/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/plugins/core/audio_channel.h" #include "ags/engine/ac/audio_channel.h" namespace AGS3 { namespace Plugins { namespace Core { void AudioChannel::AGS_EngineStartup(IAGSEngine *engine) { ScriptContainer::AGS_EngineStartup(engine); SCRIPT_METHOD(AudioChannel::Seek^1, AudioChannel::Seek); SCRIPT_METHOD(AudioChannel::SetRoomLocation^2, AudioChannel::SetRoomLocation); SCRIPT_METHOD(AudioChannel::Stop^0, AudioChannel::Stop); SCRIPT_METHOD(AudioChannel::get_ID, AudioChannel::GetID); SCRIPT_METHOD(AudioChannel::get_IsPlaying, AudioChannel::GetIsPlaying); SCRIPT_METHOD(AudioChannel::get_LengthMs, AudioChannel::GetLengthMs); SCRIPT_METHOD(AudioChannel::get_Panning, AudioChannel::GetPanning); SCRIPT_METHOD(AudioChannel::set_Panning, AudioChannel::SetPanning); SCRIPT_METHOD(AudioChannel::get_PlayingClip, AudioChannel::GetPlayingClip); SCRIPT_METHOD(AudioChannel::get_Position, AudioChannel::GetPosition); SCRIPT_METHOD(AudioChannel::get_PositionMs, AudioChannel::GetPositionMs); SCRIPT_METHOD(AudioChannel::get_Volume, AudioChannel::GetVolume); SCRIPT_METHOD(AudioChannel::set_Volume, AudioChannel::SetVolume); } void AudioChannel::Seek(ScriptMethodParams ¶ms) { PARAMS2(ScriptAudioChannel *, channel, int, newPosition); AGS3::AudioChannel_Seek(channel, newPosition); } void AudioChannel::SetRoomLocation(ScriptMethodParams ¶ms) { PARAMS3(ScriptAudioChannel *, channel, int, xPos, int, yPos); AGS3::AudioChannel_SetRoomLocation(channel, xPos, yPos); } void AudioChannel::Stop(ScriptMethodParams ¶ms) { PARAMS1(ScriptAudioChannel *, channel); AGS3::AudioChannel_Stop(channel); } void AudioChannel::GetID(ScriptMethodParams ¶ms) { PARAMS1(ScriptAudioChannel *, channel); params._result = AGS3::AudioChannel_GetID(channel); } void AudioChannel::GetIsPlaying(ScriptMethodParams ¶ms) { PARAMS1(ScriptAudioChannel *, channel); params._result = AGS3::AudioChannel_GetIsPlaying(channel); } void AudioChannel::GetLengthMs(ScriptMethodParams ¶ms) { PARAMS1(ScriptAudioChannel *, channel); params._result = AGS3::AudioChannel_GetLengthMs(channel); } void AudioChannel::GetPanning(ScriptMethodParams ¶ms) { PARAMS1(ScriptAudioChannel *, channel); params._result = AGS3::AudioChannel_GetPanning(channel); } void AudioChannel::SetPanning(ScriptMethodParams ¶ms) { PARAMS2(ScriptAudioChannel *, channel, int, newPanning); AGS3::AudioChannel_SetPanning(channel, newPanning); } void AudioChannel::GetPlayingClip(ScriptMethodParams ¶ms) { PARAMS1(ScriptAudioChannel *, channel); params._result = AGS3::AudioChannel_GetPlayingClip(channel); } void AudioChannel::GetPosition(ScriptMethodParams ¶ms) { PARAMS1(ScriptAudioChannel *, channel); params._result = AGS3::AudioChannel_GetPosition(channel); } void AudioChannel::GetPositionMs(ScriptMethodParams ¶ms) { PARAMS1(ScriptAudioChannel *, channel); params._result = AGS3::AudioChannel_GetPositionMs(channel); } void AudioChannel::GetVolume(ScriptMethodParams ¶ms) { PARAMS1(ScriptAudioChannel *, channel); params._result = AGS3::AudioChannel_GetVolume(channel); } void AudioChannel::SetVolume(ScriptMethodParams ¶ms) { PARAMS2(ScriptAudioChannel *, channel, int, newVolume); params._result = AGS3::AudioChannel_SetVolume(channel, newVolume); } } // namespace Core } // namespace Plugins } // namespace AGS3