/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/global_hotspot.h" #include "ags/shared/ac/common.h" #include "ags/shared/ac/common_defines.h" #include "ags/shared/ac/character_info.h" #include "ags/engine/ac/draw.h" #include "ags/engine/ac/event.h" #include "ags/shared/ac/game_setup_struct.h" #include "ags/engine/ac/game_state.h" #include "ags/engine/ac/global_character.h" #include "ags/engine/ac/global_translation.h" #include "ags/engine/ac/hotspot.h" #include "ags/engine/ac/properties.h" #include "ags/engine/ac/room_status.h" #include "ags/engine/ac/string.h" #include "ags/engine/debugging/debug_log.h" #include "ags/shared/game/room_struct.h" #include "ags/engine/script/script.h" namespace AGS3 { using namespace AGS::Shared; void DisableHotspot(int hsnum) { if ((hsnum < 1) | (hsnum >= MAX_ROOM_HOTSPOTS)) quit("!DisableHotspot: invalid hotspot specified"); _G(croom)->hotspot[hsnum].Enabled = false; debug_script_log("Hotspot %d disabled", hsnum); } void EnableHotspot(int hsnum) { if ((hsnum < 1) | (hsnum >= MAX_ROOM_HOTSPOTS)) quit("!EnableHotspot: invalid hotspot specified"); _G(croom)->hotspot[hsnum].Enabled = true; debug_script_log("Hotspot %d re-enabled", hsnum); } int GetHotspotPointX(int hotspot) { if ((hotspot < 0) || (hotspot >= MAX_ROOM_HOTSPOTS)) quit("!GetHotspotPointX: invalid hotspot"); if (_GP(thisroom).Hotspots[hotspot].WalkTo.X < 1) return -1; return _GP(thisroom).Hotspots[hotspot].WalkTo.X; } int GetHotspotPointY(int hotspot) { if ((hotspot < 0) || (hotspot >= MAX_ROOM_HOTSPOTS)) quit("!GetHotspotPointY: invalid hotspot"); if (_GP(thisroom).Hotspots[hotspot].WalkTo.X < 1) // TODO: there was "x" here, why? return -1; return _GP(thisroom).Hotspots[hotspot].WalkTo.Y; } int GetHotspotIDAtScreen(int scrx, int scry) { VpPoint vpt = _GP(play).ScreenToRoomDivDown(scrx, scry); if (vpt.second < 0) return 0; return get_hotspot_at(vpt.first.X, vpt.first.Y); } void GetHotspotName(int hotspot, char *buffer) { VALIDATE_STRING(buffer); if ((hotspot < 0) || (hotspot >= MAX_ROOM_HOTSPOTS)) quit("!GetHotspotName: invalid hotspot number"); snprintf(buffer, MAX_MAXSTRLEN, "%s", get_translation(_G(croom)->hotspot[hotspot].Name.GetCStr())); } void RunHotspotInteraction(int hotspothere, int mood) { int passon = -1, cdata = -1; if (mood == MODE_TALK) passon = 4; else if (mood == MODE_WALK) passon = 0; else if (mood == MODE_LOOK) passon = 1; else if (mood == MODE_HAND) passon = 2; else if (mood == MODE_PICKUP) passon = 7; else if (mood == MODE_CUSTOM1) passon = 8; else if (mood == MODE_CUSTOM2) passon = 9; else if (mood == MODE_USE) { passon = 3; cdata = _G(playerchar)->activeinv; _GP(play).usedinv = cdata; } if ((_GP(game).options[OPT_WALKONLOOK] == 0) & (mood == MODE_LOOK)); else if (_GP(play).auto_use_walkto_points == 0); else if ((mood != MODE_WALK) && (_GP(play).check_interaction_only == 0)) MoveCharacterToHotspot(_GP(game).playercharacter, hotspothere); // can't use the setevent functions because this ProcessClick is only // executed once in a eventlist const char *oldbasename = _G(evblockbasename); int oldblocknum = _G(evblocknum); _G(evblockbasename) = "hotspot%d"; _G(evblocknum) = hotspothere; if (_GP(thisroom).Hotspots[hotspothere].EventHandlers != nullptr) { if (passon >= 0) run_interaction_script(_GP(thisroom).Hotspots[hotspothere].EventHandlers.get(), passon, 5); run_interaction_script(_GP(thisroom).Hotspots[hotspothere].EventHandlers.get(), 5); // any click on hotspot } else { if (passon >= 0) { if (run_interaction_event(&_G(croom)->intrHotspot[hotspothere], passon, 5, (passon == 3))) { _G(evblockbasename) = oldbasename; _G(evblocknum) = oldblocknum; return; } } // run the 'any click on hs' event run_interaction_event(&_G(croom)->intrHotspot[hotspothere], 5); } _G(evblockbasename) = oldbasename; _G(evblocknum) = oldblocknum; } int GetHotspotProperty(int hss, const char *property) { return get_int_property(_GP(thisroom).Hotspots[hss].Properties, _G(croom)->hsProps[hss], property); } void GetHotspotPropertyText(int item, const char *property, char *bufer) { get_text_property(_GP(thisroom).Hotspots[item].Properties, _G(croom)->hsProps[item], property, bufer); } } // namespace AGS3