/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // A stub class for "managing" static global objects exported to script. // This may be temporary solution (oh no, not again :P) that could be // replaced by the use of dynamic objects in the future. // //============================================================================= #ifndef AGS_ENGINE_AC_STATOBJ_STATICOBJECT_H #define AGS_ENGINE_AC_STATOBJ_STATICOBJECT_H #include "ags/shared/core/types.h" namespace AGS3 { struct ICCStaticObject { virtual ~ICCStaticObject() {} // Legacy support for reading and writing object values by their relative offset virtual const char *GetFieldPtr(const char *address, intptr_t offset) = 0; virtual void Read(const char *address, intptr_t offset, void *dest, int size) = 0; virtual uint8_t ReadInt8(const char *address, intptr_t offset) = 0; virtual int16_t ReadInt16(const char *address, intptr_t offset) = 0; virtual int32_t ReadInt32(const char *address, intptr_t offset) = 0; virtual float ReadFloat(const char *address, intptr_t offset) = 0; virtual void Write(const char *address, intptr_t offset, void *src, int size) = 0; virtual void WriteInt8(const char *address, intptr_t offset, uint8_t val) = 0; virtual void WriteInt16(const char *address, intptr_t offset, int16_t val) = 0; virtual void WriteInt32(const char *address, intptr_t offset, int32_t val) = 0; virtual void WriteFloat(const char *address, intptr_t offset, float val) = 0; }; } // namespace AGS3 #endif