/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/config-manager.h" #include "ags/engine/ac/math.h" #include "ags/shared/ac/common.h" // quit #include "ags/shared/util/math.h" #include "ags/shared/debugging/out.h" #include "ags/engine/script/script_api.h" #include "ags/engine/script/script_runtime.h" #include "ags/ags.h" #include "ags/globals.h" namespace AGS3 { int FloatToInt(float value, int roundDirection) { if (value >= 0.0) { if (roundDirection == eRoundDown) return static_cast(value); else if (roundDirection == eRoundNearest) return static_cast(value + 0.5); else if (roundDirection == eRoundUp) return static_cast(value + 0.999999); else error("!FloatToInt: invalid round direction"); } else { // negative number if (roundDirection == eRoundUp) return static_cast(value); // this just truncates else if (roundDirection == eRoundNearest) return static_cast(value - 0.5); else if (roundDirection == eRoundDown) return static_cast(value - 0.999999); else error("!FloatToInt: invalid round direction"); } return 0; } float IntToFloat(int value) { return static_cast(value); } float StringToFloat(const char *theString) { return static_cast(atof(theString)); } float Math_Cos(float value) { return cos(value); } float Math_Sin(float value) { return sin(value); } float Math_Tan(float value) { return tan(value); } float Math_ArcCos(float value) { return acos(value); } float Math_ArcSin(float value) { return asin(value); } float Math_ArcTan(float value) { return atan(value); } float Math_ArcTan2(float yval, float xval) { return atan2(yval, xval); } float Math_Log(float value) { return log(value); } float Math_Log10(float value) { return ::log10(value); } float Math_Exp(float value) { return exp(value); } float Math_Cosh(float value) { return cosh(value); } float Math_Sinh(float value) { return sinh(value); } float Math_Tanh(float value) { return tanh(value); } float Math_RaiseToPower(float base, float exp) { return ::pow(base, exp); } float Math_DegreesToRadians(float value) { return static_cast(value * (M_PI / 180.0)); } float Math_RadiansToDegrees(float value) { return static_cast(value * (180.0 / M_PI)); } float Math_GetPi() { return static_cast(M_PI); } float Math_Sqrt(float value) { if (value < 0.0) error("!Sqrt: cannot perform square root of negative number"); return ::sqrt(value); } int __Rand(int upto) { // WORKAROUND: Fix crash in Captain Disaster in Death Has a Million Stomping Boots // at the start of Act 2, walking to Aquarium if (upto == -1 && ConfMan.get("gameid") == "captaindisaster") upto = INT32_MAX; if (upto < 0) error("!Random: invalid parameter passed -- must be at least 0."); return ::AGS::g_vm->getRandomNumber(upto); } //============================================================================= // // Script API Functions // //============================================================================= // float (float value) RuntimeScriptValue Sc_Math_ArcCos(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT(Math_ArcCos); } // float (float value) RuntimeScriptValue Sc_Math_ArcSin(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT(Math_ArcSin); } // float (float value) RuntimeScriptValue Sc_Math_ArcTan(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT(Math_ArcTan); } // float (SCRIPT_FLOAT(yval), SCRIPT_FLOAT(xval)) RuntimeScriptValue Sc_Math_ArcTan2(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT2(Math_ArcTan2); } // float (float value) RuntimeScriptValue Sc_Math_Cos(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT(Math_Cos); } // float (float value) RuntimeScriptValue Sc_Math_Cosh(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT(Math_Cosh); } // float (float value) RuntimeScriptValue Sc_Math_DegreesToRadians(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT(Math_DegreesToRadians); } // float (float value) RuntimeScriptValue Sc_Math_Exp(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT(Math_Exp); } // float (float value) RuntimeScriptValue Sc_Math_Log(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT(Math_Log); } // float (float value) RuntimeScriptValue Sc_Math_Log10(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT(Math_Log10); } // float (float value) RuntimeScriptValue Sc_Math_RadiansToDegrees(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT(Math_RadiansToDegrees); } // float (SCRIPT_FLOAT(base), SCRIPT_FLOAT(exp)) RuntimeScriptValue Sc_Math_RaiseToPower(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT2(Math_RaiseToPower); } // float (float value) RuntimeScriptValue Sc_Math_Sin(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT(Math_Sin); } // float (float value) RuntimeScriptValue Sc_Math_Sinh(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT(Math_Sinh); } // float (float value) RuntimeScriptValue Sc_Math_Sqrt(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT(Math_Sqrt); } // float (float value) RuntimeScriptValue Sc_Math_Tan(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT(Math_Tan); } // float (float value) RuntimeScriptValue Sc_Math_Tanh(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT_PFLOAT(Math_Tanh); } // float () RuntimeScriptValue Sc_Math_GetPi(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_FLOAT(Math_GetPi); } void RegisterMathAPI() { ccAddExternalStaticFunction("Maths::ArcCos^1", Sc_Math_ArcCos); ccAddExternalStaticFunction("Maths::ArcSin^1", Sc_Math_ArcSin); ccAddExternalStaticFunction("Maths::ArcTan^1", Sc_Math_ArcTan); ccAddExternalStaticFunction("Maths::ArcTan2^2", Sc_Math_ArcTan2); ccAddExternalStaticFunction("Maths::Cos^1", Sc_Math_Cos); ccAddExternalStaticFunction("Maths::Cosh^1", Sc_Math_Cosh); ccAddExternalStaticFunction("Maths::DegreesToRadians^1", Sc_Math_DegreesToRadians); ccAddExternalStaticFunction("Maths::Exp^1", Sc_Math_Exp); ccAddExternalStaticFunction("Maths::Log^1", Sc_Math_Log); ccAddExternalStaticFunction("Maths::Log10^1", Sc_Math_Log10); ccAddExternalStaticFunction("Maths::RadiansToDegrees^1", Sc_Math_RadiansToDegrees); ccAddExternalStaticFunction("Maths::RaiseToPower^2", Sc_Math_RaiseToPower); ccAddExternalStaticFunction("Maths::Sin^1", Sc_Math_Sin); ccAddExternalStaticFunction("Maths::Sinh^1", Sc_Math_Sinh); ccAddExternalStaticFunction("Maths::Sqrt^1", Sc_Math_Sqrt); ccAddExternalStaticFunction("Maths::Tan^1", Sc_Math_Tan); ccAddExternalStaticFunction("Maths::Tanh^1", Sc_Math_Tanh); ccAddExternalStaticFunction("Maths::get_Pi", Sc_Math_GetPi); } } // namespace AGS3