/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/translation.h" #include "backends/keymapper/action.h" #include "backends/keymapper/standard-actions.h" #include "darkseed/metaengine.h" #include "darkseed/detection.h" #include "darkseed/darkseed.h" namespace Darkseed { static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_ORIGINAL_SAVELOAD, { _s("Use original save/load screens"), _s("Use the original save/load screens instead of the ScummVM ones"), "original_menus", false, 0, 0 } }, { GAMEOPTION_FLOPPY_MUSIC, { _s("Use floppy version music"), _s("Use the music from the floppy version. The floppy version's music files must be copied to the SOUND directory."), "use_floppy_music", false, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; } // End of namespace Darkseed const char *DarkseedMetaEngine::getName() const { return "darkseed"; } const ADExtraGuiOptionsMap *DarkseedMetaEngine::getAdvancedExtraGuiOptions() const { return Darkseed::optionsList; } Common::KeymapArray DarkseedMetaEngine::initKeymaps(const char *target) const { using namespace Common; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "darkseed", "Darkseed"); Action *act; act = new Action(kStandardActionLeftClick, _("Action")); act->setCustomEngineActionEvent(Darkseed::kDarkseedActionSelect); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Action("CHANGECOMMAND", _("Change Command")); act->setCustomEngineActionEvent(Darkseed::kDarkseedActionChangeCommand); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); act = new Action("TIMEADVANCE", _("Time Advance")); act->setCustomEngineActionEvent(Darkseed::kDarkseedActionTimeAdvance); act->addDefaultInputMapping("t"); act->addDefaultInputMapping("JOY_Y"); engineKeyMap->addAction(act); act = new Action("QUIT", _("Quit Game")); act->setCustomEngineActionEvent(Darkseed::kDarkseedActionQuit); act->addDefaultInputMapping("C+q"); engineKeyMap->addAction(act); return Keymap::arrayOf(engineKeyMap); } Common::Error DarkseedMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Darkseed::DarkseedEngine(syst, desc); return Common::kNoError; } bool DarkseedMetaEngine::hasFeature(MetaEngineFeature f) const { return checkExtendedSaves(f) || (f == kSupportsLoadingDuringStartup); } #if PLUGIN_ENABLED_DYNAMIC(DARKSEED) REGISTER_PLUGIN_DYNAMIC(DARKSEED, PLUGIN_TYPE_ENGINE, DarkseedMetaEngine); #else REGISTER_PLUGIN_STATIC(DARKSEED, PLUGIN_TYPE_ENGINE, DarkseedMetaEngine); #endif