/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "graphics/blit.h" #include "graphics/surface.h" #include // calloc #include // memcpy #include #include #include "backends/graphics/atari/atari-graphics-superblitter.h" namespace Graphics { // hijack surface overrides here as well as these are tightly related // to the blitting routine below void Surface::create(int16 width, int16 height, const PixelFormat &f) { assert(width >= 0 && height >= 0); free(); w = width; h = height; format = f; pitch = w * format.bytesPerPixel; if (width && height) { if (VgetMonitor() == MON_VGA && Getcookie(C_SupV, NULL) == C_FOUND) pixels = (void*)ct60_vmalloc(width * height * format.bytesPerPixel); else pixels = calloc(width * height, format.bytesPerPixel); assert(pixels); } } void Surface::free() { if (((uintptr)pixels & 0xFF000000) >= 0xA0000000) ct60_vmfree(pixels); else ::free(pixels); pixels = 0; w = h = pitch = 0; format = PixelFormat(); } // Function to blit a rect (version optimized for Atari Falcon with SuperVidel's SuperBlitter) void copyBlit(byte *dst, const byte *src, const uint dstPitch, const uint srcPitch, const uint w, const uint h, const uint bytesPerPixel) { if (dst == src) return; if (((uintptr)src & 0xFF000000) >= 0xA0000000 && ((uintptr)dst & 0xFF000000) >= 0xA0000000) { // while busy blitting... while (*SV_BLITTER_CONTROL & 1); *SV_BLITTER_SRC1 = (long)src; *SV_BLITTER_SRC2 = 0x00000000; *SV_BLITTER_DST = (long)dst; *SV_BLITTER_COUNT = w * bytesPerPixel - 1; *SV_BLITTER_SRC1_OFFSET = srcPitch; *SV_BLITTER_SRC2_OFFSET = 0x00000000; *SV_BLITTER_DST_OFFSET = dstPitch; *SV_BLITTER_MASK_AND_LINES = h; *SV_BLITTER_CONTROL = 0x01; // wait until we finish otherwise we may overwrite pixels written manually afterwards while (*SV_BLITTER_CONTROL & 1); } else if (dstPitch == srcPitch && ((w * bytesPerPixel) == dstPitch)) { memcpy(dst, src, dstPitch * h); } else { for (uint i = 0; i < h; ++i) { memcpy(dst, src, w * bytesPerPixel); dst += dstPitch; src += srcPitch; } } } } // End of namespace Graphics