/* Residual - Virtual machine to run LucasArts' 3D adventure games * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * * $URL$ * $Id$ * */ #include "common/sys.h" #include "engine/internal_version.h" #include "engine/version.h" const char *gResidualVersion = RESIDUAL_VERSION; const char *gResidualBuildDate = __DATE__ " " __TIME__; const char *gResidualVersionDate = RESIDUAL_VERSION " (" __DATE__ " " __TIME__ ")"; const char *gResidualFullVersion = "Residual " RESIDUAL_VERSION " (" __DATE__ " " __TIME__ ")"; const char *gResidualFeatures = "" #ifdef USE_TREMOR "Tremor " #else #ifdef USE_VORBIS "Vorbis " #endif #endif #ifdef USE_FLAC "FLAC " #endif #ifdef USE_MAD "MP3 " #endif #ifdef USE_ZLIB "zLib " #endif ;