/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "freescape/freescape.h"
#include "freescape/objects/group.h"
#include "freescape/objects/geometricobject.h"
#include "freescape/language/8bitDetokeniser.h"
namespace Freescape {
Group::Group(uint16 objectID_, uint16 flags_,
const Common::Array objectIds_,
const Common::Array operations_) {
_objectID = objectID_;
_flags = flags_;
_scale = 0;
_active = false;
_finished = false;
_step = 0;
for (int i = 0; i < int(objectIds_.size()); i++) {
if (objectIds_[i] == 0 || objectIds_[i] == 0xffff)
break;
_objectIds.push_back(objectIds_[i]);
}
_operations = operations_;
if (isDestroyed()) // If the object is destroyed, restore it
restore();
makeInitiallyVisible();
makeVisible();
}
Group::~Group() {
for (int i = 0; i < int(_operations.size()); i++)
delete _operations[i];
}
void Group::linkObject(Object *obj) {
int objectIndex = -1;
for (int i = 0; i < int(_objectIds.size()) ; i++) {
if (_objectIds[i] == obj->getObjectID()) {
objectIndex = i;
break;
}
}
if (objectIndex == -1)
return;
_origins.push_back(obj->getOrigin());
obj->_partOfGroup = this;
_objects.push_back(obj);
}
void Group::assemble(int index) {
GeometricObject *gobj = (GeometricObject *)_objects[index];
gobj->makeVisible();
Math::Vector3d position = _operations[_step]->position;
if (!GeometricObject::isPolygon(gobj->getType()))
position = 32 * position / _scale;
else
position = position / _scale;
gobj->offsetOrigin(position + _origins[index] - _origins[0]);
}
void Group::run() {
if (_finished)
return;
uint32 groupSize = _objects.size();
for (uint32 i = 0; i < groupSize ; i++) {
run(i);
}
}
void Group::run(int index) {
if (_step < 0)
return;
int opcode = _operations[_step]->opcode;
if (opcode == 0x80 || opcode == 0xff) {
reset();
} else if (opcode == 0x01) {
g_freescape->executeCode(_operations[_step]->condition, false, true, false, false);
} else {
if (opcode == 0x10)
if (!_active) {
_step = -1;
return;
}
assemble(index);
}
}
void Group::reset() {
_step = -1;
_active = false;
_finished = false;
uint32 groupSize = _objects.size();
for (uint32 i = 0; i < groupSize ; i++) {
GeometricObject *gobj = (GeometricObject *)_objects[i];
if (GeometricObject::isPolygon(_objects[i]->getType())) {
gobj->setOrigin(_origins[i]);
gobj->restoreOrdinates();
gobj->makeInvisible();
}
}
}
void Group::draw(Renderer *gfx) {
uint32 groupSize = _objects.size();
for (uint32 i = 0; i < groupSize ; i++) {
if (!_objects[i]->isDestroyed() && !_objects[i]->isInvisible())
_objects[i]->draw(gfx);
}
}
void Group::step() {
if (_finished)
return;
if (_step < int(_operations.size() - 1))
_step++;
else {
_finished = true;
}
}
} // End of namespace Freescape