/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // Implementation from acfonts.cpp specific to Engine runtime // //============================================================================= //include #include "ags/shared/ac/game_setup_struct.h" namespace AGS3 { //============================================================================= // Engine-specific implementation split out of acfonts.cpp //============================================================================= void set_our_eip(int eip) { _G(our_eip) = eip; } int get_our_eip() { return _G(our_eip); } } // namespace AGS3