/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_STD_FUNCTIONAL_H #define AGS_STD_FUNCTIONAL_H namespace AGS3 { namespace std { template struct unary_function { // base class for unary functions using argument_type = _Arg; using result_type = _Result; }; template struct binary_function { // base class for binary functions using first_argument_type = _Arg1; using second_argument_type = _Arg2; using result_type = _Result; }; template struct function { _Fty *_fn; function() : _fn(nullptr) {} function(_Fty *fn) : _fn(fn) {} operator _Fty &() { return *_fn; } }; } // namespace std } // namespace AGS3 #endif