IsGamePaused, GlobalAPI::IsGamePaused); SCRIPT_METHOD(IsGUIOn, GlobalAPI::IsGUIOn); SCRIPT_METHOD(IsInteractionAvailable, GlobalAPI::IsInteractionAvailable); SCRIPT_METHOD(IsInventoryInteractionAvailable, GlobalAPI::IsInventoryInteractionAvailable); SCRIPT_METHOD(IsInterfaceEnabled, GlobalAPI::IsInterfaceEnabled); SCRIPT_METHOD(IsKeyPressed, GlobalAPI::IsKeyPressed); SCRIPT_METHOD(IsMusicPlaying, GlobalAPI::IsMusicPlaying); SCRIPT_METHOD(IsMusicVoxAvailable, GlobalAPI::IsMusicVoxAvailable); SCRIPT_METHOD(IsObjectAnimating, GlobalAPI::IsObjectAnimating); SCRIPT_METHOD(IsObjectMoving, GlobalAPI::IsObjectMoving); SCRIPT_METHOD(IsObjectOn, GlobalAPI::IsObjectOn); SCRIPT_METHOD(IsOverlayValid, GlobalAPI::IsOverlayValid); SCRIPT_METHOD(IsSoundPlaying, GlobalAPI::IsSoundPlaying); SCRIPT_METHOD(IsTimerExpired, GlobalAPI::IsTimerExpired); SCRIPT_METHOD(IsTranslationAvailable, GlobalAPI::IsTranslationAvailable); SCRIPT_METHOD(IsVoxAvailable, GlobalAPI::IsVoxAvailable); SCRIPT_METHOD(ListBoxAdd, GlobalAPI::ListBoxAdd); SCRIPT_METHOD(ListBoxClear, GlobalAPI::ListBoxClear); SCRIPT_METHOD(ListBoxDirList, GlobalAPI::ListBoxDirList); SCRIPT_METHOD(ListBoxGetItemText, GlobalAPI::ListBoxGetItemText); SCRIPT_METHOD(ListBoxGetNumItems, GlobalAPI::ListBoxGetNumItems); SCRIPT_METHOD(ListBoxGetSelected, GlobalAPI::ListBoxGetSelected); SCRIPT_METHOD(ListBoxRemove, GlobalAPI::ListBoxRemove); SCRIPT_METHOD(ListBoxSaveGameList, GlobalAPI::ListBoxSaveGameList); SCRIPT_METHOD(ListBoxSetSelected, GlobalAPI::ListBoxSetSelected); SCRIPT_METHOD(ListBoxSetTopItem, GlobalAPI::ListBoxSetTopItem); SCRIPT_METHOD(LoadImageFile, GlobalAPI::LoadImageFile); SCRIPT_METHOD(LoadSaveSlotScreenshot, GlobalAPI::LoadSaveSlotScreenshot); SCRIPT_METHOD(LoseInventory, GlobalAPI::lose_inventory); SCRIPT_METHOD(LoseInventoryFromCharacter, GlobalAPI::LoseInventoryFromCharacter); SCRIPT_METHOD(MergeObject, GlobalAPI::MergeObject); SCRIPT_METHOD(MoveCharacter, GlobalAPI::MoveCharacter); SCRIPT_METHOD(MoveCharacterBlocking, GlobalAPI::MoveCharacterBlocking); SCRIPT_METHOD(MoveCharacterDirect, GlobalAPI::MoveCharacterDirect); SCRIPT_METHOD(MoveCharacterPath, GlobalAPI::MoveCharacterPath); SCRIPT_METHOD(MoveCharacterStraight, GlobalAPI::MoveCharacterStraight); SCRIPT_METHOD(MoveCharacterToHotspot, GlobalAPI::MoveCharacterToHotspot); SCRIPT_METHOD(MoveCharacterToObject, GlobalAPI::MoveCharacterToObject); SCRIPT_METHOD(MoveObject, GlobalAPI::MoveObject); SCRIPT_METHOD(MoveObjectDirect, GlobalAPI::MoveObjectDirect); SCRIPT_METHOD(MoveOverlay, GlobalAPI::MoveOverlay); SCRIPT_METHOD(MoveToWalkableArea, GlobalAPI::MoveToWalkableArea); SCRIPT_METHOD(NewRoom, GlobalAPI::NewRoom); SCRIPT_METHOD(NewRoomEx, GlobalAPI::NewRoomEx); SCRIPT_METHOD(NewRoomNPC, GlobalAPI::NewRoomNPC); SCRIPT_METHOD(ObjectOff, GlobalAPI::ObjectOff); SCRIPT_METHOD(ObjectOn, GlobalAPI::ObjectOn); SCRIPT_METHOD(ParseText, GlobalAPI::ParseText); SCRIPT_METHOD(PauseGame, GlobalAPI::PauseGame); SCRIPT_METHOD(PlayAmbientSound, GlobalAPI::PlayAmbientSound); SCRIPT_METHOD(PlayFlic, GlobalAPI::PlayFlic); SCRIPT_METHOD(PlayMP3File, GlobalAPI::PlayMP3File); SCRIPT_METHOD(PlayMusic, GlobalAPI::PlayMusicResetQueue); SCRIPT_METHOD(PlayMusicQueued, GlobalAPI::PlayMusicQueued); SCRIPT_METHOD(PlaySilentMIDI, GlobalAPI::PlaySilentMIDI); SCRIPT_METHOD(PlaySound, GlobalAPI::play_sound); SCRIPT_METHOD(PlaySoundEx, GlobalAPI::PlaySoundEx); SCRIPT_METHOD(PlayVideo, GlobalAPI::PlayVideo); SCRIPT_METHOD(ProcessClick, GlobalAPI::RoomProcessClick); SCRIPT_METHOD(QuitGame, GlobalAPI::QuitGame); SCRIPT_METHOD(Random, GlobalAPI::__Rand); SCRIPT_METHOD(RawClearScreen, GlobalAPI::RawClear); SCRIPT_METHOD(RawDrawCircle, GlobalAPI::RawDrawCircle); SCRIPT_METHOD(RawDrawFrameTransparent, GlobalAPI::RawDrawFrameTransparent); SCRIPT_METHOD(RawDrawImage, GlobalAPI::RawDrawImage); SCRIPT_METHOD(RawDrawImageOffset, GlobalAPI::RawDrawImageOffset); SCRIPT_METHOD(RawDrawImageResized, GlobalAPI::RawDrawImageResized); SCRIPT_METHOD(RawDrawImageTransparent, GlobalAPI::RawDrawImageTransparent); SCRIPT_METHOD(RawDrawLine, GlobalAPI::RawDrawLine); SCRIPT_METHOD(RawDrawRectangle, GlobalAPI::RawDrawRectangle); SCRIPT_METHOD(RawDrawTriangle, GlobalAPI::RawDrawTriangle); SCRIPT_METHOD(RawPrint, GlobalAPI::ScPl_RawPrint); SCRIPT_METHOD(RawPrintMessageWrapped, GlobalAPI::RawPrintMessageWrapped); SCRIPT_METHOD(RawRestoreScreen, GlobalAPI::RawRestoreScreen); SCRIPT_METHOD(RawRestoreScreenTinted, GlobalAPI::RawRestoreScreenTinted); SCRIPT_METHOD(RawSaveScreen, GlobalAPI::RawSaveScreen); SCRIPT_METHOD(RawSetColor, GlobalAPI::RawSetColor); SCRIPT_METHOD(RawSetColorRGB, GlobalAPI::RawSetColorRGB); SCRIPT_METHOD(RefreshMouse, GlobalAPI::RefreshMouse); SCRIPT_METHOD(ReleaseCharacterView, GlobalAPI::ReleaseCharacterView); SCRIPT_METHOD(ReleaseViewport, GlobalAPI::ReleaseViewport); SCRIPT_METHOD(RemoveObjectTint, GlobalAPI::RemoveObjectTint); SCRIPT_METHOD(RemoveOverlay, GlobalAPI::RemoveOverlay); SCRIPT_METHOD(RemoveWalkableArea, GlobalAPI::RemoveWalkableArea); SCRIPT_METHOD(ResetRoom, GlobalAPI::ResetRoom); SCRIPT_METHOD(RestartGame, GlobalAPI::restart_game); SCRIPT_METHOD(RestoreGameDialog, GlobalAPI::restore_game_dialog); SCRIPT_METHOD(RestoreGameSlot, GlobalAPI::RestoreGameSlot); SCRIPT_METHOD(RestoreWalkableArea, GlobalAPI::RestoreWalkableArea); SCRIPT_METHOD(RunAGSGame, GlobalAPI::RunAGSGame); SCRIPT_METHOD(RunCharacterInteraction, GlobalAPI::RunCharacterInteraction); SCRIPT_METHOD(RunDialog, GlobalAPI::RunDialog); SCRIPT_METHOD(RunHotspotInteraction, GlobalAPI::RunHotspotInteraction); SCRIPT_METHOD(RunInventoryInteraction, GlobalAPI::RunInventoryInteraction); SCRIPT_METHOD(RunObjectInteraction, GlobalAPI::RunObjectInteraction); SCRIPT_METHOD(RunRegionInteraction, GlobalAPI::RunRegionInteraction); SCRIPT_METHOD(Said, GlobalAPI::Said); SCRIPT_METHOD(SaidUnknownWord, GlobalAPI::SaidUnknownWord); SCRIPT_METHOD(SaveCursorForLocationChange, GlobalAPI::SaveCursorForLocationChange); SCRIPT_METHOD(SaveGameDialog, GlobalAPI::save_game_dialog); SCRIPT_METHOD(SaveGameSlot, GlobalAPI::save_game); SCRIPT_METHOD(SaveScreenShot, GlobalAPI::SaveScreenShot); SCRIPT_METHOD(SeekMIDIPosition, GlobalAPI::SeekMIDIPosition); SCRIPT_METHOD(SeekMODPattern, GlobalAPI::SeekMODPattern); SCRIPT_METHOD(SeekMP3PosMillis, GlobalAPI::SeekMP3PosMillis); SCRIPT_METHOD(SetActiveInventory, GlobalAPI::SetActiveInventory); SCRIPT_METHOD(SetAmbientTint, GlobalAPI::SetAmbientTint); SCRIPT_METHOD(SetAreaLightLevel, GlobalAPI::SetAreaLightLevel); SCRIPT_METHOD(SetAreaScaling, GlobalAPI::SetAreaScaling); SCRIPT_METHOD(SetBackgroundFrame, GlobalAPI::SetBackgroundFrame); SCRIPT_METHOD(SetButtonPic, GlobalAPI::SetButtonPic); SCRIPT_METHOD(SetButtonText, GlobalAPI::SetButtonText); SCRIPT_METHOD(SetChannelVolume, GlobalAPI::SetChannelVolume); SCRIPT_METHOD(SetCharacterBaseline, GlobalAPI::SetCharacterBaseline); SCRIPT_METHOD(SetCharacterClickable, GlobalAPI::SetCharacterClickable); SCRIPT_METHOD(SetCharacterFrame, GlobalAPI::SetCharacterFrame); SCRIPT_METHOD(SetCharacterIdle, GlobalAPI::SetCharacterIdle); SCRIPT_METHOD(SetCharacterIgnoreLight, GlobalAPI::SetCharacterIgnoreLight); SCRIPT_METHOD(SetCharacterIgnoreWalkbehinds, GlobalAPI::SetCharacterIgnoreWalkbehinds); SCRIPT_METHOD(SetCharacterProperty, GlobalAPI::SetCharacterProperty); SCRIPT_METHOD(SetCharacterBlinkView, GlobalAPI::SetCharacterBlinkView); SCRIPT_METHOD(SetCharacterSpeechView, GlobalAPI::SetCharacterSpeechView); SCRIPT_METHOD(SetCharacterSpeed, GlobalAPI::SetCharacterSpeed); SCRIPT_METHOD(SetCharacterSpeedEx, GlobalAPI::SetCharacterSpeedEx); SCRIPT_METHOD(SetCharacterTransparency, GlobalAPI::SetCharacterTransparency); SCRIPT_METHOD(SetCharacterView, GlobalAPI::SetCharacterView); SCRIPT_METHOD(SetCharacterViewEx, GlobalAPI::SetCharacterViewEx); SCRIPT_METHOD(SetCharacterViewOffset, GlobalAPI::SetCharacterViewOffset); SCRIPT_METHOD(SetCursorMode, GlobalAPI::set_cursor_mode); SCRIPT_METHOD(SetDefaultCursor, GlobalAPI::set_default_cursor); SCRIPT_METHOD(SetDialogOption, GlobalAPI::SetDialogOption); SCRIPT_METHOD(SetDigitalMasterVolume, GlobalAPI::SetDigitalMasterVolume); SCRIPT_METHOD(SetFadeColor, GlobalAPI::SetFadeColor); SCRIPT_METHOD(SetFrameSound, GlobalAPI::SetFrameSound); SCRIPT_METHOD(SetGameOption, GlobalAPI::SetGameOption); SCRIPT_METHOD(SetGameSpeed, GlobalAPI::SetGameSpeed); SCRIPT_METHOD(SetGlobalInt, GlobalAPI::SetGlobalInt); SCRIPT_METHOD(SetGlobalString, GlobalAPI::SetGlobalString); SCRIPT_METHOD(SetGraphicalVariable, GlobalAPI::SetGraphicalVariable); SCRIPT_METHOD(SetGUIBackgroundPic, GlobalAPI::SetGUIBackgroundPic); SCRIPT_METHOD(SetGUIClickable, GlobalAPI::SetGUIClickable); SCRIPT_METHOD(SetGUIObjectEnabled, GlobalAPI::SetGUIObjectEnabled); SCRIPT_METHOD(SetGUIObjectPosition, GlobalAPI::SetGUIObjectPosition); SCRIPT_METHOD(SetGUIObjectSize, GlobalAPI::SetGUIObjectSize); SCRIPT_METHOD(SetGUIPosition, GlobalAPI::SetGUIPosition); SCRIPT_METHOD(SetGUISize, GlobalAPI::SetGUISize); SCRIPT_METHOD(SetGUITransparency, GlobalAPI::SetGUITransparency); SCRIPT_METHOD(SetGUIZOrder, GlobalAPI::SetGUIZOrder); SCRIPT_METHOD(SetInvItemName, GlobalAPI::SetInvItemName); SCRIPT_METHOD(SetInvItemPic, GlobalAPI::set_inv_item_pic); SCRIPT_METHOD(SetInvDimensions, GlobalAPI::SetInvDimensions); SCRIPT_METHOD(SetLabelColor, GlobalAPI::SetLabelColor); SCRIPT_METHOD(SetLabelFont, GlobalAPI::SetLabelFont); SCRIPT_METHOD(SetLabelText, GlobalAPI::SetLabelText); SCRIPT_METHOD(SetMouseBounds, GlobalAPI::SetMouseBounds); SCRIPT_METHOD(SetMouseCursor, GlobalAPI::set_mouse_cursor); SCRIPT_METHOD(SetMousePosition, GlobalAPI::SetMousePosition); SCRIPT_METHOD(SetMultitaskingMode, GlobalAPI::SetMultitasking); SCRIPT_METHOD(SetMusicMasterVolume, GlobalAPI::SetMusicMasterVolume); SCRIPT_METHOD(SetMusicRepeat, GlobalAPI::SetMusicRepeat); SCRIPT_METHOD(SetMusicVolume, GlobalAPI::SetMusicVolume); SCRIPT_METHOD(SetNextCursorMode, GlobalAPI::SetNextCursor); SCRIPT_METHOD(SetNextScreenTransition, GlobalAPI::SetNextScreenTransition); SCRIPT_METHOD(SetNormalFont, GlobalAPI::SetNormalFont); SCRIPT_METHOD(SetObjectBaseline, GlobalAPI::SetObjectBaseline); SCRIPT_METHOD(SetObjectClickable, GlobalAPI::SetObjectClickable); SCRIPT_METHOD(SetObjectFrame, GlobalAPI::SetObjectFrame); SCRIPT_METHOD(SetObjectGraphic, GlobalAPI::SetObjectGraphic); SCRIPT_METHOD(SetObjectIgnoreWalkbehinds, GlobalAPI::SetObjectIgnoreWalkbehinds); SCRIPT_METHOD(SetObjectPosition, GlobalAPI::SetObjectPosition); SCRIPT_METHOD(SetObjectTint, GlobalAPI::SetObjectTint); SCRIPT_METHOD(SetObjectTransparency, GlobalAPI::SetObjectTransparency); SCRIPT_METHOD(SetObjectView, GlobalAPI::SetObjectView); // SCRIPT_METHOD(SetPalette", GlobalAPI:: (void*)scSetPal); SCRIPT_METHOD(SetPalRGB, GlobalAPI::SetPalRGB); SCRIPT_METHOD(SetPlayerCharacter, GlobalAPI::SetPlayerCharacter); SCRIPT_METHOD(SetRegionTint, GlobalAPI::SetRegionTint); SCRIPT_METHOD(SetRestartPoint, GlobalAPI::SetRestartPoint); SCRIPT_METHOD(SetScreenTransition, GlobalAPI::SetScreenTransition); SCRIPT_METHOD(SetSkipSpeech, GlobalAPI::SetSkipSpeech); SCRIPT_METHOD(SetSliderValue, GlobalAPI::SetSliderValue); SCRIPT_METHOD(SetSoundVolume, GlobalAPI::SetSoundVolume); SCRIPT_METHOD(SetSpeechFont, GlobalAPI::SetSpeechFont); SCRIPT_METHOD(SetSpeechStyle, GlobalAPI::SetSpeechStyle); SCRIPT_METHOD(SetSpeechVolume, GlobalAPI::SetSpeechVolume); SCRIPT_METHOD(SetTalkingColor, GlobalAPI::SetTalkingColor); SCRIPT_METHOD(SetTextBoxFont, GlobalAPI::SetTextBoxFont); SCRIPT_METHOD(SetTextBoxText, GlobalAPI::SetTextBoxText); SCRIPT_METHOD(SetTextOverlay, GlobalAPI::ScPl_SetTextOverlay); SCRIPT_METHOD(SetTextWindowGUI, GlobalAPI::SetTextWindowGUI); SCRIPT_METHOD(SetTimer, GlobalAPI::script_SetTimer); SCRIPT_METHOD(SetViewport, GlobalAPI::SetViewport); SCRIPT_METHOD(SetVoiceMode, GlobalAPI::SetVoiceMode); SCRIPT_METHOD(SetWalkBehindBase, GlobalAPI::SetWalkBehindBase); SCRIPT_METHOD(ShakeScreen, GlobalAPI::ShakeScreen); SCRIPT_METHOD(ShakeScreenBackground, GlobalAPI::ShakeScreenBackground); SCRIPT_METHOD(ShowMouseCursor, GlobalAPI::ShowMouseCursor); SCRIPT_METHOD(SkipUntilCharacterStops, GlobalAPI::SkipUntilCharacterStops); SCRIPT_METHOD(StartCutscene, GlobalAPI::StartCutscene); SCRIPT_METHOD(StartRecording, GlobalAPI::scStartRecording); SCRIPT_METHOD(StopAmbientSound, GlobalAPI::StopAmbientSound); SCRIPT_METHOD(StopChannel, GlobalAPI::stop_and_destroy_channel); SCRIPT_METHOD(StopDialog, GlobalAPI::StopDialog); SCRIPT_METHOD(StopMoving, GlobalAPI::StopMoving); SCRIPT_METHOD(StopMusic, GlobalAPI::scr_StopMusic); SCRIPT_METHOD(StopObjectMoving, GlobalAPI::StopObjectMoving); SCRIPT_METHOD(StrCat, GlobalAPI::_sc_strcat); SCRIPT_METHOD(StrCaseComp, GlobalAPI::ags_stricmp); SCRIPT_METHOD(StrComp, GlobalAPI::strcmp); SCRIPT_METHOD(StrContains, GlobalAPI::StrContains); SCRIPT_METHOD(StrCopy, GlobalAPI::_sc_strcpy); SCRIPT_METHOD(StrFormat, GlobalAPI::ScPl_sc_sprintf); SCRIPT_METHOD(StrGetCharAt, GlobalAPI::StrGetCharAt); SCRIPT_METHOD(StringToInt, GlobalAPI::StringToInt); SCRIPT_METHOD(StrLen, GlobalAPI::strlen); SCRIPT_METHOD(StrSetCharAt, GlobalAPI::StrSetCharAt); SCRIPT_METHOD(StrToLowerCase, GlobalAPI::_sc_strlower); SCRIPT_METHOD(StrToUpperCase, GlobalAPI::_sc_strupper); SCRIPT_METHOD(TintScreen, GlobalAPI::TintScreen); SCRIPT_METHOD(UnPauseGame, GlobalAPI::UnPauseGame); SCRIPT_METHOD(UpdateInventory, GlobalAPI::update_invorder); SCRIPT_METHOD(UpdatePalette, GlobalAPI::UpdatePalette); SCRIPT_METHOD(Wait, GlobalAPI::scrWait); SCRIPT_METHOD(WaitKey, GlobalAPI::WaitKey); SCRIPT_METHOD(WaitMouseKey, GlobalAPI::WaitMouseKey); SCRIPT_METHOD(WaitInput, GlobalAPI::WaitInput); } void GlobalAPI::ScPl_sc_AbortGame(ScriptMethodParams ¶ms) { Common::String texx = params.format(0); AGS3::_sc_AbortGame(texx.c_str()); } void GlobalAPI::add_inventory(ScriptMethodParams ¶ms) { PARAMS1(int, inum); AGS3::add_inventory(inum); } void GlobalAPI::AddInventoryToCharacter(ScriptMethodParams ¶ms) { PARAMS2(int, charid, int, inum); AGS3::AddInventoryToCharacter(charid, inum); } void GlobalAPI::AnimateButton(ScriptMethodParams ¶ms) { PARAMS6(int, guin, int, objn, int, view, int, loop, int, speed, int, repeat); AGS3::AnimateButton(guin, objn, view, loop, speed, repeat); } void GlobalAPI::scAnimateCharacter(ScriptMethodParams ¶ms) { PARAMS4(int, chh, int, loopn, int, sppd, int, rept); AGS3::scAnimateCharacter(chh, loopn, sppd, rept); } void GlobalAPI::AnimateCharacterEx(ScriptMethodParams ¶ms) { PARAMS6(int, chh, int, loopn, int, sppd, int, rept, int, direction, int, blocking); AGS3::AnimateCharacterEx(chh, loopn, sppd, rept, direction, blocking); } void GlobalAPI::AnimateObject(ScriptMethodParams ¶ms) { PARAMS4(int, obn, int, loopn, int, spdd, int, rept); AGS3::AnimateObject(obn, loopn, spdd, rept); } void GlobalAPI::AnimateObjectEx(ScriptMethodParams ¶ms) { PARAMS6(int, obn, int, loopn, int, spdd, int, rept, int, direction, int, blocking); AGS3::AnimateObjectEx(obn, loopn, spdd, rept, direction, blocking); } void GlobalAPI::AreCharactersColliding(ScriptMethodParams ¶ms) { PARAMS2(int, cchar1, int, cchar2); params._result = AGS3::AreCharactersColliding(cchar1, cchar2); } void GlobalAPI::AreCharObjColliding(ScriptMethodParams ¶ms) { PARAMS2(int, charid, int, objid); params._result = AGS3::AreCharObjColliding(charid, objid); } void GlobalAPI::AreObjectsColliding(ScriptMethodParams ¶ms) { PARAMS2(int, obj1, int, obj2); params._result = AGS3::AreObjectsColliding(obj1, obj2); } void GlobalAPI::AreThingsOverlapping(ScriptMethodParams ¶ms) { PARAMS2(int, thing1, int, thing2); params._result = AGS3::AreThingsOverlapping(thing1, thing2); } void GlobalAPI::CallRoomScript(ScriptMethodParams ¶ms) { PARAMS1(int, value); AGS3::CallRoomScript(value); } void GlobalAPI::cd_manager(ScriptMethodParams ¶ms) { PARAMS2(int, cmdd, int, datt); params._result = AGS3::cd_manager(cmdd, datt); } void GlobalAPI::CentreGUI(ScriptMethodParams ¶ms) { PARAMS1(int, ifn); AGS3::CentreGUI(ifn); } void GlobalAPI::ChangeCharacterView(ScriptMethodParams ¶ms) { PARAMS2(int, chaa, int, vii); AGS3::ChangeCharacterView(chaa, vii); } void GlobalAPI::ChangeCursorGraphic(ScriptMethodParams ¶ms) { PARAMS2(int, curs, int, newslot); AGS3::ChangeCursorGraphic(curs, newslot); } void GlobalAPI::ChangeCursorHotspot(ScriptMethodParams ¶ms) { PARAMS3(int, curs, int, x, int, y); AGS3::ChangeCursorHotspot(curs, x, y); } void GlobalAPI::ClaimEvent(ScriptMethodParams ¶ms) { AGS3::ClaimEvent(); } void GlobalAPI::CreateGraphicOverlay(ScriptMethodParams ¶ms) { PARAMS4(int, xx, int, yy, int, slott, int, trans); params._result = AGS3::CreateGraphicOverlay(xx, yy, slott, trans); } void GlobalAPI::ScPl_CreateTextOverlay(ScriptMethodParams ¶ms) { PARAMS5(int, xx, int, yy, int, wii, int, fontid, int, clr); Common::String texx = params.format(5); params._result = AGS3::CreateTextOverlay(xx, yy, wii, fontid, clr, texx.c_str(), DISPLAYTEXT_NORMALOVERLAY); } void GlobalAPI::CyclePalette(ScriptMethodParams ¶ms) { PARAMS2(int, strt, int, eend); AGS3::CyclePalette(strt, eend); } void GlobalAPI::script_debug(ScriptMethodParams ¶ms) { PARAMS2(int, cmdd, int, dataa); AGS3::script_debug(cmdd, dataa); } void GlobalAPI::DeleteSaveSlot(ScriptMethodParams ¶ms) { PARAMS1(int, slnum); AGS3::DeleteSaveSlot(slnum); } void GlobalAPI::free_dynamic_sprite(ScriptMethodParams ¶ms) { PARAMS1(int, gotSlot); AGS3::free_dynamic_sprite(gotSlot); } void GlobalAPI::disable_cursor_mode(ScriptMethodParams ¶ms) { PARAMS1(int, modd); AGS3::disable_cursor_mode(modd); } void GlobalAPI::DisableGroundLevelAreas(ScriptMethodParams ¶ms) { PARAMS1(int, alsoEffects); AGS3::DisableGroundLevelAreas(alsoEffects); } void GlobalAPI::DisableHotspot(ScriptMethodParams ¶ms) { PARAMS1(int, hsnum); AGS3::DisableHotspot(hsnum); } void GlobalAPI::DisableInterface(ScriptMethodParams ¶ms) { AGS3::DisableInterface(); } void GlobalAPI::DisableRegion(ScriptMethodParams ¶ms) { PARAMS1(int, hsnum); AGS3::DisableRegion(hsnum); } void GlobalAPI::ScPl_Display(ScriptMethodParams ¶ms) { Common::String texx = params.format(0); AGS3::DisplaySimple(texx.c_str()); } void GlobalAPI::ScPl_DisplayAt(ScriptMethodParams ¶ms) { PARAMS3(int, xxp, int, yyp, int, widd); Common::String texx = params.format(3); AGS3::DisplayAt(xxp, yyp, widd, texx.c_str()); } void GlobalAPI::DisplayAtY(ScriptMethodParams ¶ms) { PARAMS2(int, ypos, const char *, texx); AGS3::DisplayAtY(ypos, texx); } void GlobalAPI::DisplayMessage(ScriptMethodParams ¶ms) { PARAMS1(int, msnum); AGS3::DisplayMessage(msnum); } void GlobalAPI::DisplayMessageAtY(ScriptMethodParams ¶ms) { PARAMS2(int, msnum, int, ypos); AGS3::DisplayMessageAtY(msnum, ypos); } void GlobalAPI::DisplayMessageBar(ScriptMethodParams ¶ms) { PARAMS5(int, ypos, int, ttexcol, int, backcol, const char *, title, int, msgnum); AGS3::DisplayMessageBar(ypos, ttexcol, backcol, title, msgnum); } void GlobalAPI::ScPl_sc_displayspeech(ScriptMethodParams ¶ms) { PARAMS1(int, chid); Common::String texx = params.format(1); AGS3::__sc_displayspeech(chid, texx.c_str()); } void GlobalAPI::DisplaySpeechAt(ScriptMethodParams ¶ms) { PARAMS5(int, xx, int, yy, int, wii, int, aschar, const char *, spch); AGS3::DisplaySpeechAt(xx, yy, wii, aschar, spch); } void GlobalAPI::DisplaySpeechBackground(ScriptMethodParams ¶ms) { PARAMS2(int, charid, const char *, speel); params._result = AGS3::DisplaySpeechBackground(charid, speel); } void GlobalAPI::ScPl_DisplayThought(ScriptMethodParams ¶ms) { PARAMS1(int, chid); Common::String texx = params.format(1); AGS3::DisplayThought(chid, texx.c_str()); } void GlobalAPI::ScPl_DisplayTopBar(ScriptMethodParams ¶ms) { PARAMS4(int, ypos, int, ttexcol, int, backcol, char *, title); Common::String texx = params.format(4); AGS3::DisplayTopBar(ypos, ttexcol, backcol, title, texx.c_str()); } void GlobalAPI::enable_cursor_mode(ScriptMethodParams ¶ms) { PARAMS1(int, modd); AGS3::enable_cursor_mode(modd); } void GlobalAPI::EnableGroundLevelAreas(ScriptMethodParams ¶ms) { AGS3::EnableGroundLevelAreas(); } void GlobalAPI::EnableHotspot(ScriptMethodParams ¶ms) { PARAMS1(int, hsnum); AGS3::EnableHotspot(hsnum); } void GlobalAPI::EnableInterface(ScriptMethodParams ¶ms) { AGS3::EnableInterface(); } void GlobalAPI::EnableRegion(ScriptMethodParams ¶ms) { PARAMS1(int, hsnum); AGS3::EnableRegion(hsnum); } void GlobalAPI::EndCutscene(ScriptMethodParams ¶ms) { params._result = AGS3::EndCutscene(); } void GlobalAPI::FaceCharacter(ScriptMethodParams ¶ms) { PARAMS2(int, cha, int, toface); AGS3::FaceCharacter(cha, toface); } void GlobalAPI::FaceLocation(ScriptMethodParams ¶ms) { PARAMS3(int, cha, int, xx, int, yy); AGS3::FaceLocation(cha, xx, yy); } void GlobalAPI::FadeIn(ScriptMethodParams ¶ms) { PARAMS1(int, sppd); AGS3::FadeIn(sppd); } void GlobalAPI::my_fade_out(ScriptMethodParams ¶ms) { PARAMS1(int, spdd); AGS3::my_fade_out(spdd); } void GlobalAPI::FileClose(ScriptMethodParams ¶ms) { PARAMS1(int32_t, handle); AGS3::FileClose(handle); } void GlobalAPI::FileIsEOF(ScriptMethodParams ¶ms) { PARAMS1(int32_t, handle); params._result = AGS3::FileIsEOF(handle); } void GlobalAPI::FileIsError(ScriptMethodParams ¶ms) { PARAMS1(int32_t, handle); params._result = AGS3::FileIsError(handle); } void GlobalAPI::FileOpenCMode(ScriptMethodParams ¶ms) { PARAMS2(const char *, fnmm, const char *, cmode); params._result = AGS3::FileOpenCMode(fnmm, cmode); } void GlobalAPI::FileRead(ScriptMethodParams ¶ms) { PARAMS2(int32_t, handle, char *, toread); AGS3::FileRead(handle, toread); } void GlobalAPI::FileReadInt(ScriptMethodParams ¶ms) { PARAMS1(int32_t, handle); params._result = AGS3::FileReadInt(handle); } void GlobalAPI::FileReadRawChar(ScriptMethodParams ¶ms) { PARAMS1(int32_t, handle); params._result = AGS3::FileReadRawChar(handle); } void GlobalAPI::FileReadRawInt(ScriptMethodParams ¶ms) { PARAMS1(int32_t, handle); params._result = AGS3::FileReadRawInt(handle); } void GlobalAPI::FileWrite(ScriptMethodParams ¶ms) { PARAMS2(int32_t, handle, const char *, towrite); AGS3::FileWrite(handle, towrite); } void GlobalAPI::FileWriteInt(ScriptMethodParams ¶ms) { PARAMS2(int32_t, handle, int, into); AGS3::FileWriteInt(handle, into); } void GlobalAPI::FileWriteRawChar(ScriptMethodParams ¶ms) { PARAMS2(int32_t, handle, int, chartoWrite); AGS3::FileWriteRawChar(handle, chartoWrite); } void GlobalAPI::FileWriteRawLine(ScriptMethodParams ¶ms) { PARAMS2(int32_t, handle, const char *, towrite); AGS3::FileWriteRawLine(handle, towrite); } void GlobalAPI::FindGUIID(ScriptMethodParams ¶ms) { PARAMS1(const char *, GUIName); params._result = AGS3::FindGUIID(GUIName); } void GlobalAPI::FlipScreen(ScriptMethodParams ¶ms) { PARAMS1(int, amount); AGS3::FlipScreen(amount); } void GlobalAPI::FloatToInt(ScriptMethodParams ¶ms) { PARAMS2(float, value, int, roundDirection); params._result = AGS3::FloatToInt(value, roundDirection); } void GlobalAPI::FollowCharacter(ScriptMethodParams ¶ms) { PARAMS2(int, who, int, tofollow); AGS3::FollowCharacter(who, tofollow); } void GlobalAPI::FollowCharacterEx(ScriptMethodParams ¶ms) { PARAMS4(int, who, int, tofollow, int, distaway, int, eagerness); AGS3::FollowCharacterEx(who, tofollow, distaway, eagerness); } void GlobalAPI::GetBackgroundFrame(ScriptMethodParams ¶ms) { params._result = AGS3::GetBackgroundFrame(); } void GlobalAPI::GetButtonPic(ScriptMethodParams ¶ms) { PARAMS3(int, guin, int, objn, int, ptype); params._result = AGS3::GetButtonPic(guin, objn, ptype); } void GlobalAPI::GetCharIDAtScreen(ScriptMethodParams ¶ms) { PARAMS2(int, xx, int, yy); params._result = AGS3::GetCharIDAtScreen(xx, yy); } void GlobalAPI::GetCharacterProperty(ScriptMethodParams ¶ms) { PARAMS2(int, cha, const char *, property); params._result = AGS3::GetCharacterProperty(cha, property); } void GlobalAPI::GetCharacterPropertyText(ScriptMethodParams ¶ms) { PARAMS3(int, item, const char *, property, char *, buffer); AGS3::GetCharacterPropertyText(item, property, buffer); } void GlobalAPI::GetCurrentMusic(ScriptMethodParams ¶ms) { params._result = AGS3::GetCurrentMusic(); } void GlobalAPI::GetCursorMode(ScriptMethodParams ¶ms) { params._result = AGS3::GetCursorMode(); } void GlobalAPI::GetDialogOption(ScriptMethodParams ¶ms) { PARAMS2(int, dlg, int, opt); params._result = AGS3::GetDialogOption(dlg, opt); } void GlobalAPI::GetGameOption(ScriptMethodParams ¶ms) { PARAMS1(int, opt); params._result = AGS3::GetGameOption(opt); } void GlobalAPI::GetGameParameter(ScriptMethodParams ¶ms) { PARAMS4(int, parm, int, data1, int, data2, int, data3); params._result = AGS3::GetGameParameter(parm, data1, data2, data3); } void GlobalAPI::GetGameSpeed(ScriptMethodParams ¶ms) { params._result = AGS3::GetGameSpeed(); } void GlobalAPI::GetGlobalInt(ScriptMethodParams ¶ms) { PARAMS1(int, index); params._result = AGS3::GetGlobalInt(index); } void GlobalAPI::GetGlobalString(ScriptMethodParams ¶ms) { PARAMS2(int, index, char *, strval); AGS3::GetGlobalString(index, strval); } void GlobalAPI::GetGraphicalVariable(ScriptMethodParams ¶ms) { PARAMS1(const char *, varName); params._result = AGS3::GetGraphicalVariable(varName); } void GlobalAPI::GetGUIAt(ScriptMethodParams ¶ms) { PARAMS2(int, xx, int, yy); params._result = AGS3::GetGUIAt(xx, yy); } void GlobalAPI::GetGUIObjectAt(ScriptMethodParams ¶ms) { PARAMS2(int, xx, int, yy); params._result = AGS3::GetGUIObjectAt(xx, yy); } void GlobalAPI::GetHotspotIDAtScreen(ScriptMethodParams ¶ms) { PARAMS2(int, xx, int, yy); params._result = AGS3::GetHotspotIDAtScreen(xx, yy); } void GlobalAPI::GetHotspotName(ScriptMethodParams ¶ms) { PARAMS2(int, hotspot, char *, buffer); AGS3::GetHotspotName(hotspot, buffer); } void GlobalAPI::GetHotspotPointX(ScriptMethodParams ¶ms) { PARAMS1(int, hotspot); params._result = AGS3::GetHotspotPointX(hotspot); } void GlobalAPI::GetHotspotPointY(ScriptMethodParams ¶ms) { PARAMS1(int, hotspot); params._result = AGS3::GetHotspotPointY(hotspot); } void GlobalAPI::GetHotspotProperty(ScriptMethodParams ¶ms) { PARAMS2(int, hss, const char *, property); params._result = AGS3::GetHotspotProperty(hss, property); } void GlobalAPI::GetHotspotPropertyText(ScriptMethodParams ¶ms) { PARAMS3(int, item, const char *, property, char *, buffer); AGS3::GetHotspotPropertyText(item, property, buffer); } void GlobalAPI::GetInvAt(ScriptMethodParams ¶ms) { PARAMS2(int, xx, int, yy); params._result = AGS3::GetInvAt(xx, yy); } void GlobalAPI::GetInvGraphic(ScriptMethodParams ¶ms) { PARAMS1(int, indx); params._result = AGS3::GetInvGraphic(indx); } void GlobalAPI::GetInvName(ScriptMethodParams ¶ms) { PARAMS2(int, indx, char *, buff); AGS3::GetInvName(indx, buff); } void GlobalAPI::GetInvProperty(ScriptMethodParams ¶ms) { PARAMS2(int, item, const char *, property); params._result = AGS3::GetInvProperty(item, property); } void GlobalAPI::GetInvPropertyText(ScriptMethodParams ¶ms) { PARAMS3(int, item, const char *, property, char *, buffer); AGS3::GetInvPropertyText(item, property, buffer); } void GlobalAPI::GetLocationName(ScriptMethodParams ¶ms) { PARAMS3(int, xx, int, yy, char *, tempo); AGS3::GetLocationName(xx, yy, tempo); } void GlobalAPI::GetLocationType(ScriptMethodParams ¶ms) { PARAMS2(int, xx, int, yy); params._result = AGS3::GetLocationType(xx, yy); } void GlobalAPI::GetMessageText(ScriptMethodParams ¶ms) { PARAMS2(int, msg, char *, buffer); AGS3::GetMessageText(msg, buffer); } void GlobalAPI::GetMIDIPosition(ScriptMethodParams ¶ms) { params._result = AGS3::GetMIDIPosition(); } void GlobalAPI::GetMP3PosMillis(ScriptMethodParams ¶ms) { params._result = AGS3::GetMP3PosMillis(); } void GlobalAPI::GetObjectIDAtScreen(ScriptMethodParams ¶ms) { PARAMS2(int, scrx, int, scry); params._result = AGS3::GetObjectIDAtScreen(scrx, scry); } void GlobalAPI::GetObjectBaseline(ScriptMethodParams ¶ms) { PARAMS1(int, obn); params._result = AGS3::GetObjectBaseline(obn); } void GlobalAPI::GetObjectGraphic(ScriptMethodParams ¶ms) { PARAMS1(int, obn); params._result = AGS3::GetObjectGraphic(obn); } void GlobalAPI::GetObjectName(ScriptMethodParams ¶ms) { PARAMS2(int, obj, char *, buffer); AGS3::GetObjectName(obj, buffer); } void GlobalAPI::GetObjectProperty(ScriptMethodParams ¶ms) { PARAMS2(int, hss, const char *, property); params._result = AGS3::GetObjectProperty(hss, property); } void GlobalAPI::GetObjectPropertyText(ScriptMethodParams ¶ms) { PARAMS3(int, item, const char *, property, char *, buffer); AGS3::GetObjectPropertyText(item, property, buffer); } void GlobalAPI::GetObjectX(ScriptMethodParams ¶ms) { PARAMS1(int, obj); params._result = AGS3::GetObjectX(obj); } void GlobalAPI::GetObjectY(ScriptMethodParams ¶ms) { PARAMS1(int, obj); params._result = AGS3::GetObjectY(obj); } void GlobalAPI::GetPlayerCharacter(ScriptMethodParams ¶ms) { params._result = AGS3::GetPlayerCharacter(); } void GlobalAPI::GetRawTime(ScriptMethodParams ¶ms) { params._result = AGS3::GetRawTime(); } void GlobalAPI::GetRegionIDAtRoom(ScriptMethodParams ¶ms) { PARAMS2(int, xx, int, yy); params._result = AGS3::GetRegionIDAtRoom(xx, yy); } void GlobalAPI::Room_GetProperty(ScriptMethodParams ¶ms) { PARAMS1(const char *, property); params._result = AGS3::Room_GetProperty(property); } void GlobalAPI::GetRoomPropertyText(ScriptMethodParams ¶ms) { PARAMS2(const char *, property, char *, buffer); AGS3::GetRoomPropertyText(property, buffer); } void GlobalAPI::GetSaveSlotDescription(ScriptMethodParams ¶ms) { PARAMS2(int, slnum, char *, desbuf); params._result = AGS3::GetSaveSlotDescription(slnum, desbuf); } void GlobalAPI::GetScalingAt(ScriptMethodParams ¶ms) { PARAMS2(int, x, int, y); params._result = AGS3::GetScalingAt(x, y); } void GlobalAPI::GetSliderValue(ScriptMethodParams ¶ms) { PARAMS2(int, guin, int, objn); params._result = AGS3::GetSliderValue(guin, objn); } void GlobalAPI::GetTextBoxText(ScriptMethodParams ¶ms) { PARAMS3(int, guin, int, objn, char *, txbuf); AGS3::GetTextBoxText(guin, objn, txbuf); } void GlobalAPI::GetTextHeight(ScriptMethodParams ¶ms) { PARAMS3(const char *, text, int, fontnum, int, width); params._result = AGS3::GetTextHeight(text, fontnum, width); } void GlobalAPI::GetTextWidth(ScriptMethodParams ¶ms) { PARAMS2(const char *, text, int, fontnum); params._result = AGS3::GetTextWidth(text, fontnum); } void GlobalAPI::sc_GetTime(ScriptMethodParams ¶ms) { PARAMS1(int, whatti); params._result = AGS3::sc_GetTime(whatti); } void GlobalAPI::get_translation(ScriptMethodParams ¶ms) { PARAMS1(const char *, text); params._result = AGS3::get_translation(text); } void GlobalAPI::GetTranslationName(ScriptMethodParams ¶ms) { PARAMS1(char *, buffer); params._result = AGS3::GetTranslationName(buffer); } void GlobalAPI::GetViewportX(ScriptMethodParams ¶ms) { params._result = AGS3::GetViewportX(); } void GlobalAPI::GetViewportY(ScriptMethodParams ¶ms) { params._result = AGS3::GetViewportY(); } void GlobalAPI::GetWalkableAreaAtRoom(ScriptMethodParams ¶ms) { PARAMS2(int, x, int, y); params._result = AGS3::GetWalkableAreaAtRoom(x, y); } void GlobalAPI::GetWalkableAreaAtScreen(ScriptMethodParams ¶ms) { PARAMS2(int, x, int, y); params._result = AGS3::GetWalkableAreaAtScreen(x, y); } void GlobalAPI::GiveScore(ScriptMethodParams ¶ms) { PARAMS1(int, amount); AGS3::GiveScore(amount); } void GlobalAPI::HasPlayerBeenInRoom(ScriptMethodParams ¶ms) { PARAMS1(int, roomnum); params._result = AGS3::HasPlayerBeenInRoom(roomnum); } void GlobalAPI::HideMouseCursor(ScriptMethodParams ¶ms) { AGS3::HideMouseCursor(); } void GlobalAPI::sc_inputbox(ScriptMethodParams ¶ms) { PARAMS2(const char *, msg, char *, bufr); AGS3::sc_inputbox(msg, bufr); } void GlobalAPI::InterfaceOff(ScriptMethodParams ¶ms) { PARAMS1(int, ifn); AGS3::InterfaceOff(ifn); } void GlobalAPI::InterfaceOn(ScriptMethodParams ¶ms) { PARAMS1(int, ifn); AGS3::InterfaceOn(ifn); } void GlobalAPI::IntToFloat(ScriptMethodParams ¶ms) { PARAMS1(int, value); params._result = AGS3::IntToFloat(value); } void GlobalAPI::sc_invscreen(ScriptMethodParams ¶ms) { AGS3::sc_invscreen(); } void GlobalAPI::IsButtonDown(ScriptMethodParams ¶ms) { PARAMS1(int, which); params._result = AGS3::IsButtonDown(which); } void GlobalAPI::IsChannelPlaying(ScriptMethodParams ¶ms) { PARAMS1(int, chan); params._result = AGS3::IsChannelPlaying(chan); } void GlobalAPI::IsGamePaused(ScriptMethodParams ¶ms) { params._result = AGS3::IsGamePaused(); } void GlobalAPI::IsGUIOn(ScriptMethodParams ¶ms) { PARAMS1(int, guinum); params._result = AGS3::IsGUIOn(guinum); } void GlobalAPI::IsInteractionAvailable(ScriptMethodParams ¶ms) { PARAMS3(int, xx, int, yy, int, mood); params._result = AGS3::IsInteractionAvailable(xx, yy, mood); } void GlobalAPI::IsInventoryInteractionAvailable(ScriptMethodParams ¶ms) { PARAMS2(int, item, int, mood); params._result = AGS3::IsInventoryInteractionAvailable(item, mood); } void GlobalAPI::IsInterfaceEnabled(ScriptMethodParams ¶ms) { params._result = AGS3::IsInterfaceEnabled(); } void GlobalAPI::IsKeyPressed(ScriptMethodParams ¶ms) { PARAMS1(int, keycode); params._result = AGS3::IsKeyPressed(keycode); } void GlobalAPI::IsMusicPlaying(ScriptMethodParams ¶ms) { params._result = AGS3::IsMusicPlaying(); } void GlobalAPI::IsMusicVoxAvailable(ScriptMethodParams ¶ms) { params._result = AGS3::IsMusicVoxAvailable(); } void GlobalAPI::IsObjectAnimating(ScriptMethodParams ¶ms) { PARAMS1(int, obj); params._result = AGS3::IsObjectAnimating(obj); } void GlobalAPI::IsObjectMoving(ScriptMethodParams ¶ms) { PARAMS1(int, obj); params._result = AGS3::IsObjectMoving(obj); } void GlobalAPI::IsObjectOn(ScriptMethodParams ¶ms) { PARAMS1(int, obj); params._result = AGS3::IsObjectOn(obj); } void GlobalAPI::IsOverlayValid(ScriptMethodParams ¶ms) { PARAMS1(int, ovrid); params._result = AGS3::IsOverlayValid(ovrid); } void GlobalAPI::IsSoundPlaying(ScriptMethodParams ¶ms) { params._result = AGS3::IsSoundPlaying(); } void GlobalAPI::IsTimerExpired(ScriptMethodParams ¶ms) { PARAMS1(int, tnum); params._result = AGS3::IsTimerExpired(tnum); } void GlobalAPI::IsTranslationAvailable(ScriptMethodParams ¶ms) { params._result = AGS3::IsTranslationAvailable(); } void GlobalAPI::IsVoxAvailable(ScriptMethodParams ¶ms) { params._result = AGS3::IsVoxAvailable(); } void GlobalAPI::ListBoxAdd(ScriptMethodParams ¶ms) { PARAMS3(int, guin, int, objn, const char *, newitem); AGS3::ListBoxAdd(guin, objn, newitem); } void GlobalAPI::ListBoxClear(ScriptMethodParams ¶ms) { PARAMS2(int, guin, int, objn); AGS3::ListBoxClear(guin, objn); } void GlobalAPI::ListBoxDirList(ScriptMethodParams ¶ms) { PARAMS3(int, guin, int, objn, const char *, filemask); AGS3::ListBoxDirList(guin, objn, filemask); } void GlobalAPI::ListBoxGetItemText(ScriptMethodParams ¶ms) { PARAMS4(int, guin, int, objn, int, item, char *, buffer); params._result = AGS3::ListBoxGetItemText(guin, objn, item, buffer); } void GlobalAPI::ListBoxGetNumItems(ScriptMethodParams ¶ms) { PARAMS2(int, guin, int, objn); params._result = AGS3::ListBoxGetNumItems(guin, objn); } void GlobalAPI::ListBoxGetSelected(ScriptMethodParams ¶ms) { PARAMS2(int, guin, int, objn); params._result = AGS3::ListBoxGetSelected(guin, objn); } void GlobalAPI::ListBoxRemove(ScriptMethodParams ¶ms) { PARAMS3(int, guin, int, objn, int, itemIndex); AGS3::ListBoxRemove(guin, objn, itemIndex); } void GlobalAPI::ListBoxSaveGameList(ScriptMethodParams ¶ms) { PARAMS2(int, guin, int, objn); params._result = AGS3::ListBoxSaveGameList(guin, objn); } void GlobalAPI::ListBoxSetSelected(ScriptMethodParams ¶ms) { PARAMS3(int, guin, int, objn, int, newsel); AGS3::ListBoxSetSelected(guin, objn, newsel); } void GlobalAPI::ListBoxSetTopItem(ScriptMethodParams ¶ms) { PARAMS3(int, guin, int, objn, int, item); AGS3::ListBoxSetTopItem(guin, objn, item); } void GlobalAPI::LoadImageFile(ScriptMethodParams ¶ms) { PARAMS1(const char *, filename); params._result = AGS3::LoadImageFile(filename); } void GlobalAPI::LoadSaveSlotScreenshot(ScriptMethodParams ¶ms) { PARAMS3(int, slnum, int, width, int, height); params._result = AGS3::LoadSaveSlotScreenshot(slnum, width, height); } void GlobalAPI::lose_inventory(ScriptMethodParams ¶ms) { PARAMS1(int, inum); AGS3::lose_inventory(inum); } void GlobalAPI::LoseInventoryFromCharacter(ScriptMethodParams ¶ms) { PARAMS2(int, charid, int, inum); AGS3::LoseInventoryFromCharacter(charid, inum); } void GlobalAPI::MergeObject(ScriptMethodParams ¶ms) { PARAMS1(int, obj); AGS3::MergeObject(obj); } void GlobalAPI::MoveCharacter(ScriptMethodParams ¶ms) { PARAMS3(int, cc, int, xx, int, yy); AGS3::MoveCharacter(cc, xx, yy); } void GlobalAPI::MoveCharacterBlocking(ScriptMethodParams ¶ms) { PARAMS4(int, chaa, int, xx, int, yy, int, direct); params._result = AGS3::MoveCharacterBlocking(chaa, xx, yy, direct); } void GlobalAPI::MoveCharacterDirect(ScriptMethodParams ¶ms) { PARAMS3(int, cc, int, xx, int, yy); AGS3::MoveCharacterDirect(cc, xx, yy); } void GlobalAPI::MoveCharacterPath(ScriptMethodParams ¶ms) { PARAMS3(int, chac, int, tox, int, toy); AGS3::MoveCharacterPath(chac, tox, toy); } void GlobalAPI::MoveCharacterStraight(ScriptMethodParams ¶ms) { PARAMS3(int, cc, int, xx, int, yy); AGS3::MoveCharacterStraight(cc, xx, yy); } void GlobalAPI::MoveCharacterToHotspot(ScriptMethodParams ¶ms) { PARAMS2(int, chaa, int, hotsp); AGS3::MoveCharacterToHotspot(chaa, hotsp); } void GlobalAPI::MoveCharacterToObject(ScriptMethodParams ¶ms) { PARAMS2(int, chaa, int, obbj); AGS3::MoveCharacterToObject(chaa, obbj); } void GlobalAPI::MoveObject(ScriptMethodParams ¶ms) { PARAMS4(int, obj, int, xx, int, yy, int, spp); AGS3::MoveObject(obj, xx, yy, spp); } void GlobalAPI::MoveObjectDirect(ScriptMethodParams ¶ms) { PARAMS4(int, obj, int, xx, int, yy, int, spp); AGS3::MoveObjectDirect(obj, xx, yy, spp); } void GlobalAPI::MoveOverlay(ScriptMethodParams ¶ms) { PARAMS3(int, ovrid, int, newx, int, newy); AGS3::MoveOverlay(ovrid, newx, newy); } void GlobalAPI::MoveToWalkableArea(ScriptMethodParams ¶ms) { PARAMS1(int, charid); AGS3::MoveToWalkableArea(charid); } void GlobalAPI::NewRoom(ScriptMethodParams ¶ms) { PARAMS1(int, nrnum); AGS3::NewRoom(nrnum); } void GlobalAPI::NewRoomEx(ScriptMethodParams ¶ms) { PARAMS3(int, nrnum, int, newx, int, newy); AGS3::NewRoomEx(nrnum, newx, newy); } void GlobalAPI::NewRoomNPC(ScriptMethodParams ¶ms) { PARAMS4(int, charid, int, nrnum, int, newx, int, newy); AGS3::NewRoomNPC(charid, nrnum, newx, newy); } void GlobalAPI::ObjectOff(ScriptMethodParams ¶ms) { PARAMS1(int, obj); AGS3::ObjectOff(obj); } void GlobalAPI::ObjectOn(ScriptMethodParams ¶ms) { PARAMS1(int, obj); AGS3::ObjectOn(obj); } void GlobalAPI::ParseText(ScriptMethodParams ¶ms) { PARAMS1(const char *, text); AGS3::ParseText(text); } void GlobalAPI::PauseGame(ScriptMethodParams ¶ms) { AGS3::PauseGame(); } void GlobalAPI::PlayAmbientSound(ScriptMethodParams ¶ms) { PARAMS5(int, channel, int, sndnum, int, vol, int, x, int, y); AGS3::PlayAmbientSound(channel, sndnum, vol, x, y); } void GlobalAPI::PlayFlic(ScriptMethodParams ¶ms) { PARAMS2(int, numb, int, playflags); AGS3::PlayFlic(numb, playflags); } void GlobalAPI::PlayMP3File(ScriptMethodParams ¶ms) { PARAMS1(const char *, filename); AGS3::PlayMP3File(filename); } void GlobalAPI::PlayMusicResetQueue(ScriptMethodParams ¶ms) { PARAMS1(int, newmus); AGS3::PlayMusicResetQueue(newmus); } void GlobalAPI::PlayMusicQueued(ScriptMethodParams ¶ms) { PARAMS1(int, musnum); AGS3::PlayMusicQueued(musnum); } void GlobalAPI::PlaySilentMIDI(ScriptMethodParams ¶ms) { PARAMS1(int, musnum); AGS3::PlaySilentMIDI(musnum); } void GlobalAPI::play_sound(ScriptMethodParams ¶ms) { PARAMS1(int, sndnum); params._result = AGS3::play_sound(sndnum); } void GlobalAPI::PlaySoundEx(ScriptMethodParams ¶ms) { PARAMS2(int, sndnum, int, channel); params._result = AGS3::PlaySoundEx(sndnum, channel); } void GlobalAPI::PlayVideo(ScriptMethodParams ¶ms) { PARAMS3(const char *, name, int, skip, int, flags); AGS3::PlayVideo(name, skip, flags); } void GlobalAPI::RoomProcessClick(ScriptMethodParams ¶ms) { PARAMS3(int, xx, int, yy, int, mood); AGS3::RoomProcessClick(xx, yy, mood); } void GlobalAPI::QuitGame(ScriptMethodParams ¶ms) { PARAMS1(int, dialog); AGS3::QuitGame(dialog); } void GlobalAPI::__Rand(ScriptMethodParams ¶ms) { PARAMS1(int, upto); params._result = AGS3::__Rand(upto); } void GlobalAPI::RawClear(ScriptMethodParams ¶ms) { PARAMS1(int, clr); AGS3::RawClear(clr); } void GlobalAPI::RawDrawCircle(ScriptMethodParams ¶ms) { PARAMS3(int, xx, int, yy, int, rad); AGS3::RawDrawCircle(xx, yy, rad); } void GlobalAPI::RawDrawFrameTransparent(ScriptMethodParams ¶ms) { PARAMS2(int, frame, int, translev); AGS3::RawDrawFrameTransparent(frame, translev); } void GlobalAPI::RawDrawImage(ScriptMethodParams ¶ms) { PARAMS3(int, xx, int, yy, int, slot); AGS3::RawDrawImage(xx, yy, slot); } void GlobalAPI::RawDrawImageOffset(ScriptMethodParams ¶ms) { PARAMS3(int, xx, int, yy, int, slot); AGS3::RawDrawImageOffset(xx, yy, slot); } void GlobalAPI::RawDrawImageResized(ScriptMethodParams ¶ms) { PARAMS5(int, xx, int, yy, int, gotSlot, int, width, int, height); AGS3::RawDrawImageResized(xx, yy, gotSlot, width, height); } void GlobalAPI::RawDrawImageTransparent(ScriptMethodParams ¶ms) { PARAMS4(int, xx, int, yy, int, slot, int, opacity); AGS3::RawDrawImageTransparent(xx, yy, slot, opacity); } void GlobalAPI::RawDrawLine(ScriptMethodParams ¶ms) { PARAMS4(int, fromx, int, fromy, int, tox, int, toy); AGS3::RawDrawLine(fromx, fromy, tox, toy); } void GlobalAPI::RawDrawRectangle(ScriptMethodParams ¶ms) { PARAMS4(int, x1, int, y1, int, x2, int, y2); AGS3::RawDrawRectangle(x1, y1, x2, y2); } void GlobalAPI::RawDrawTriangle(ScriptMethodParams ¶ms) { PARAMS6(int, x1, int, y1, int, x2, int, y2, int, x3, int, y3); AGS3::RawDrawTriangle(x1, y1, x2, y2, x3, y3); } void GlobalAPI::ScPl_RawPrint(ScriptMethodParams ¶ms) { PARAMS2(int, xx, int, yy); Common::String texx = params.format(2); AGS3::RawPrint(xx, yy, texx.c_str()); } void GlobalAPI::RawPrintMessageWrapped(ScriptMethodParams ¶ms) { PARAMS5(int, xx, int, yy, int, wid, int, font, int, msgm); AGS3::RawPrintMessageWrapped(xx, yy, wid, font, msgm); } void GlobalAPI::RawRestoreScreen(ScriptMethodParams ¶ms) { AGS3::RawRestoreScreen(); } void GlobalAPI::RawRestoreScreenTinted(ScriptMethodParams ¶ms) { PARAMS4(int, red, int, green, int, blue, int, opacity); AGS3::RawRestoreScreenTinted(red, green, blue, opacity); } void GlobalAPI::RawSaveScreen(ScriptMethodParams ¶ms) { AGS3::RawSaveScreen(); } void GlobalAPI::RawSetColor(ScriptMethodParams ¶ms) { PARAMS1(int, clr); AGS3::RawSetColor(clr); } void GlobalAPI::RawSetColorRGB(ScriptMethodParams ¶ms) { PARAMS3(int, red, int, grn, int, blu); AGS3::RawSetColorRGB(red, grn, blu); } void GlobalAPI::RefreshMouse(ScriptMethodParams ¶ms) { AGS3::RefreshMouse(); } void GlobalAPI::ReleaseCharacterView(ScriptMethodParams ¶ms) { PARAMS1(int, chat); AGS3::ReleaseCharacterView(chat); } void GlobalAPI::ReleaseViewport(ScriptMethodParams ¶ms) { AGS3::ReleaseViewport(); } void GlobalAPI::RemoveObjectTint(ScriptMethodParams ¶ms) { PARAMS1(int, obj); AGS3::RemoveObjectTint(obj); } void GlobalAPI::RemoveOverlay(ScriptMethodParams ¶ms) { PARAMS1(int, ovrid); AGS3::RemoveOverlay(ovrid); } void GlobalAPI::RemoveWalkableArea(ScriptMethodParams ¶ms) { PARAMS1(int, areanum); AGS3::RemoveWalkableArea(areanum); } void GlobalAPI::ResetRoom(ScriptMethodParams ¶ms) { PARAMS1(int, nrnum); AGS3::ResetRoom(nrnum); } void GlobalAPI::restart_game(ScriptMethodParams ¶ms) { AGS3::restart_game(); } void GlobalAPI::restore_game_dialog(ScriptMethodParams ¶ms) { AGS3::restore_game_dialog(); } void GlobalAPI::RestoreGameSlot(ScriptMethodParams ¶ms) { PARAMS1(int, slnum); AGS3::RestoreGameSlot(slnum); } void GlobalAPI::RestoreWalkableArea(ScriptMethodParams ¶ms) { PARAMS1(int, areanum); AGS3::RestoreWalkableArea(areanum); } void GlobalAPI::RunAGSGame(ScriptMethodParams ¶ms) { PARAMS3(const char *, newgame, unsigned int, mode, int, data); params._result = AGS3::RunAGSGame(newgame, mode, data); } void GlobalAPI::RunCharacterInteraction(ScriptMethodParams ¶ms) { PARAMS2(int, cc, int, mood); AGS3::RunCharacterInteraction(cc, mood); } void GlobalAPI::RunDialog(ScriptMethodParams ¶ms) { PARAMS1(int, tum); AGS3::RunDialog(tum); } void GlobalAPI::RunHotspotInteraction(ScriptMethodParams ¶ms) { PARAMS2(int, hotspothere, int, mood); AGS3::RunHotspotInteraction(hotspothere, mood); } void GlobalAPI::RunInventoryInteraction(ScriptMethodParams ¶ms) { PARAMS2(int, iit, int, modd); AGS3::RunInventoryInteraction(iit, modd); } void GlobalAPI::RunObjectInteraction(ScriptMethodParams ¶ms) { PARAMS2(int, aa, int, mood); AGS3::RunObjectInteraction(aa, mood); } void GlobalAPI::RunRegionInteraction(ScriptMethodParams ¶ms) { PARAMS2(int, regnum, int, mood); AGS3::RunRegionInteraction(regnum, mood); } void GlobalAPI::Said(ScriptMethodParams ¶ms) { PARAMS1(const char *, checkwords); params._result = AGS3::Said(checkwords); } void GlobalAPI::SaidUnknownWord(ScriptMethodParams ¶ms) { PARAMS1(char *, buffer); params._result = AGS3::SaidUnknownWord(buffer); } void GlobalAPI::SaveCursorForLocationChange(ScriptMethodParams ¶ms) { AGS3::SaveCursorForLocationChange(); } void GlobalAPI::save_game_dialog(ScriptMethodParams ¶ms) { AGS3::save_game_dialog(); } void GlobalAPI::save_game(ScriptMethodParams ¶ms) { PARAMS2(int, slotn, const char *, descript); AGS3::save_game(slotn, descript); } void GlobalAPI::SaveScreenShot(ScriptMethodParams ¶ms) { PARAMS1(const char *, namm); params._result = AGS3::SaveScreenShot(namm); } void GlobalAPI::SeekMIDIPosition(ScriptMethodParams ¶ms) { PARAMS1(int, position); AGS3::SeekMIDIPosition(position); } void GlobalAPI::SeekMODPattern(ScriptMethodParams ¶ms) { PARAMS1(int, patnum); AGS3::SeekMODPattern(patnum); } void GlobalAPI::SeekMP3PosMillis(ScriptMethodParams ¶ms) { PARAMS1(int, position); AGS3::SeekMP3PosMillis(position); } void GlobalAPI::SetActiveInventory(ScriptMethodParams ¶ms) { PARAMS1(int, iit); AGS3::SetActiveInventory(iit); } void GlobalAPI::SetAmbientTint(ScriptMethodParams ¶ms) { PARAMS5(int, red, int, green, int, blue, int, opacity, int, luminance); AGS3::SetAmbientTint(red, green, blue, opacity, luminance); } void GlobalAPI::SetAreaLightLevel(ScriptMethodParams ¶ms) { PARAMS2(int, area, int, brightness); AGS3::SetAreaLightLevel(area, brightness); } void GlobalAPI::SetAreaScaling(ScriptMethodParams ¶ms) { PARAMS3(int, area, int, min, int, max); AGS3::SetAreaScaling(area, min, max); } void GlobalAPI::SetBackgroundFrame(ScriptMethodParams ¶ms) { PARAMS1(int, frnum); AGS3::SetBackgroundFrame(frnum); } void GlobalAPI::SetButtonPic(ScriptMethodParams ¶ms) { PARAMS4(int, guin, int, objn, int, ptype, int, slotn); AGS3::SetButtonPic(guin, objn, ptype, slotn); } void GlobalAPI::SetButtonText(ScriptMethodParams ¶ms) { PARAMS3(int, guin, int, objn, const char *, newtx); AGS3::SetButtonText(guin, objn, newtx); } void GlobalAPI::SetChannelVolume(ScriptMethodParams ¶ms) { PARAMS2(int, chan, int, newvol); AGS3::SetChannelVolume(chan, newvol); } void GlobalAPI::SetCharacterBaseline(ScriptMethodParams ¶ms) { PARAMS2(int, obn, int, basel); AGS3::SetCharacterBaseline(obn, basel); } void GlobalAPI::SetCharacterClickable(ScriptMethodParams ¶ms) { PARAMS2(int, cha, int, clik); AGS3::SetCharacterClickable(cha, clik); } void GlobalAPI::SetCharacterFrame(ScriptMethodParams ¶ms) { PARAMS4(int, chaa, int, view, int, loop, int, frame); AGS3::SetCharacterFrame(chaa, view, loop, frame); } void GlobalAPI::SetCharacterIdle(ScriptMethodParams ¶ms) { PARAMS3(int, who, int, iview, int, itime); AGS3::SetCharacterIdle(who, iview, itime); } void GlobalAPI::SetCharacterIgnoreLight(ScriptMethodParams ¶ms) { PARAMS2(int, who, int, yesorno); AGS3::SetCharacterIgnoreLight(who, yesorno); } void GlobalAPI::SetCharacterIgnoreWalkbehinds(ScriptMethodParams ¶ms) { PARAMS2(int, cha, int, clik); AGS3::SetCharacterIgnoreWalkbehinds(cha, clik); } void GlobalAPI::SetCharacterProperty(ScriptMethodParams ¶ms) { PARAMS3(int, who, int, flag, int, yesorno); AGS3::SetCharacterProperty(who, flag, yesorno); } void GlobalAPI::SetCharacterBlinkView(ScriptMethodParams ¶ms) { PARAMS3(int, chaa, int, vii, int, intrv); AGS3::SetCharacterBlinkView(chaa, vii, intrv); } void GlobalAPI::SetCharacterSpeechView(ScriptMethodParams ¶ms) { PARAMS2(int, chaa, int, vii); AGS3::SetCharacterSpeechView(chaa, vii); } void GlobalAPI::SetCharacterSpeed(ScriptMethodParams ¶ms) { PARAMS2(int, chaa, int, nspeed); AGS3::SetCharacterSpeed(chaa, nspeed); } void GlobalAPI::SetCharacterSpeedEx(ScriptMethodParams ¶ms) { PARAMS3(int, chaa, int, xspeed, int, yspeed); AGS3::SetCharacterSpeedEx(chaa, xspeed, yspeed); } void GlobalAPI::SetCharacterTransparency(ScriptMethodParams ¶ms) { PARAMS2(int, obn, int, trans); AGS3::SetCharacterTransparency(obn, trans); } void GlobalAPI::SetCharacterView(ScriptMethodParams ¶ms) { PARAMS2(int, chaa, int, vii); AGS3::SetCharacterView(chaa, vii); } void GlobalAPI::SetCharacterViewEx(ScriptMethodParams ¶ms) { PARAMS4(int, chaa, int, vii, int, loop, int, align); AGS3::SetCharacterViewEx(chaa, vii, loop, align); } void GlobalAPI::SetCharacterViewOffset(ScriptMethodParams ¶ms) { PARAMS4(int, chaa, int, vii, int, xoffs, int, yoffs); AGS3::SetCharacterViewOffset(chaa, vii, xoffs, yoffs); } void GlobalAPI::set_cursor_mode(ScriptMethodParams ¶ms) { PARAMS1(int, mode); AGS3::set_cursor_mode(mode); } void GlobalAPI::set_default_cursor(ScriptMethodParams ¶ms) { AGS3::set_default_cursor(); } void GlobalAPI::SetDialogOption(ScriptMethodParams ¶ms) { PARAMS3(int, dlg, int, opt, int, onoroff); bool dlg_script = params.size() == 3 ? false : params[3]; AGS3::SetDialogOption(dlg, opt, onoroff, dlg_script); } void GlobalAPI::SetDigitalMasterVolume(ScriptMethodParams ¶ms) { PARAMS1(int, newvol); AGS3::SetDigitalMasterVolume(newvol); } void GlobalAPI::SetFadeColor(ScriptMethodParams ¶ms) { PARAMS3(int, red, int, green, int, blue); AGS3::SetFadeColor(red, green, blue); } void GlobalAPI::SetFrameSound(ScriptMethodParams ¶ms) { PARAMS4(int, vii, int, loop, int, frame, int, sound); AGS3::SetFrameSound(vii, loop, frame, sound); } void GlobalAPI::SetGameOption(ScriptMethodParams ¶ms) { PARAMS2(int, opt, int, setting); AGS3::SetGameOption(opt, setting); } void GlobalAPI::SetGameSpeed(ScriptMethodParams ¶ms) { PARAMS1(int, newSpeed); AGS3::SetGameSpeed(newSpeed); } void GlobalAPI::SetGlobalInt(ScriptMethodParams ¶ms) { PARAMS2(int, index, int, newval); AGS3::SetGlobalInt(index, newval); } void GlobalAPI::SetGlobalString(ScriptMethodParams ¶ms) { PARAMS2(int, index, const char *, newval); AGS3::SetGlobalString(index, newval); } void GlobalAPI::SetGraphicalVariable(ScriptMethodParams ¶ms) { PARAMS2(const char *, varName, int, p_value); AGS3::SetGraphicalVariable(varName, p_value); } void GlobalAPI::SetGUIBackgroundPic(ScriptMethodParams ¶ms) { PARAMS2(int, guin, int, slotn); AGS3::SetGUIBackgroundPic(guin, slotn); } void GlobalAPI::SetGUIClickable(ScriptMethodParams ¶ms) { PARAMS2(int, guin, int, clickable); AGS3::SetGUIClickable(guin, clickable); } void GlobalAPI::SetGUIObjectEnabled(ScriptMethodParams ¶ms) { PARAMS3(int, guin, int, objn, int, enabled); AGS3::SetGUIObjectEnabled(guin, objn, enabled); } void GlobalAPI::SetGUIObjectPosition(ScriptMethodParams ¶ms) { PARAMS4(int, guin, int, objn, int, xx, int, yy); AGS3::SetGUIObjectPosition(guin, objn, xx, yy); } void GlobalAPI::SetGUIObjectSize(ScriptMethodParams ¶ms) { PARAMS4(int, ifn, int, objn, int, newwid, int, newhit); AGS3::SetGUIObjectSize(ifn, objn, newwid, newhit); } void GlobalAPI::SetGUIPosition(ScriptMethodParams ¶ms) { PARAMS3(int, ifn, int, xx, int, yy); AGS3::SetGUIPosition(ifn, xx, yy); } void GlobalAPI::SetGUISize(ScriptMethodParams ¶ms) { PARAMS3(int, ifn, int, widd, int, hitt); AGS3::SetGUISize(ifn, widd, hitt); } void GlobalAPI::SetGUITransparency(ScriptMethodParams ¶ms) { PARAMS2(int, ifn, int, trans); AGS3::SetGUITransparency(ifn, trans); } void GlobalAPI::SetGUIZOrder(ScriptMethodParams ¶ms) { PARAMS2(int, guin, int, z); AGS3::SetGUIZOrder(guin, z); } void GlobalAPI::SetInvItemName(ScriptMethodParams ¶ms) { PARAMS2(int, invi, const char *, newName); AGS3::SetInvItemName(invi, newName); } void GlobalAPI::set_inv_item_pic(ScriptMethodParams ¶ms) { PARAMS2(int, invi, int, piccy); AGS3::set_inv_item_pic(invi, piccy); } void GlobalAPI::SetInvDimensions(ScriptMethodParams ¶ms) { PARAMS2(int, ww, int, hh); AGS3::SetInvDimensions(ww, hh); } void GlobalAPI::SetLabelColor(ScriptMethodParams ¶ms) { PARAMS3(int, guin, int, objn, int, colr); AGS3::SetLabelColor(guin, objn, colr); } void GlobalAPI::SetLabelFont(ScriptMethodParams ¶ms) { PARAMS3(int, guin, int, objn, int, fontnum); AGS3::SetLabelFont(guin, objn, fontnum); } void GlobalAPI::SetLabelText(ScriptMethodParams ¶ms) { PARAMS3(int, guin, int, objn, const char *, newtx); AGS3::SetLabelText(guin, objn, newtx); } void GlobalAPI::SetMouseBounds(ScriptMethodParams ¶ms) { PARAMS4(int, x1, int, y1, int, x2, int, y2); AGS3::SetMouseBounds(x1, y1, x2, y2); } void GlobalAPI::set_mouse_cursor(ScriptMethodParams ¶ms) { PARAMS1(int, newcurs); AGS3::set_mouse_cursor(newcurs); } void GlobalAPI::SetMousePosition(ScriptMethodParams ¶ms) { PARAMS2(int, newx, int, newy); AGS3::SetMousePosition(newx, newy); } void GlobalAPI::SetMultitasking(ScriptMethodParams ¶ms) { PARAMS1(int, mode); AGS3::SetMultitasking(mode); } void GlobalAPI::SetMusicMasterVolume(ScriptMethodParams ¶ms) { PARAMS1(int, newvol); AGS3::SetMusicMasterVolume(newvol); } void GlobalAPI::SetMusicRepeat(ScriptMethodParams ¶ms) { PARAMS1(int, loopflag); AGS3::SetMusicRepeat(loopflag); } void GlobalAPI::SetMusicVolume(ScriptMethodParams ¶ms) { PARAMS1(int, newvol); AGS3::SetMusicVolume(newvol); } void GlobalAPI::SetNextCursor(ScriptMethodParams ¶ms) { AGS3::SetNextCursor(); } void GlobalAPI::SetNextScreenTransition(ScriptMethodParams ¶ms) { PARAMS1(int, newtrans); AGS3::SetNextScreenTransition(newtrans); } void GlobalAPI::SetNormalFont(ScriptMethodParams ¶ms) { PARAMS1(int, fontnum); AGS3::SetNormalFont(fontnum); } void GlobalAPI::SetObjectBaseline(ScriptMethodParams ¶ms) { PARAMS2(int, obn, int, basel); AGS3::SetObjectBaseline(obn, basel); } void GlobalAPI::SetObjectClickable(ScriptMethodParams ¶ms) { PARAMS2(int, cha, int, clik); AGS3::SetObjectClickable(cha, clik); } void GlobalAPI::SetObjectFrame(ScriptMethodParams ¶ms) { PARAMS4(int, obn, int, viw, int, lop, int, fra); AGS3::SetObjectFrame(obn, viw, lop, fra); } void GlobalAPI::SetObjectGraphic(ScriptMethodParams ¶ms) { PARAMS2(int, obn, int, slott); AGS3::SetObjectGraphic(obn, slott); } void GlobalAPI::SetObjectIgnoreWalkbehinds(ScriptMethodParams ¶ms) { PARAMS2(int, cha, int, clik); AGS3::SetObjectIgnoreWalkbehinds(cha, clik); } void GlobalAPI::SetObjectPosition(ScriptMethodParams ¶ms) { PARAMS3(int, objj, int, tox, int, toy); AGS3::SetObjectPosition(objj, tox, toy); } void GlobalAPI::SetObjectTint(ScriptMethodParams ¶ms) { PARAMS6(int, obj, int, red, int, green, int, blue, int, opacity, int, luminance); AGS3::SetObjectTint(obj, red, green, blue, opacity, luminance); } void GlobalAPI::SetObjectTransparency(ScriptMethodParams ¶ms) { PARAMS2(int, obn, int, trans); AGS3::SetObjectTransparency(obn, trans); } void GlobalAPI::SetObjectView(ScriptMethodParams ¶ms) { PARAMS2(int, obn, int, vii); AGS3::SetObjectView(obn, vii); } void GlobalAPI::SetPalRGB(ScriptMethodParams ¶ms) { PARAMS4(int, inndx, int, rr, int, gg, int, bb); AGS3::SetPalRGB(inndx, rr, gg, bb); } void GlobalAPI::SetPlayerCharacter(ScriptMethodParams ¶ms) { PARAMS1(int, newchar); AGS3::SetPlayerCharacter(newchar); } void GlobalAPI::SetRegionTint(ScriptMethodParams ¶ms) { PARAMS5(int, area, int, red, int, green, int, blue, int, amount); int luminance = params.size() == 5 ? 100 : params[5]; AGS3::SetRegionTint(area, red, green, blue, amount, luminance); } void GlobalAPI::SetRestartPoint(ScriptMethodParams ¶ms) { AGS3::SetRestartPoint(); } void GlobalAPI::SetScreenTransition(ScriptMethodParams ¶ms) { PARAMS1(int, newtrans); AGS3::SetScreenTransition(newtrans); } void GlobalAPI::SetSkipSpeech(ScriptMethodParams ¶ms) { PARAMS1(SkipSpeechStyle, newval); AGS3::SetSkipSpeech(newval); } void GlobalAPI::SetSliderValue(ScriptMethodParams ¶ms) { PARAMS3(int, guin, int, objn, int, valn); AGS3::SetSliderValue(guin, objn, valn); } void GlobalAPI::SetSoundVolume(ScriptMethodParams ¶ms) { PARAMS1(int, newvol); AGS3::SetSoundVolume(newvol); } void GlobalAPI::SetSpeechFont(ScriptMethodParams ¶ms) { PARAMS1(int, fontnum); AGS3::SetSpeechFont(fontnum); } void GlobalAPI::SetSpeechStyle(ScriptMethodParams ¶ms) { PARAMS1(int, newstyle); AGS3::SetSpeechStyle(newstyle); } void GlobalAPI::SetSpeechVolume(ScriptMethodParams ¶ms) { PARAMS1(int, newvol); AGS3::SetSpeechVolume(newvol); } void GlobalAPI::SetTalkingColor(ScriptMethodParams ¶ms) { PARAMS2(int, chaa, int, ncol); AGS3::SetTalkingColor(chaa, ncol); } void GlobalAPI::SetTextBoxFont(ScriptMethodParams ¶ms) { PARAMS3(int, guin, int, objn, int, fontnum); AGS3::SetTextBoxFont(guin, objn, fontnum); } void GlobalAPI::SetTextBoxText(ScriptMethodParams ¶ms) { PARAMS3(int, guin, int, objn, const char *, txbuf); AGS3::SetTextBoxText(guin, objn, txbuf); } void GlobalAPI::ScPl_SetTextOverlay(ScriptMethodParams ¶ms) { PARAMS6(int, ovrid, int, xx, int, yy, int, wii, int, fontid, int, clr); Common::String texx = params.format(6); AGS3::SetTextOverlay(ovrid, xx, yy, wii, fontid, clr, texx.c_str()); } void GlobalAPI::SetTextWindowGUI(ScriptMethodParams ¶ms) { PARAMS1(int, guinum); AGS3::SetTextWindowGUI(guinum); } void GlobalAPI::script_SetTimer(ScriptMethodParams ¶ms) { PARAMS2(int, tnum, int, timeout); AGS3::script_SetTimer(tnum, timeout); } void GlobalAPI::SetViewport(ScriptMethodParams ¶ms) { PARAMS2(int, offsx, int, offsy); AGS3::SetViewport(offsx, offsy); } void GlobalAPI::SetVoiceMode(ScriptMethodParams ¶ms) { PARAMS1(int, newmod); AGS3::SetVoiceMode(newmod); } void GlobalAPI::SetWalkBehindBase(ScriptMethodParams ¶ms) { PARAMS2(int, wa, int, bl); AGS3::SetWalkBehindBase(wa, bl); } void GlobalAPI::ShakeScreen(ScriptMethodParams ¶ms) { PARAMS1(int, severe); AGS3::ShakeScreen(severe); } void GlobalAPI::ShakeScreenBackground(ScriptMethodParams ¶ms) { PARAMS3(int, delay, int, amount, int, length); AGS3::ShakeScreenBackground(delay, amount, length); } void GlobalAPI::ShowMouseCursor(ScriptMethodParams ¶ms) { AGS3::ShowMouseCursor(); } void GlobalAPI::SkipUntilCharacterStops(ScriptMethodParams ¶ms) { PARAMS1(int, cc); AGS3::SkipUntilCharacterStops(cc); } void GlobalAPI::StartCutscene(ScriptMethodParams ¶ms) { PARAMS1(int, skipwith); AGS3::StartCutscene(skipwith); } void GlobalAPI::scStartRecording(ScriptMethodParams ¶ms) { PARAMS1(int, keyToStop); AGS3::scStartRecording(keyToStop); } void GlobalAPI::StopAmbientSound(ScriptMethodParams ¶ms) { PARAMS1(int, channel); AGS3::StopAmbientSound(channel); } void GlobalAPI::stop_and_destroy_channel(ScriptMethodParams ¶ms) { PARAMS1(int, channel); AGS3::stop_and_destroy_channel(channel); } void GlobalAPI::StopDialog(ScriptMethodParams ¶ms) { AGS3::StopDialog(); } void GlobalAPI::StopMoving(ScriptMethodParams ¶ms) { PARAMS1(int, chaa); AGS3::StopMoving(chaa); } void GlobalAPI::scr_StopMusic(ScriptMethodParams ¶ms) { AGS3::scr_StopMusic(); } void GlobalAPI::StopObjectMoving(ScriptMethodParams ¶ms) { PARAMS1(int, obj); AGS3::StopObjectMoving(obj); } void GlobalAPI::_sc_strcat(ScriptMethodParams ¶ms) { PARAMS2(char *, s1, const char *, s2); AGS3::_sc_strcat(s1, s2); } void GlobalAPI::ags_stricmp(ScriptMethodParams ¶ms) { PARAMS2(const char *, s1, const char *, s2); params._result = AGS3::ags_stricmp(s1, s2); } void GlobalAPI::strcmp(ScriptMethodParams ¶ms) { PARAMS2(const char *, s1, const char *, s2); params._result = ::strcmp(s1, s2); } void GlobalAPI::StrContains(ScriptMethodParams ¶ms) { PARAMS2(const char *, s1, const char *, s2); params._result = AGS3::StrContains(s1, s2); } void GlobalAPI::_sc_strcpy(ScriptMethodParams ¶ms) { PARAMS2(char *, destt, const char *, text); AGS3::_sc_strcpy(destt, text); } void GlobalAPI::ScPl_sc_sprintf(ScriptMethodParams ¶ms) { PARAMS1(char *, destt); Common::String texx = params.format(1); AGS3::_sc_strcpy(destt, texx.c_str()); } void GlobalAPI::StrGetCharAt(ScriptMethodParams ¶ms) { PARAMS2(const char *, strin, int, posn); params._result = AGS3::StrGetCharAt(strin, posn); } void GlobalAPI::StringToInt(ScriptMethodParams ¶ms) { PARAMS1(const char *, val); params._result = AGS3::StringToInt(val); } void GlobalAPI::strlen(ScriptMethodParams ¶ms) { PARAMS1(const char *, val); params._result = ::strlen(val); } void GlobalAPI::StrSetCharAt(ScriptMethodParams ¶ms) { PARAMS3(char *, strin, int, posn, int, nchar); AGS3::StrSetCharAt(strin, posn, nchar); } void GlobalAPI::_sc_strlower(ScriptMethodParams ¶ms) { PARAMS1(char *, desbuf); AGS3::_sc_strlower(desbuf); } void GlobalAPI::_sc_strupper(ScriptMethodParams ¶ms) { PARAMS1(char *, desbuf); AGS3::_sc_strupper(desbuf); } void GlobalAPI::TintScreen(ScriptMethodParams ¶ms) { PARAMS3(int, red, int, grn, int, blu); AGS3::TintScreen(red, grn, blu); } void GlobalAPI::UnPauseGame(ScriptMethodParams ¶ms) { AGS3::UnPauseGame(); } void GlobalAPI::update_invorder(ScriptMethodParams ¶ms) { AGS3::update_invorder(); } void GlobalAPI::UpdatePalette(ScriptMethodParams ¶ms) { AGS3::UpdatePalette(); } void GlobalAPI::scrWait(ScriptMethodParams ¶ms) { PARAMS1(int, nloops); AGS3::scrWait(nloops); } void GlobalAPI::WaitKey(ScriptMethodParams ¶ms) { PARAMS1(int, nloops); params._result = AGS3::WaitKey(nloops); } void GlobalAPI::WaitMouseKey(ScriptMethodParams ¶ms) { PARAMS1(int, nloops); params._result = AGS3::WaitMouseKey(nloops); } void GlobalAPI::WaitInput(ScriptMethodParams ¶ms) { PARAMS2(int, input_flags, int, nloops); params._result = AGS3::WaitInput(input_flags, nloops); } } // namespace Core } // namespace Plugins } // namespace AGS3