/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /** * Provides convenient access to a subfolder within the engine data * zip file for the mm engine, by mapping it into ScummVM's filesystem. * You simply specify the subfolder for your game, and the contents of * that folder will be mapped in so you can calling Common::File::open * with their filenames directly like file1.png or data/file1.png, * depending on the useDataPrefix flag passed in the function below. * * The mm engine has an associated data zip file whose contents are * in /devtools/create_mm/files/. Each game has their own subfolder * within it, and as part of the release process, this folder will be * zipped up as a file 'mm.dat', and included with ScummVM releases. * * For development purposes, if you go the Game Options dialog for a * game in the ScummVM launcher, and set the extra path to * /devtools/create_mm, the engine will access the files directly * without requiring you to keep regenerating mm.dat. * */ #ifndef MM_UTILS_ENGINE_DATA_H #define MM_UTILS_ENGINE_DATA_H #include "common/str.h" namespace MM { /** * Loads the engine data file and maps it into the filessystem * so that the files within it can be opened as normal files. * @param subfolder Subfolder in the engine data for the game * @param reqMajorVersion Required major version number the * folder contents need to be (as specified in version.txt) * @param reqMinorVersion Required minor version * @param errorMsg If an error occurs, contains a description * @param useDataPrefix If true, the subfolder gets mapped into * ScummVM as a 'data' subfolder, to differentiate them from files * directly in the game folder. If false, the default, then filenames\ */ extern bool load_engine_data(const Common::String &subfolder, int reqMajorVersion, int reqMinorVersion, Common::U32String &errorMsg, bool useDataPrefix = false); } // namespace MM #endif