/* ** $Id$ ** Lua tables (hash) ** See Copyright Notice in lua.h */ #ifndef ltable_h #define ltable_h #include "lobject.h" #define node(t,i) (&(t)->node[i]) #define ref(n) (&(n)->ref) #define val(n) (&(n)->val) #define nhash(t) ((t)->nhash) Hash *luaH_new (int nhash); void luaH_free (Hash *frees); TObject *luaH_get (Hash *t, TObject *ref); TObject *luaH_set (Hash *t, TObject *ref); Node *luaH_next (TObject *o, TObject *r); Node *hashnodecreate (int nhash); int present (Hash *t, TObject *key); #endif