/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "m4/riddle/console.h"
#include "m4/riddle/vars.h"
#include "m4/riddle/riddle.h"
namespace M4 {
namespace Riddle {
Console::Console() : M4::Console() {
registerCmd("global", WRAP_METHOD(Console, cmdGlobal));
}
bool Console::cmdGlobal(int argc, const char **argv) {
if (argc == 2) {
int flagNum = atol(argv[1]);
debugPrintf("Global %d = %d\n", flagNum, _G(flags)[flagNum]);
} else if (argc == 3) {
int flagNum = atol(argv[1]);
int flagVal = atol(argv[2]);
_G(flags)[flagNum] = flagVal;
debugPrintf("Global set\n");
} else {
debugPrintf("Global []\n");
}
return true;
}
} // End of namespace Riddle
} // End of namespace M4