/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//=============================================================================
//
// Implementation from acfonts.cpp specific to Engine runtime
//
//=============================================================================
//include
#include "ags/shared/ac/game_setup_struct.h"
namespace AGS3 {
//=============================================================================
// Engine-specific implementation split out of acfonts.cpp
//=============================================================================
void set_our_eip(int eip) {
_G(our_eip) = eip;
}
int get_our_eip() {
return _G(our_eip);
}
} // namespace AGS3