/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "twp/object.h"
#include "twp/scenegraph.h"
namespace Twp {
Math::Vector2d operator*(Math::Vector2d v, float f) {
return Math::Vector2d(v.getX() * f, v.getY() * f);
}
Facing getFacing(int dir, Facing facing) {
if (dir == 0)
return facing;
if (dir == 0x10)
return getOppositeFacing(facing);
return (Facing)dir;
}
Facing flip(Facing facing) {
switch (facing) {
case FACE_BACK:
return FACE_FRONT;
case FACE_FRONT:
return FACE_BACK;
case FACE_LEFT:
return FACE_RIGHT;
case FACE_RIGHT:
return FACE_LEFT;
}
}
Facing getFacingToFaceTo(Common::SharedPtr