/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/system.h" #include "common/savefile.h" #include "engines/advancedDetector.h" #include "wage/wage.h" namespace Wage { uint32 WageEngine::getFeatures() { return _gameDescription->flags; } const char *WageEngine::getGameFile() const { return _gameDescription->filesDescriptions[0].fileName; } } // End of namespace Wage class WageMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "wage"; } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; bool hasFeature(MetaEngineFeature f) const override; int getMaximumSaveSlot() const override; }; bool WageMetaEngine::hasFeature(MetaEngineFeature f) const { return checkExtendedSaves(f) || (f == kSupportsLoadingDuringStartup); } bool Wage::WageEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } Common::Error WageMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Wage::WageEngine(syst, desc); return Common::kNoError; } int WageMetaEngine::getMaximumSaveSlot() const { return 999; } #if PLUGIN_ENABLED_DYNAMIC(WAGE) REGISTER_PLUGIN_DYNAMIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine); #else REGISTER_PLUGIN_STATIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine); #endif namespace Wage { bool WageEngine::canLoadGameStateCurrently(Common::U32String *msg) { return true; } bool WageEngine::canSaveGameStateCurrently(Common::U32String *msg) { return true; } } // End of namespace Wage