/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_PLUGINS_CORE_CORE_H #define AGS_PLUGINS_CORE_CORE_H #include "ags/plugins/core/audio_channel.h" #include "ags/plugins/core/audio_clip.h" #include "ags/plugins/core/button.h" #include "ags/plugins/core/character.h" #include "ags/plugins/core/date_time.h" #include "ags/plugins/core/dialog.h" #include "ags/plugins/core/dialog_options_rendering_info.h" #include "ags/plugins/core/drawing_surface.h" #include "ags/plugins/core/dynamic_sprite.h" #include "ags/plugins/core/file.h" #include "ags/plugins/core/game.h" #include "ags/plugins/core/global_api.h" #include "ags/plugins/core/gui.h" #include "ags/plugins/core/gui_control.h" #include "ags/plugins/core/hotspot.h" #include "ags/plugins/core/inventory_item.h" #include "ags/plugins/core/inv_window.h" #include "ags/plugins/core/label.h" #include "ags/plugins/core/listbox.h" #include "ags/plugins/core/maths.h" #include "ags/plugins/core/mouse.h" #include "ags/plugins/core/object.h" #include "ags/plugins/core/overlay.h" #include "ags/plugins/core/parser.h" #include "ags/plugins/core/region.h" #include "ags/plugins/core/room.h" #include "ags/plugins/core/slider.h" #include "ags/plugins/core/string.h" #include "ags/plugins/core/system.h" #include "ags/plugins/core/textbox.h" #include "ags/plugins/core/view_frame.h" namespace AGS3 { namespace Plugins { namespace Core { class EngineExports { private: AudioChannel _audioChannel; AudioClip _audioClip; Button _button; Character _character; DateTime _dateTime; Dialog _dialog; DialogOptionsRenderingInfo _dialogOptionsRenderingInfo; DrawingSurface _drawingSurface; DynamicSprite _dynamicSprite; File _file; Game _game; GlobalAPI _globalAPI; GUI _gui; GUIControl _guiControl; Hotspot _hotspot; InvWindow _invWindow; InventoryItem _inventoryItem; Label _label; ListBox _listbox; Maths _math; Mouse _mouse; Object _object; Overlay _overlay; Parser _parser; Region _region; Room _room; Slider _slider; String _string; System _system; Textbox _textbox; ViewFrame _viewFrame; public: void AGS_EngineStartup(IAGSEngine *engine); }; } // namespace Core } // namespace Plugins } // namespace AGS3 #endif