/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/XMLDoc.h" #include "crab/text/color.h" namespace Crab { using namespace pyrodactyl::text; void ColorPool::load(const Common::Path &filename) { _pool.clear(); XMLDoc colList(filename); if (colList.ready()) { rapidxml::xml_node *node = colList.doc()->first_node("colors"); for (rapidxml::xml_node *n = node->first_node("color"); n != nullptr; n = n->next_sibling("color")) { Color c; loadColor(c, n); _pool.push_back(c); } } } Color &ColorPool::get(const int &num) { if (_pool.size() <= static_cast(num)) return _invalid; return _pool[num]; } } // End of namespace Crab