/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef AGS_STD_MEMORY_H
#define AGS_STD_MEMORY_H
#include "common/ptr.h"
#include "common/textconsole.h"
namespace AGS3 {
namespace std {
template
using shared_ptr = Common::SharedPtr;
template
using weak_ptr = Common::WeakPtr;
template >
using unique_ptr = Common::ScopedPtr;
template
T *memcpy(T *dest, const T *src, size_t n) {
return (T *)::memcpy(dest, src, n);
}
template
shared_ptr static_pointer_cast(const shared_ptr &src) {
T *ptr = src.get();
return shared_ptr(ptr);
}
} // namespace std
} // namespace AGS3
#endif