/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/object.h" #include "ags/shared/ac/common.h" #include "ags/shared/ac/game_setup_struct.h" #include "ags/engine/ac/draw.h" #include "ags/engine/ac/character.h" #include "ags/engine/ac/game_state.h" #include "ags/engine/ac/global_object.h" #include "ags/engine/ac/global_translation.h" #include "ags/engine/ac/properties.h" #include "ags/engine/ac/room.h" #include "ags/engine/ac/room_status.h" #include "ags/engine/ac/runtime_defines.h" #include "ags/engine/ac/string.h" #include "ags/engine/ac/system.h" #include "ags/engine/ac/walkable_area.h" #include "ags/engine/debugging/debug_log.h" #include "ags/engine/main/game_run.h" #include "ags/engine/ac/route_finder.h" #include "ags/engine/gfx/graphics_driver.h" #include "ags/shared/ac/view.h" #include "ags/engine/ac/view_frame.h" #include "ags/shared/gfx/bitmap.h" #include "ags/shared/gfx/gfx_def.h" #include "ags/shared/gui/gui_main.h" #include "ags/engine/script/runtime_script_value.h" #include "ags/engine/ac/dynobj/cc_object.h" #include "ags/engine/ac/move_list.h" #include "ags/shared/debugging/out.h" #include "ags/engine/script/script_api.h" #include "ags/engine/script/script_runtime.h" #include "ags/engine/ac/dynobj/script_string.h" #include "ags/globals.h" namespace AGS3 { using namespace AGS::Shared; int Object_IsCollidingWithObject(ScriptObject *objj, ScriptObject *obj2) { return AreObjectsColliding(objj->id, obj2->id); } ScriptObject *GetObjectAtScreen(int xx, int yy) { int hsnum = GetObjectIDAtScreen(xx, yy); if (hsnum < 0) return nullptr; return &_G(scrObj)[hsnum]; } ScriptObject *GetObjectAtRoom(int x, int y) { int hsnum = GetObjectIDAtRoom(x, y); if (hsnum < 0) return nullptr; return &_G(scrObj)[hsnum]; } AGS_INLINE int is_valid_object(int obtest) { if ((obtest < 0) || (static_cast(obtest) >= _G(croom)->numobj)) return 0; return 1; } void Object_Tint(ScriptObject *objj, int red, int green, int blue, int saturation, int luminance) { SetObjectTint(objj->id, red, green, blue, saturation, luminance); } void Object_RemoveTint(ScriptObject *objj) { RemoveObjectTint(objj->id); } void Object_SetView(ScriptObject *objj, int view, int loop, int frame) { if (_GP(game).options[OPT_BASESCRIPTAPI] < kScriptAPI_v360) { // Previous version of SetView had negative loop and frame mean "use latest values" auto &obj = _G(objs)[objj->id]; if (loop < 0) loop = obj.loop; if (frame < 0) frame = obj.frame; const int vidx = view - 1; if (vidx < 0 || vidx >= _GP(game).numviews) quit("!Object_SetView: invalid view number used"); loop = Math::Clamp(loop, 0, (int)_GP(views)[vidx].numLoops - 1); frame = Math::Clamp(frame, 0, (int)_GP(views)[vidx].loops[loop].numFrames - 1); } SetObjectFrame(objj->id, view, loop, frame); } void Object_SetTransparency(ScriptObject *objj, int trans) { SetObjectTransparency(objj->id, trans); } int Object_GetTransparency(ScriptObject *objj) { if (!is_valid_object(objj->id)) quit("!Object.Transparent: invalid object number specified"); return GfxDef::LegacyTrans255ToTrans100(_G(objs)[objj->id].transparent); } void Object_SetBaseline(ScriptObject *objj, int basel) { SetObjectBaseline(objj->id, basel); } int Object_GetBaseline(ScriptObject *objj) { return GetObjectBaseline(objj->id); } void Object_AnimateEx(ScriptObject *objj, int loop, int delay, int repeat, int blocking, int direction, int sframe, int volume = 100) { if (direction == FORWARDS) direction = 0; else if (direction == BACKWARDS) direction = 1; if (blocking == BLOCKING) blocking = 1; else if (blocking == IN_BACKGROUND) blocking = 0; if ((repeat < 0) || (repeat > 1)) quit("!Object.Animate: invalid repeat value"); if ((blocking < 0) || (blocking > 1)) quit("!Object.Animate: invalid blocking value"); if ((direction < 0) || (direction > 1)) quit("!Object.Animate: invalid direction"); AnimateObjectImpl(objj->id, loop, delay, repeat, direction, blocking, sframe, volume); } void Object_Animate(ScriptObject *objj, int loop, int delay, int repeat, int blocking, int direction) { Object_AnimateEx(objj, loop, delay, repeat, blocking, direction, 0, -1); } void Object_StopAnimating(ScriptObject *objj) { if (!is_valid_object(objj->id)) quit("!Object.StopAnimating: invalid object number"); if (_G(objs)[objj->id].cycling) { _G(objs)[objj->id].cycling = 0; _G(objs)[objj->id].wait = 0; } } void Object_MergeIntoBackground(ScriptObject *objj) { MergeObject(objj->id); } void Object_StopMoving(ScriptObject *objj) { StopObjectMoving(objj->id); } void Object_SetVisible(ScriptObject *objj, int onoroff) { if (onoroff) ObjectOn(objj->id); else ObjectOff(objj->id); } int Object_GetView(ScriptObject *objj) { if (_G(objs)[objj->id].view == RoomObject::NoView) return 0; return _G(objs)[objj->id].view + 1; } int Object_GetLoop(ScriptObject *objj) { if (_G(objs)[objj->id].view == RoomObject::NoView) return 0; return _G(objs)[objj->id].loop; } int Object_GetFrame(ScriptObject *objj) { if (_G(objs)[objj->id].view == RoomObject::NoView) return 0; return _G(objs)[objj->id].frame; } int Object_GetVisible(ScriptObject *objj) { return IsObjectOn(objj->id); } void Object_SetGraphic(ScriptObject *objj, int slott) { SetObjectGraphic(objj->id, slott); } int Object_GetGraphic(ScriptObject *objj) { return GetObjectGraphic(objj->id); } int GetObjectX(int objj) { if (!is_valid_object(objj)) quit("!GetObjectX: invalid object number"); return _G(objs)[objj].x; } int Object_GetX(ScriptObject *objj) { return GetObjectX(objj->id); } int Object_GetY(ScriptObject *objj) { return GetObjectY(objj->id); } int Object_GetAnimating(ScriptObject *objj) { return IsObjectAnimating(objj->id); } int Object_GetMoving(ScriptObject *objj) { return IsObjectMoving(objj->id); } bool Object_HasExplicitLight(ScriptObject *obj) { return _G(objs)[obj->id].has_explicit_light(); } bool Object_HasExplicitTint(ScriptObject *obj) { return _G(objs)[obj->id].has_explicit_tint(); } int Object_GetLightLevel(ScriptObject *obj) { return _G(objs)[obj->id].has_explicit_light() ? _G(objs)[obj->id].tint_light : 0; } void Object_SetLightLevel(ScriptObject *objj, int light_level) { int obj = objj->id; if (!is_valid_object(obj)) quit("!SetObjectTint: invalid object number specified"); _G(objs)[obj].tint_light = light_level; _G(objs)[obj].flags &= ~OBJF_HASTINT; _G(objs)[obj].flags |= OBJF_HASLIGHT; } int Object_GetTintRed(ScriptObject *obj) { return _G(objs)[obj->id].has_explicit_tint() ? _G(objs)[obj->id].tint_r : 0; } int Object_GetTintGreen(ScriptObject *obj) { return _G(objs)[obj->id].has_explicit_tint() ? _G(objs)[obj->id].tint_g : 0; } int Object_GetTintBlue(ScriptObject *obj) { return _G(objs)[obj->id].has_explicit_tint() ? _G(objs)[obj->id].tint_b : 0; } int Object_GetTintSaturation(ScriptObject *obj) { return _G(objs)[obj->id].has_explicit_tint() ? _G(objs)[obj->id].tint_level : 0; } int Object_GetTintLuminance(ScriptObject *obj) { return _G(objs)[obj->id].has_explicit_tint() ? ((_G(objs)[obj->id].tint_light * 10) / 25) : 0; } void Object_SetPosition(ScriptObject *objj, int xx, int yy) { SetObjectPosition(objj->id, xx, yy); } void Object_SetX(ScriptObject *objj, int xx) { SetObjectPosition(objj->id, xx, _G(objs)[objj->id].y); } void Object_SetY(ScriptObject *objj, int yy) { SetObjectPosition(objj->id, _G(objs)[objj->id].x, yy); } void Object_GetName(ScriptObject *objj, char *buffer) { GetObjectName(objj->id, buffer); } const char *Object_GetName_New(ScriptObject *objj) { if (!is_valid_object(objj->id)) quit("!Object.Name: invalid object number"); return CreateNewScriptString(get_translation(_G(croom)->obj[objj->id].name.GetCStr())); } void Object_SetName(ScriptObject *objj, const char *newName) { if (!is_valid_object(objj->id)) quit("!Object.Name: invalid object number"); _G(croom)->obj[objj->id].name = newName; GUI::MarkSpecialLabelsForUpdate(kLabelMacro_Overhotspot); } bool Object_IsInteractionAvailable(ScriptObject *oobj, int mood) { _GP(play).check_interaction_only = 1; RunObjectInteraction(oobj->id, mood); int ciwas = _GP(play).check_interaction_only; _GP(play).check_interaction_only = 0; return (ciwas == 2); } void Object_Move(ScriptObject *objj, int x, int y, int speed, int blocking, int direct) { if ((direct == ANYWHERE) || (direct == 1)) direct = 1; else if ((direct == WALKABLE_AREAS) || (direct == 0)) direct = 0; else quit("Object.Move: invalid DIRECT parameter"); move_object(objj->id, x, y, speed, direct); if ((blocking == BLOCKING) || (blocking == 1)) GameLoopUntilNotMoving(&_G(objs)[objj->id].moving); else if ((blocking != IN_BACKGROUND) && (blocking != 0)) quit("Object.Move: invalid BLOCKING parameter"); } void Object_SetClickable(ScriptObject *objj, int clik) { SetObjectClickable(objj->id, clik); } int Object_GetClickable(ScriptObject *objj) { if (!is_valid_object(objj->id)) quit("!Object.Clickable: Invalid object specified"); if (_G(objs)[objj->id].flags & OBJF_NOINTERACT) return 0; return 1; } void Object_SetManualScaling(ScriptObject *objj, bool on) { if (on) _G(objs)[objj->id].flags &= ~OBJF_USEROOMSCALING; else _G(objs)[objj->id].flags |= OBJF_USEROOMSCALING; // clear the cache mark_object_changed(objj->id); } void Object_SetIgnoreScaling(ScriptObject *objj, int newval) { if (!is_valid_object(objj->id)) quit("!Object.IgnoreScaling: Invalid object specified"); if (newval) _G(objs)[objj->id].zoom = 100; // compatibility, for before manual scaling existed Object_SetManualScaling(objj, newval != 0); } int Object_GetIgnoreScaling(ScriptObject *objj) { if (!is_valid_object(objj->id)) quit("!Object.IgnoreScaling: Invalid object specified"); if (_G(objs)[objj->id].flags & OBJF_USEROOMSCALING) return 0; return 1; } int Object_GetScaling(ScriptObject *objj) { return _G(objs)[objj->id].zoom; } void Object_SetScaling(ScriptObject *objj, int zoomlevel) { if ((_G(objs)[objj->id].flags & OBJF_USEROOMSCALING) != 0) { debug_script_warn("Object.Scaling: cannot set property unless ManualScaling is enabled"); return; } int zoom_fixed = Math::Clamp(zoomlevel, 1, (int)(INT16_MAX)); // RoomObject.zoom is int16 if (zoomlevel != zoom_fixed) debug_script_warn("Object.Scaling: scaling level must be between 1 and %d%%, asked for: %d", (int)(INT16_MAX), zoomlevel); _G(objs)[objj->id].zoom = zoom_fixed; } void Object_SetSolid(ScriptObject *objj, int solid) { _G(objs)[objj->id].flags &= ~OBJF_SOLID; if (solid) _G(objs)[objj->id].flags |= OBJF_SOLID; } int Object_GetSolid(ScriptObject *objj) { if (_G(objs)[objj->id].flags & OBJF_SOLID) return 1; return 0; } void Object_SetBlockingWidth(ScriptObject *objj, int bwid) { _G(objs)[objj->id].blocking_width = bwid; } int Object_GetBlockingWidth(ScriptObject *objj) { return _G(objs)[objj->id].blocking_width; } void Object_SetBlockingHeight(ScriptObject *objj, int bhit) { _G(objs)[objj->id].blocking_height = bhit; } int Object_GetBlockingHeight(ScriptObject *objj) { return _G(objs)[objj->id].blocking_height; } int Object_GetID(ScriptObject *objj) { return objj->id; } void Object_SetIgnoreWalkbehinds(ScriptObject *chaa, int clik) { SetObjectIgnoreWalkbehinds(chaa->id, clik); } int Object_GetIgnoreWalkbehinds(ScriptObject *chaa) { if (!is_valid_object(chaa->id)) quit("!Object.IgnoreWalkbehinds: Invalid object specified"); if (_G(objs)[chaa->id].flags & OBJF_NOWALKBEHINDS) return 1; return 0; } void move_object(int objj, int tox, int toy, int spee, int ignwal) { if (!is_valid_object(objj)) quit("!MoveObject: invalid object number"); // AGS <= 2.61 uses MoveObject with spp=-1 internally instead of SetObjectPosition if ((_G(loaded_game_file_version) <= kGameVersion_261) && (spee == -1)) { _G(objs)[objj].x = tox; _G(objs)[objj].y = toy; return; } debug_script_log("Object %d start move to %d,%d", objj, tox, toy); int objX = room_to_mask_coord(_G(objs)[objj].x); int objY = room_to_mask_coord(_G(objs)[objj].y); tox = room_to_mask_coord(tox); toy = room_to_mask_coord(toy); set_route_move_speed(spee, spee); set_color_depth(8); int mslot = find_route(objX, objY, tox, toy, prepare_walkable_areas(-1), objj + 1, 1, ignwal); set_color_depth(_GP(game).GetColorDepth()); if (mslot > 0) { _G(objs)[objj].moving = mslot; _GP(mls)[mslot].direct = ignwal; convert_move_path_to_room_resolution(&_GP(mls)[mslot]); } } void Object_RunInteraction(ScriptObject *objj, int mode) { RunObjectInteraction(objj->id, mode); } int Object_GetProperty(ScriptObject *objj, const char *property) { return GetObjectProperty(objj->id, property); } void Object_GetPropertyText(ScriptObject *objj, const char *property, char *bufer) { GetObjectPropertyText(objj->id, property, bufer); } const char *Object_GetTextProperty(ScriptObject *objj, const char *property) { return get_text_property_dynamic_string(_GP(thisroom).Objects[objj->id].Properties, _G(croom)->objProps[objj->id], property); } bool Object_SetProperty(ScriptObject *objj, const char *property, int value) { return set_int_property(_G(croom)->objProps[objj->id], property, value); } bool Object_SetTextProperty(ScriptObject *objj, const char *property, const char *value) { return set_text_property(_G(croom)->objProps[objj->id], property, value); } void get_object_blocking_rect(int objid, int *x1, int *y1, int *width, int *y2) { RoomObject *tehobj = &_G(objs)[objid]; int cwidth, fromx; if (tehobj->blocking_width < 1) cwidth = game_to_data_coord(tehobj->last_width) - 4; else cwidth = tehobj->blocking_width; fromx = tehobj->x + (game_to_data_coord(tehobj->last_width) / 2) - cwidth / 2; if (fromx < 0) { cwidth += fromx; fromx = 0; } if (fromx + cwidth >= mask_to_room_coord(_G(walkable_areas_temp)->GetWidth())) cwidth = mask_to_room_coord(_G(walkable_areas_temp)->GetWidth()) - fromx; if (x1) *x1 = fromx; if (width) *width = cwidth; if (y1) { if (tehobj->blocking_height > 0) *y1 = tehobj->y - tehobj->blocking_height / 2; else *y1 = tehobj->y - 2; } if (y2) { if (tehobj->blocking_height > 0) *y2 = tehobj->y + tehobj->blocking_height / 2; else *y2 = tehobj->y + 3; } } int isposinbox(int mmx, int mmy, int lf, int tp, int rt, int bt) { if ((mmx >= lf) & (mmx <= rt) & (mmy >= tp) & (mmy <= bt)) return TRUE; else return FALSE; } // xx,yy is the position in room co-ordinates that we are checking // arx,ary is the sprite x/y co-ordinates int is_pos_in_sprite(int xx, int yy, int arx, int ary, Bitmap *sprit, int spww, int sphh, int flipped) { if (spww == 0) spww = game_to_data_coord(sprit->GetWidth()) - 1; if (sphh == 0) sphh = game_to_data_coord(sprit->GetHeight()) - 1; if (isposinbox(xx, yy, arx, ary, arx + spww, ary + sphh) == FALSE) return FALSE; if (_GP(game).options[OPT_PIXPERFECT]) { // if it's transparent, or off the edge of the sprite, ignore int xpos = data_to_game_coord(xx - arx); int ypos = data_to_game_coord(yy - ary); if (_G(gfxDriver)->HasAcceleratedTransform()) { // hardware acceleration, so the sprite in memory will not have // been stretched, it will be original size. Thus, adjust our // calculations to compensate data_to_game_coords(&spww, &sphh); if (spww != sprit->GetWidth()) xpos = (xpos * sprit->GetWidth()) / spww; if (sphh != sprit->GetHeight()) ypos = (ypos * sprit->GetHeight()) / sphh; } if (flipped) xpos = (sprit->GetWidth() - 1) - xpos; int gpcol = my_getpixel(sprit, xpos, ypos); if ((gpcol == sprit->GetMaskColor()) || (gpcol == -1)) return FALSE; } return TRUE; } // X and Y co-ordinates must be in native format (TODO: find out if this comment is still true) int check_click_on_object(int roomx, int roomy, int mood) { int aa = GetObjectIDAtRoom(roomx, roomy); if (aa < 0) return 0; RunObjectInteraction(aa, mood); return 1; } // General view animation algorithm: find next loop and frame, depending on anim settings bool CycleViewAnim(int view, uint16_t &o_loop, uint16_t &o_frame, bool forwards, int repeat) { // Allow multi-loop repeat: idk why, but original engine behavior // was to only check this for forward animation, not backward const bool multi_loop_repeat = !forwards || (_GP(play).no_multiloop_repeat == 0); ViewStruct *aview = &_GP(views)[view]; uint16_t loop = o_loop; uint16_t frame = o_frame; bool done = false; if (forwards) { if (frame + 1 >= aview->loops[loop].numFrames) { // Reached the last frame in the loop, find out what to do next if (aview->loops[loop].RunNextLoop()) { // go to next loop loop++; frame = 0; } else { // If either ANIM_REPEAT or ANIM_ONCERESET: // reset to the beginning of a multiloop animation if (repeat != ANIM_ONCE) { frame = 0; if (multi_loop_repeat) while ((loop > 0) && (aview->loops[loop - 1].RunNextLoop())) loop--; } else { // if ANIM_ONCE, stop at the last frame frame = aview->loops[loop].numFrames - 1; } if (repeat != ANIM_REPEAT) // either ANIM_ONCE or ANIM_ONCERESET done = true; // finished animation } } else frame++; } else // backwards { if (frame == 0) { // Reached the first frame in the loop, find out what to do next if ((loop > 0) && aview->loops[loop - 1].RunNextLoop()) { // go to next loop loop--; frame = aview->loops[loop].numFrames - 1; } else { // If either ANIM_REPEAT or ANIM_ONCERESET: // reset to the beginning of a multiloop animation if (repeat != ANIM_ONCE) { if (multi_loop_repeat) while (aview->loops[loop].RunNextLoop()) loop++; frame = aview->loops[loop].numFrames - 1; } else { // if ANIM_ONCE, stop at the first frame frame = 0; } if (repeat != ANIM_REPEAT) // either ANIM_ONCE or ANIM_ONCERESET done = true; // finished animation } } else frame--; } // Update object values o_loop = loop; o_frame = frame; return !done; // have we finished animating? } //============================================================================= // // Script API Functions // //============================================================================= // void (ScriptObject *objj, int loop, int delay, int repeat, int blocking, int direction) RuntimeScriptValue Sc_Object_Animate(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT5(ScriptObject, Object_Animate); } RuntimeScriptValue Sc_Object_Animate6(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT6(ScriptObject, Object_AnimateEx); } RuntimeScriptValue Sc_Object_Animate7(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT7(ScriptObject, Object_AnimateEx); } // int (ScriptObject *objj, ScriptObject *obj2) RuntimeScriptValue Sc_Object_IsCollidingWithObject(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT_POBJ(ScriptObject, Object_IsCollidingWithObject, ScriptObject); } // void (ScriptObject *objj, char *buffer) RuntimeScriptValue Sc_Object_GetName(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_POBJ(ScriptObject, Object_GetName, char); } // int (ScriptObject *objj, const char *property) RuntimeScriptValue Sc_Object_GetProperty(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT_POBJ(ScriptObject, Object_GetProperty, const char); } // void (ScriptObject *objj, const char *property, char *bufer) RuntimeScriptValue Sc_Object_GetPropertyText(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_POBJ2(ScriptObject, Object_GetPropertyText, const char, char); } //const char* (ScriptObject *objj, const char *property) RuntimeScriptValue Sc_Object_GetTextProperty(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_CONST_OBJCALL_OBJ_POBJ(ScriptObject, const char, _GP(myScriptStringImpl), Object_GetTextProperty, const char); } RuntimeScriptValue Sc_Object_SetProperty(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_BOOL_POBJ_PINT(ScriptObject, Object_SetProperty, const char); } RuntimeScriptValue Sc_Object_SetTextProperty(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_BOOL_POBJ2(ScriptObject, Object_SetTextProperty, const char, const char); } // void (ScriptObject *objj) RuntimeScriptValue Sc_Object_MergeIntoBackground(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID(ScriptObject, Object_MergeIntoBackground); } RuntimeScriptValue Sc_Object_IsInteractionAvailable(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_BOOL_PINT(ScriptObject, Object_IsInteractionAvailable); } // void (ScriptObject *objj, int x, int y, int speed, int blocking, int direct) RuntimeScriptValue Sc_Object_Move(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT5(ScriptObject, Object_Move); } // void (ScriptObject *objj) RuntimeScriptValue Sc_Object_RemoveTint(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID(ScriptObject, Object_RemoveTint); } // void (ScriptObject *objj, int mode) RuntimeScriptValue Sc_Object_RunInteraction(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptObject, Object_RunInteraction); } RuntimeScriptValue Sc_Object_HasExplicitLight(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_BOOL(ScriptObject, Object_HasExplicitLight); } RuntimeScriptValue Sc_Object_HasExplicitTint(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_BOOL(ScriptObject, Object_HasExplicitTint); } RuntimeScriptValue Sc_Object_GetLightLevel(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetLightLevel); } RuntimeScriptValue Sc_Object_SetLightLevel(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptObject, Object_SetLightLevel); } RuntimeScriptValue Sc_Object_GetTintBlue(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetTintBlue); } RuntimeScriptValue Sc_Object_GetTintGreen(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetTintGreen); } RuntimeScriptValue Sc_Object_GetTintRed(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetTintRed); } RuntimeScriptValue Sc_Object_GetTintSaturation(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetTintSaturation); } RuntimeScriptValue Sc_Object_GetTintLuminance(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetTintLuminance); } // void (ScriptObject *objj, int xx, int yy) RuntimeScriptValue Sc_Object_SetPosition(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT2(ScriptObject, Object_SetPosition); } // void (ScriptObject *objj, int view, int loop, int frame) RuntimeScriptValue Sc_Object_SetView(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT3(ScriptObject, Object_SetView); } // void (ScriptObject *objj) RuntimeScriptValue Sc_Object_StopAnimating(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID(ScriptObject, Object_StopAnimating); } // void (ScriptObject *objj) RuntimeScriptValue Sc_Object_StopMoving(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID(ScriptObject, Object_StopMoving); } // void (ScriptObject *objj, int red, int green, int blue, int saturation, int luminance) RuntimeScriptValue Sc_Object_Tint(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT5(ScriptObject, Object_Tint); } RuntimeScriptValue Sc_GetObjectAtRoom(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_OBJ_PINT2(ScriptObject, _GP(ccDynamicObject), GetObjectAtRoom); } // ScriptObject *(int xx, int yy) RuntimeScriptValue Sc_GetObjectAtScreen(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_OBJ_PINT2(ScriptObject, _GP(ccDynamicObject), GetObjectAtScreen); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetAnimating(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetAnimating); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetBaseline(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetBaseline); } // void (ScriptObject *objj, int basel) RuntimeScriptValue Sc_Object_SetBaseline(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptObject, Object_SetBaseline); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetBlockingHeight(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetBlockingHeight); } // void (ScriptObject *objj, int bhit) RuntimeScriptValue Sc_Object_SetBlockingHeight(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptObject, Object_SetBlockingHeight); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetBlockingWidth(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetBlockingWidth); } // void (ScriptObject *objj, int bwid) RuntimeScriptValue Sc_Object_SetBlockingWidth(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptObject, Object_SetBlockingWidth); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetClickable(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetClickable); } // void (ScriptObject *objj, int clik) RuntimeScriptValue Sc_Object_SetClickable(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptObject, Object_SetClickable); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetFrame(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetFrame); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetGraphic(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetGraphic); } // void (ScriptObject *objj, int slott) RuntimeScriptValue Sc_Object_SetGraphic(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptObject, Object_SetGraphic); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetID(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetID); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetIgnoreScaling(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetIgnoreScaling); } // void (ScriptObject *objj, int newval) RuntimeScriptValue Sc_Object_SetIgnoreScaling(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptObject, Object_SetIgnoreScaling); } // int (ScriptObject *chaa) RuntimeScriptValue Sc_Object_GetIgnoreWalkbehinds(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetIgnoreWalkbehinds); } // void (ScriptObject *chaa, int clik) RuntimeScriptValue Sc_Object_SetIgnoreWalkbehinds(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptObject, Object_SetIgnoreWalkbehinds); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetLoop(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetLoop); } RuntimeScriptValue Sc_Object_SetManualScaling(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PBOOL(ScriptObject, Object_SetManualScaling); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetMoving(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetMoving); } // const char* (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetName_New(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_CONST_OBJCALL_OBJ(ScriptObject, const char, _GP(myScriptStringImpl), Object_GetName_New); } RuntimeScriptValue Sc_Object_SetName(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_POBJ(ScriptObject, Object_SetName, const char); } RuntimeScriptValue Sc_Object_GetScaling(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetScaling); } RuntimeScriptValue Sc_Object_SetScaling(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptObject, Object_SetScaling); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetSolid(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetSolid); } // void (ScriptObject *objj, int solid) RuntimeScriptValue Sc_Object_SetSolid(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptObject, Object_SetSolid); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetTransparency(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetTransparency); } // void (ScriptObject *objj, int trans) RuntimeScriptValue Sc_Object_SetTransparency(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptObject, Object_SetTransparency); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetView(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetView); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetVisible(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetVisible); } // void (ScriptObject *objj, int onoroff) RuntimeScriptValue Sc_Object_SetVisible(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptObject, Object_SetVisible); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetX(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetX); } // void (ScriptObject *objj, int xx) RuntimeScriptValue Sc_Object_SetX(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptObject, Object_SetX); } // int (ScriptObject *objj) RuntimeScriptValue Sc_Object_GetY(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptObject, Object_GetY); } // void (ScriptObject *objj, int yy) RuntimeScriptValue Sc_Object_SetY(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptObject, Object_SetY); } void RegisterObjectAPI() { ccAddExternalObjectFunction("Object::Animate^5", Sc_Object_Animate); ccAddExternalObjectFunction("Object::Animate^6", Sc_Object_Animate6); ccAddExternalObjectFunction("Object::Animate^7", Sc_Object_Animate7); ccAddExternalObjectFunction("Object::IsCollidingWithObject^1", Sc_Object_IsCollidingWithObject); ccAddExternalObjectFunction("Object::GetName^1", Sc_Object_GetName); ccAddExternalObjectFunction("Object::GetProperty^1", Sc_Object_GetProperty); ccAddExternalObjectFunction("Object::GetPropertyText^2", Sc_Object_GetPropertyText); ccAddExternalObjectFunction("Object::GetTextProperty^1", Sc_Object_GetTextProperty); ccAddExternalObjectFunction("Object::SetProperty^2", Sc_Object_SetProperty); ccAddExternalObjectFunction("Object::SetTextProperty^2", Sc_Object_SetTextProperty); ccAddExternalObjectFunction("Object::IsInteractionAvailable^1", Sc_Object_IsInteractionAvailable); ccAddExternalObjectFunction("Object::MergeIntoBackground^0", Sc_Object_MergeIntoBackground); ccAddExternalObjectFunction("Object::Move^5", Sc_Object_Move); ccAddExternalObjectFunction("Object::RemoveTint^0", Sc_Object_RemoveTint); ccAddExternalObjectFunction("Object::RunInteraction^1", Sc_Object_RunInteraction); ccAddExternalObjectFunction("Object::SetLightLevel^1", Sc_Object_SetLightLevel); ccAddExternalObjectFunction("Object::SetPosition^2", Sc_Object_SetPosition); ccAddExternalObjectFunction("Object::SetView^3", Sc_Object_SetView); ccAddExternalObjectFunction("Object::StopAnimating^0", Sc_Object_StopAnimating); ccAddExternalObjectFunction("Object::StopMoving^0", Sc_Object_StopMoving); ccAddExternalObjectFunction("Object::Tint^5", Sc_Object_Tint); // static ccAddExternalStaticFunction("Object::GetAtRoomXY^2", Sc_GetObjectAtRoom); ccAddExternalStaticFunction("Object::GetAtScreenXY^2", Sc_GetObjectAtScreen); ccAddExternalObjectFunction("Object::get_Animating", Sc_Object_GetAnimating); ccAddExternalObjectFunction("Object::get_Baseline", Sc_Object_GetBaseline); ccAddExternalObjectFunction("Object::set_Baseline", Sc_Object_SetBaseline); ccAddExternalObjectFunction("Object::get_BlockingHeight", Sc_Object_GetBlockingHeight); ccAddExternalObjectFunction("Object::set_BlockingHeight", Sc_Object_SetBlockingHeight); ccAddExternalObjectFunction("Object::get_BlockingWidth", Sc_Object_GetBlockingWidth); ccAddExternalObjectFunction("Object::set_BlockingWidth", Sc_Object_SetBlockingWidth); ccAddExternalObjectFunction("Object::get_Clickable", Sc_Object_GetClickable); ccAddExternalObjectFunction("Object::set_Clickable", Sc_Object_SetClickable); ccAddExternalObjectFunction("Object::get_Frame", Sc_Object_GetFrame); ccAddExternalObjectFunction("Object::get_Graphic", Sc_Object_GetGraphic); ccAddExternalObjectFunction("Object::set_Graphic", Sc_Object_SetGraphic); ccAddExternalObjectFunction("Object::get_ID", Sc_Object_GetID); ccAddExternalObjectFunction("Object::get_IgnoreScaling", Sc_Object_GetIgnoreScaling); ccAddExternalObjectFunction("Object::set_IgnoreScaling", Sc_Object_SetIgnoreScaling); ccAddExternalObjectFunction("Object::get_IgnoreWalkbehinds", Sc_Object_GetIgnoreWalkbehinds); ccAddExternalObjectFunction("Object::set_IgnoreWalkbehinds", Sc_Object_SetIgnoreWalkbehinds); ccAddExternalObjectFunction("Object::get_Loop", Sc_Object_GetLoop); ccAddExternalObjectFunction("Object::get_ManualScaling", Sc_Object_GetIgnoreScaling); ccAddExternalObjectFunction("Object::set_ManualScaling", Sc_Object_SetManualScaling); ccAddExternalObjectFunction("Object::get_Moving", Sc_Object_GetMoving); ccAddExternalObjectFunction("Object::get_Name", Sc_Object_GetName_New); ccAddExternalObjectFunction("Object::set_Name", Sc_Object_SetName); ccAddExternalObjectFunction("Object::get_Scaling", Sc_Object_GetScaling); ccAddExternalObjectFunction("Object::set_Scaling", Sc_Object_SetScaling); ccAddExternalObjectFunction("Object::get_Solid", Sc_Object_GetSolid); ccAddExternalObjectFunction("Object::set_Solid", Sc_Object_SetSolid); ccAddExternalObjectFunction("Object::get_Transparency", Sc_Object_GetTransparency); ccAddExternalObjectFunction("Object::set_Transparency", Sc_Object_SetTransparency); ccAddExternalObjectFunction("Object::get_View", Sc_Object_GetView); ccAddExternalObjectFunction("Object::get_Visible", Sc_Object_GetVisible); ccAddExternalObjectFunction("Object::set_Visible", Sc_Object_SetVisible); ccAddExternalObjectFunction("Object::get_X", Sc_Object_GetX); ccAddExternalObjectFunction("Object::set_X", Sc_Object_SetX); ccAddExternalObjectFunction("Object::get_Y", Sc_Object_GetY); ccAddExternalObjectFunction("Object::set_Y", Sc_Object_SetY); ccAddExternalObjectFunction("Object::get_HasExplicitLight", Sc_Object_HasExplicitLight); ccAddExternalObjectFunction("Object::get_HasExplicitTint", Sc_Object_HasExplicitTint); ccAddExternalObjectFunction("Object::get_LightLevel", Sc_Object_GetLightLevel); ccAddExternalObjectFunction("Object::set_LightLevel", Sc_Object_SetLightLevel); ccAddExternalObjectFunction("Object::get_TintBlue", Sc_Object_GetTintBlue); ccAddExternalObjectFunction("Object::get_TintGreen", Sc_Object_GetTintGreen); ccAddExternalObjectFunction("Object::get_TintRed", Sc_Object_GetTintRed); ccAddExternalObjectFunction("Object::get_TintSaturation", Sc_Object_GetTintSaturation); ccAddExternalObjectFunction("Object::get_TintLuminance", Sc_Object_GetTintLuminance); } } // namespace AGS3