/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_DYNOBJ_CC_DYNAMICARRAY_H #define AGS_ENGINE_AC_DYNOBJ_CC_DYNAMICARRAY_H #include "ags/lib/std/vector.h" #include "ags/engine/ac/dynobj/cc_dynamic_object.h" // ICCDynamicObject namespace AGS3 { #define CC_DYNAMIC_ARRAY_TYPE_NAME "CCDynamicArray" #define ARRAY_MANAGED_TYPE_FLAG 0x80000000 struct CCDynamicArray final : ICCDynamicObject { // return the type name of the object const char *GetType() override; int Dispose(const char *address, bool force) override; // serialize the object into BUFFER (which is BUFSIZE bytes) // return number of bytes used int Serialize(const char *address, char *buffer, int bufsize) override; virtual void Unserialize(int index, const char *serializedData, int dataSize); // Create managed array object and return a pointer to the beginning of a buffer DynObjectRef Create(int numElements, int elementSize, bool isManagedType); // Legacy support for reading and writing object values by their relative offset const char *GetFieldPtr(const char *address, intptr_t offset) override; void Read(const char *address, intptr_t offset, void *dest, int size) override; uint8_t ReadInt8(const char *address, intptr_t offset) override; int16_t ReadInt16(const char *address, intptr_t offset) override; int32_t ReadInt32(const char *address, intptr_t offset) override; float ReadFloat(const char *address, intptr_t offset) override; void Write(const char *address, intptr_t offset, void *src, int size) override; void WriteInt8(const char *address, intptr_t offset, uint8_t val) override; void WriteInt16(const char *address, intptr_t offset, int16_t val) override; void WriteInt32(const char *address, intptr_t offset, int32_t val) override; void WriteFloat(const char *address, intptr_t offset, float val) override; }; // Helper functions for setting up dynamic arrays. namespace DynamicArrayHelpers { // Create array of managed strings DynObjectRef CreateStringArray(const std::vector); } // namespace DynamicArrayHelpers } // namespace AGS3 #endif