/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/scummsys.h" #if defined(GPH_DEVICE) #include "backends/graphics/gph/gph-graphics.h" GPHGraphicsManager::GPHGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window) : SurfaceSdlGraphicsManager(sdlEventSource, window) { } void GPHGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) { SurfaceSdlGraphicsManager::initSize(w, h, format); _videoMode.overlayWidth = 320; _videoMode.overlayHeight = 240; } void GPHGraphicsManager::setupHardwareSize() { // Set the hardware stats to match the LCD. _videoMode.hardwareWidth = 320; _videoMode.hardwareHeight = 240; if (_videoMode.screenHeight != 200) _videoMode.aspectRatioCorrection = false; if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) { _videoMode.aspectRatioCorrection = false; } _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor; _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor; if (_videoMode.aspectRatioCorrection) _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight); } bool GPHGraphicsManager::loadGFXMode() { bool success = SurfaceSdlGraphicsManager::loadGFXMode(); // The old GP2X hacked SDL needs this after any call to SDL_SetVideoMode // and it does not hurt other devices. SDL_ShowCursor(SDL_DISABLE); return success; } #endif