/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/dbg/dbg_wscript.h" namespace M4 { bool dbg_ws_init(bool showTheScreen, Font *useThisFont, frac16 *theGlobals) { return true; } void dbg_ws_shutdown() { // No implementation } void dbg_ws_update() { // No implementation } void dbg_LaunchSequence(Anim8 *myAnim8) { // No implementation } void dbg_DebugWSMach(machine *m, bool debug) { // No implementation } void dbg_DebugNextCycle() { // No implementation } void dbg_RemoveWSMach(machine *m) { // No implementation } void dbg_SetCurrMachInstr(machine *m, int32 pcOffset) { // No implementation } void dbg_SetCurrSequInstr(Anim8 *myAnim8, int32 compareCCR) { // No implementation } void dbg_WSError(Common::WriteStream *logFile, machine *m, int32 errorType, const char *errDesc, const char *errMsg, int32 pcOffset) { // No implementation } } // namespace M4