/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/config-manager.h" #include "common/endian.h" #include "common/archive.h" #include "common/translation.h" #include "common/formats/winexe_pe.h" #include "common/formats/winexe_ne.h" #include "graphics/cursorman.h" #include "graphics/wincursor.h" #include "gui/message.h" #include "image/iff.h" #include "gob/gob.h" #include "gob/global.h" #include "gob/dataio.h" #include "gob/inter.h" #include "gob/game.h" #include "gob/script.h" #include "gob/expression.h" #include "gob/videoplayer.h" #include "gob/resources.h" #include "gob/sound/sound.h" #include "gob/save/saveload.h" namespace Gob { #define OPCODEVER Inter_v7 #define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x) #define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x) #define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x) Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm) { } void Inter_v7::setupOpcodesDraw() { Inter_Playtoons::setupOpcodesDraw(); OPCODEDRAW(0x0C, o7_draw0x0C); OPCODEDRAW(0x0D, o7_setCursorToLoadFromExec); OPCODEDRAW(0x15, o7_freeMult); OPCODEDRAW(0x17, o7_loadMultObject); OPCODEDRAW(0x44, o7_displayWarning); OPCODEDRAW(0x45, o7_logString); OPCODEDRAW(0x52, o7_moveGoblin); OPCODEDRAW(0x55, o7_setGoblinState); OPCODEDRAW(0x57, o7_intToString); OPCODEDRAW(0x59, o7_callFunction); OPCODEDRAW(0x5A, o7_loadFunctions); OPCODEDRAW(0x60, o7_copyFile); OPCODEDRAW(0x61, o7_deleteFile); OPCODEDRAW(0x62, o7_moveFile); OPCODEDRAW(0x80, o7_initScreen); OPCODEDRAW(0x83, o7_playVmdOrMusic); OPCODEDRAW(0x89, o7_setActiveCD); OPCODEDRAW(0x8A, o7_findFile); OPCODEDRAW(0x8B, o7_findNextFile); OPCODEDRAW(0x8C, o7_getSystemProperty); OPCODEDRAW(0x90, o7_loadImage); OPCODEDRAW(0x93, o7_setVolume); OPCODEDRAW(0x95, o7_zeroVar); OPCODEDRAW(0xA1, o7_getINIValue); OPCODEDRAW(0xA2, o7_setINIValue); OPCODEDRAW(0xA4, o7_loadIFFPalette); OPCODEDRAW(0xC4, o7_opendBase); OPCODEDRAW(0xC5, o7_closedBase); OPCODEDRAW(0xC6, o7_getDBString); } void Inter_v7::setupOpcodesFunc() { Inter_Playtoons::setupOpcodesFunc(); OPCODEFUNC(0x03, o7_loadCursor); OPCODEFUNC(0x11, o7_printText); OPCODEFUNC(0x33, o7_fillRect); OPCODEFUNC(0x34, o7_drawLine); OPCODEFUNC(0x36, o7_invalidate); OPCODEFUNC(0x3F, o7_checkData); OPCODEFUNC(0x4D, o7_readData); OPCODEFUNC(0x4E, o7_writeData); } void Inter_v7::setupOpcodesGob() { Inter_Playtoons::setupOpcodesGob(); OPCODEGOB(420, o7_oemToANSI); OPCODEGOB(513, o7_gob0x201); } void Inter_v7::o7_draw0x0C() { WRITE_VAR(17, 0); } void Inter_v7::o7_loadCursor(OpFuncParams ¶ms) { int16 id = _vm->_game->_script->readInt16(); if ((id == -1) || (id == -2)) { char file[10]; if (id == -1) { for (int i = 0; i < 9; i++) file[i] = _vm->_game->_script->readChar(); } else strncpy(file, GET_VAR_STR(_vm->_game->_script->readInt16()), 10); file[9] = '\0'; uint16 start = _vm->_game->_script->readUint16(); int8 index = _vm->_game->_script->readInt8(); VideoPlayer::Properties props; props.sprite = -1; int vmdSlot = _vm->_vidPlayer->openVideo(false, file, props); if (vmdSlot == -1) { warning("Can't open video \"%s\" as cursor", file); return; } int16 framesCount = _vm->_vidPlayer->getFrameCount(vmdSlot); for (int i = 0; i < framesCount; i++) { props.startFrame = i; props.lastFrame = i; props.waitEndFrame = false; _vm->_vidPlayer->play(vmdSlot, props); _vm->_vidPlayer->copyFrame(vmdSlot, *_vm->_draw->_cursorSprites, 0, 0, _vm->_draw->_cursorWidth, _vm->_draw->_cursorWidth, (start + i) * _vm->_draw->_cursorWidth, 0); } _vm->_vidPlayer->closeVideo(vmdSlot); _vm->_draw->_cursorAnimLow[index] = start; _vm->_draw->_cursorAnimHigh[index] = framesCount + start - 1; _vm->_draw->_cursorAnimDelays[index] = 10; return; } int8 index = _vm->_game->_script->readInt8(); Resource *resource = _vm->_game->_resources->getResource((uint16) id); if (!resource) return; int16 cursorWidth = MAX(_vm->_draw->_cursorWidth, resource->getWidth()); int16 cursorHeight = MAX(_vm->_draw->_cursorHeight, resource->getHeight()); _vm->_draw->resizeCursors(cursorWidth, cursorHeight, index + 1, true); if ((index * _vm->_draw->_cursorWidth) >= _vm->_draw->_cursorSprites->getWidth()) return; _vm->_draw->_cursorSprites->fillRect(index * _vm->_draw->_cursorWidth, 0, index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, _vm->_draw->_cursorHeight - 1, 0); _vm->_video->drawPackedSprite(resource->getData(), resource->getWidth(), resource->getHeight(), index * _vm->_draw->_cursorWidth, 0, 0, *_vm->_draw->_cursorSprites); _vm->_draw->_cursorAnimLow[index] = 0; delete resource; } void Inter_v7::o7_setCursorToLoadFromExec() { int16 cursorIndex = _vm->_game->_script->readValExpr(); Common::String cursorName = _vm->_game->_script->evalString(); debugC(1, kDebugGraphics, "o7_setCursorToLoadFromExec : index=%d, cursorName=%s", cursorIndex, cursorName.c_str()); _vm->_draw->_cursorNames[cursorIndex] = cursorName; } void Inter_v7::o7_freeMult() { _vm->_mult->freeMult(true); } void Inter_v7::o7_loadMultObject() { assert(_vm->_mult->_objects); uint16 objIndex = _vm->_game->_script->readValExpr(); Mult::Mult_Object &obj = _vm->_mult->_objects[objIndex]; Mult::Mult_AnimData &objAnim = *(obj.pAnimData); auto x = _vm->_game->_script->readValExpr(); auto y = _vm->_game->_script->readValExpr(); debugC(4, kDebugGameFlow, "Loading mult object %d -> x = %d, y = %d", objIndex, x ,y); *obj.pPosX = x; *obj.pPosY = y; byte *multData = (byte *) &objAnim; for (int i = 0; i < 11; i++) { if (_vm->_game->_script->peekByte() != 99) multData[i] = _vm->_game->_script->readValExpr(); else _vm->_game->_script->skip(1); } if (((int32)*obj.pPosX == -1234) && ((int32)*obj.pPosY == -4321)) { if (obj.videoSlot > 0) { _vm->_mult->closeObjVideo(obj); } else _vm->_draw->freeSprite(50 + objIndex); objAnim.isStatic = 1; obj.animVariables = nullptr; obj.lastLeft = -1; obj.lastTop = -1; obj.lastBottom = -1; obj.lastRight = -1; } } void Inter_v7::o7_displayWarning() { Common::String caption = _vm->_game->_script->evalString(); Common::String text = _vm->_game->_script->evalString(); Common::String source = _vm->_game->_script->evalString(); Common::String msg = _vm->_game->_script->evalString(); Common::String param = _vm->_game->_script->evalString(); warning("%s: %s (%s)", source.c_str(), msg.c_str(), param.c_str()); } void Inter_v7::o7_logString() { Common::String str0 = _vm->_game->_script->evalString(); Common::String str1 = _vm->_game->_script->evalString(); TimeDate t; _vm->_system->getTimeAndDate(t); debug(1, "%-9s%04d-%02d-%02dT%02d:%02d:%02d --> %s", str0.c_str(), t.tm_year + 1900, t.tm_mon + 1, t.tm_mday, t.tm_hour, t.tm_min, t.tm_sec, str1.c_str()); } void Inter_v7::o7_moveGoblin() { int16 destX, destY; int16 index; destX = _vm->_game->_script->readValExpr(); destY = _vm->_game->_script->readValExpr(); index = _vm->_game->_script->readValExpr(); Mult::Mult_Object &obj = _vm->_mult->_objects[index]; Mult::Mult_AnimData &animData = *(obj.pAnimData); if (animData.animType < 10 || animData.animType > 12) return; animData.pathExistence = 0; animData.animTypeBak = 0; animData.framesLeft = 0; animData.isBusy = 0; obj.gobDestX = destX; animData.gobDestX_maybe = destX; obj.gobDestY = destY; animData.gobDestY_maybe = destY; animData.newState = 0; obj.goblinX = animData.destX; obj.goblinY = animData.destY; if (animData.animType == 10 && animData.curLookDir <= 10) return; animData.destXBak = animData.destX; animData.destYBak = animData.destY; animData.animType = 10; debugC(1, kDebugVideo, "o7_moveGoblin Obj %s destX = %d, destY = %d (gobX = %d, gobY = %d) ", obj.animName, destX, destY, obj.goblinX, obj.goblinY); _vm->_goblin->initiateMove(&obj); } void Inter_v7::o7_setGoblinState() { int16 index = _vm->_game->_script->readValExpr(); int16 state = _vm->_game->_script->readValExpr(); int16 type = _vm->_game->_script->readValExpr(); Mult::Mult_Object &obj = _vm->_mult->_objects[index]; Mult::Mult_AnimData &animData = *(obj.pAnimData); if (animData.animType < 10 || animData.animType > 12) return; animData.pathExistence = 1; animData.animType = 10; obj.destX = obj.goblinX; obj.destY = obj.goblinY; debugC(1, kDebugVideo, "o7_setGoblinState Obj %s state = %d, type = %d = %d ", obj.animName, state, type, state + type*100); _vm->_goblin->setGoblinState(&obj, state + type * 100); if (type != 0) { animData.pathExistence = 3; animData.animType = 12; animData.frame = 0; } } void Inter_v7::o7_intToString() { uint16 valueIndex = _vm->_game->_script->readVarIndex(); uint16 destIndex = _vm->_game->_script->readVarIndex(); uint32 maxLength = _vm->_global->_inter_animDataSize * 4 - 1; Common::sprintf_s(GET_VARO_STR(destIndex), maxLength, "%d", (int32)READ_VARO_UINT32(valueIndex)); } void Inter_v7::o7_callFunction() { Common::String tot = _vm->_game->_script->evalString(); Common::String function = _vm->_game->_script->evalString(); int16 param = _vm->_game->_script->readValExpr(); if (!tot.contains('.')) tot += ".TOT"; _vm->_game->callFunction(tot, function, param); } void Inter_v7::o7_loadFunctions() { Common::String tot = _vm->_game->_script->evalString(); int16 flags = _vm->_game->_script->readValExpr(); if (!tot.contains('.')) tot += ".TOT"; _vm->_game->loadFunctions(tot, flags); } void Inter_v7::copyFile(const Common::String &sourceFile, const Common::String &destFile) { SaveLoad::SaveMode mode1 = _vm->_saveLoad->getSaveMode(sourceFile.c_str()); SaveLoad::SaveMode mode2 = _vm->_saveLoad->getSaveMode(destFile.c_str()); if (mode2 == SaveLoad::kSaveModeIgnore || mode2 == SaveLoad::kSaveModeExists) return; else if (mode2 == SaveLoad::kSaveModeSave) { if (mode1 == SaveLoad::kSaveModeNone) { Common::SeekableReadStream *stream = _vm->_dataIO->getFile(sourceFile); if (!stream) return; int32 size = stream->size(); // TODO: avoid this allocation by implementing a Stream version of saveFromRaw (e.g. "saveFromStream") byte *data = new byte[size]; stream->read(data, size); _vm->_saveLoad->saveFromRaw(destFile.c_str(), data, size, 0); delete[] data; delete stream; } else if (mode1 == SaveLoad::kSaveModeSave) { _vm->_saveLoad->copySaveGame(sourceFile.c_str(), destFile.c_str()); } else warning("o7_copyFile(): unsupported mode %d for source \"%s\" while copying to \"%s\" ", mode1, sourceFile.c_str(), destFile.c_str()); } else warning("Attempted to write to file \"%s\" while copying from \"%s\"", destFile.c_str(), sourceFile.c_str()); } void Inter_v7::o7_copyFile() { Common::String path1 = _vm->_game->_script->evalString(); Common::String path2 = _vm->_game->_script->evalString(); debugC(2, kDebugFileIO, "Copy file \"%s\" to \"%s", path1.c_str(), path2.c_str()); Common::String file1 = getFile(path1.c_str(), false); Common::String file2 = getFile(path2.c_str(), false); if (file1.equalsIgnoreCase(file2)) { warning("o7_copyFile(): \"%s\" == \"%s\"", path1.c_str(), path2.c_str()); return; } copyFile(file1, file2); } void Inter_v7::o7_deleteFile() { Common::String file =_vm->_game->_script->evalString(); debugC(2, kDebugFileIO, "Delete file \"%s\"", file.c_str()); bool isPattern = file.contains('*') || file.contains('?'); Common::List files; if (isPattern) { files = _vm->_saveLoad->getFilesMatchingPattern(file.c_str()); debugC(2, kDebugFileIO, "Delete file matching pattern \"%s\" (%d matching file(s))", file.c_str(), files.size()); for (const Common::String &matchingFile : files) debugC(5, kDebugFileIO, "Matching file: %s", matchingFile.c_str()); } else { files.push_back(file); debugC(2, kDebugFileIO, "Delete file \"%s\"", file.c_str()); } if (_vm->getGameType() == kGameTypeAdibou2 && isPattern && file.hasPrefix("DATA\\??????")) { // WORKAROUND a bug in original game: files APPLI_.INF and CRITE_.INF should not be deleted when removing character // Those files contain *application * data, not "character " data for (Common::List::iterator it = files.begin(); it != files.end(); ++it) { if (it->matchString("DATA\\\\appli_??.inf", true) || it->matchString("DATA\\\\crite_??.inf", true)) { debugC(2, kDebugFileIO, "o7_deleteFile: ignoring deletion of file \"%s\" when processing pattern %s (delete character bug workaround)", it->c_str(), file.c_str()); it = files.reverse_erase(it); } } } for (const Common::String &fileToDelete : files) { SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(fileToDelete.c_str()); if (mode == SaveLoad::kSaveModeSave) { if (!_vm->_saveLoad->deleteFile(fileToDelete.c_str())) { warning("Cannot delete file \"%s\"", fileToDelete.c_str()); } } else if (mode == SaveLoad::kSaveModeNone) warning("Attempted to delete file \"%s\"", fileToDelete.c_str()); } } void Inter_v7::o7_moveFile() { Common::String path1 = _vm->_game->_script->evalString(); Common::String path2 = _vm->_game->_script->evalString(); Common::String file1 = getFile(path1.c_str(), false); Common::String file2 = getFile(path2.c_str(), false); if (file1.equalsIgnoreCase(file2)) { warning("o7_moveFile(): \"%s\" == \"%s\"", path1.c_str(), path2.c_str()); return; } copyFile(file1, file2); SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file1.c_str()); if (mode == SaveLoad::kSaveModeSave) { _vm->_saveLoad->deleteFile(file1.c_str()); } else if (mode == SaveLoad::kSaveModeNone) warning("Attempted to delete file \"%s\" while moving it to \"%s\"", file1.c_str(), file2.c_str()); } void Inter_v7::o7_initScreen() { // TODO: continue implementation int16 offY; int16 videoMode; int16 width, height; offY = _vm->_game->_script->readInt16(); videoMode = offY & 0xFF; offY = (offY >> 8) & 0xFF; width = _vm->_game->_script->readValExpr(); height = _vm->_game->_script->readValExpr(); if (videoMode == 0) videoMode = 0x14; if (videoMode != 0x18) _vm->_video->clearScreen(); if (videoMode == 0x13) { if (width == -1) width = 320; if (height == -1) height = 200; _vm->_width = 320; _vm->_height = 200; _vm->_video->setSize(); } else if (_vm->_global->_videoMode == 0x13) { width = _vm->_width = 640; height = _vm->_height = 480; _vm->_video->setSize(); } _vm->_global->_fakeVideoMode = videoMode; // Some versions require this if (videoMode == 0x18) _vm->_global->_fakeVideoMode = 0x37; if ((videoMode == _vm->_global->_videoMode) && (width == -1)) return; if (width > 0) _vm->_video->_surfWidth = width; if (height > 0) _vm->_video->_surfHeight = height; _vm->_video->_screenDeltaX = 0; if (_vm->_video->_surfWidth < _vm->_width) _vm->_video->_screenDeltaX = (_vm->_width - _vm->_video->_surfWidth) / 2; _vm->_global->_mouseMinX = _vm->_video->_screenDeltaX; _vm->_global->_mouseMaxX = _vm->_video->_screenDeltaX + _vm->_video->_surfWidth - 1; _vm->_video->_splitStart = _vm->_video->_surfHeight - offY; _vm->_video->_splitHeight1 = MIN(_vm->_height, _vm->_video->_surfHeight); _vm->_video->_splitHeight2 = offY; if ((_vm->_video->_surfHeight + offY) < _vm->_height) _vm->_video->_screenDeltaY = (_vm->_height - (_vm->_video->_surfHeight + offY)) / 2; else _vm->_video->_screenDeltaY = 0; _vm->_global->_mouseMaxY = (_vm->_video->_surfHeight + _vm->_video->_screenDeltaY) - offY - 1; _vm->_global->_mouseMinY = _vm->_video->_screenDeltaY; if (videoMode != 0x18) { _vm->_draw->closeScreen(); _vm->_util->clearPalette(); memset(_vm->_global->_redPalette, 0, 256); memset(_vm->_global->_greenPalette, 0, 256); memset(_vm->_global->_bluePalette, 0, 256); _vm->_video->_splitSurf.reset(); _vm->_draw->_spritesArray[24].reset(); _vm->_draw->_spritesArray[25].reset(); } _vm->_global->_videoMode = videoMode; if (videoMode != 0x18) _vm->_video->initPrimary(videoMode); WRITE_VAR(15, _vm->_global->_fakeVideoMode); _vm->_global->_setAllPalette = true; _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); if (videoMode != 0x18) _vm->_util->clearPalette(); _vm->_draw->initScreen(); _vm->_util->setScrollOffset(); } void Inter_v7::o7_playVmdOrMusic() { Common::String file = _vm->_game->_script->evalString(); VideoPlayer::Properties props; props.x = _vm->_game->_script->readValExpr(); props.y = _vm->_game->_script->readValExpr(); props.startFrame = _vm->_game->_script->readValExpr(); props.lastFrame = _vm->_game->_script->readValExpr(); props.breakKey = _vm->_game->_script->readValExpr(); props.flags = _vm->_game->_script->readValExpr(); props.palStart = _vm->_game->_script->readValExpr(); props.palEnd = _vm->_game->_script->readValExpr(); props.palCmd = 1 << (props.flags & 0x3F); props.forceSeek = true; debugC(1, kDebugVideo, "Playing video \"%s\" @ %d+%d, frames %d - %d, " "paletteCmd %d (%d - %d), flags %X", file.c_str(), props.x, props.y, props.startFrame, props.lastFrame, props.palCmd, props.palStart, props.palEnd, props.flags); if (file == "RIEN") { _vm->_vidPlayer->closeLiveSound(); return; } bool close = false; if (props.lastFrame == -1) { close = true; } else if (props.lastFrame == -2) { // TODO: when props.lastFrame == -2, the VMD seems to be loaded/played in two steps. // First o7_playVmdOrMusic is called with props.firstFrame == -2, then later with // props.firstFrame == -1. // We simply ignore the first step for now, and play the whole video in the second step. if (props.startFrame == -2) return; props.startFrame = 0; props.lastFrame = -1; } else if (props.lastFrame == -3) { if (file.empty()) { if (props.flags & 0x400) { if (!_vm->_mult->_objects[props.startFrame].pAnimData->isStatic) { if (_vm->_mult->_objects[props.startFrame].videoSlot > 0) { // TODO: something more is needed here, but unclear what //_vm->_vidPlayer->pauseVideo(_vm->_mult->_objects[props.startFrame].videoSlot - 1, true); } } } return; } props.flags = VideoPlayer::kFlagOtherSurface; _vm->_mult->_objects[props.startFrame].pAnimData->animation = -props.startFrame - 1; props.sprite = 50 - _vm->_mult->_objects[props.startFrame].pAnimData->animation - 1; if (_vm->_mult->_objects[props.startFrame].videoSlot > 0) _vm->_mult->closeObjVideo(_vm->_mult->_objects[props.startFrame]); uint32 x = props.x; uint32 y = props.y; int slot = _vm->_mult->openObjVideo(file, props, -props.startFrame - 1); if (x == 0xFFFFFFFF) { *_vm->_mult->_objects[props.startFrame].pPosX = _vm->_vidPlayer->getDefaultX(slot); *_vm->_mult->_objects[props.startFrame].pPosY = _vm->_vidPlayer->getDefaultY(slot); } else { *_vm->_mult->_objects[props.startFrame].pPosX = x; *_vm->_mult->_objects[props.startFrame].pPosY = y; } return; } else if (props.lastFrame == -4) { warning("Woodruff Stub: Video/Music command -4: Play background video %s", file.c_str()); return; } else if (props.lastFrame == -5) { // warning("Urban/Playtoons Stub: Stop without delay"); _vm->_sound->bgStop(); return; } else if (props.lastFrame == -6) { // warning("Urban/Playtoons Stub: Video/Music command -6 (cache video)"); return; } else if (props.lastFrame == -7) { // warning("Urban/Playtoons Stub: Video/Music command -6 (flush cache)"); return; } else if ((props.lastFrame == -8) || (props.lastFrame == -9)) { if (!file.contains('.')) file += ".WA8"; probe16bitMusic(file); if (props.lastFrame == -9) debugC(0, kDebugVideo, "Urban/Playtoons Stub: Delayed music stop?"); _vm->_sound->bgStop(); _vm->_sound->bgPlay(file.c_str(), SOUND_WAV); return; } else if (props.lastFrame <= -10) { _vm->_vidPlayer->closeVideo(); if (!(props.flags & VideoPlayer::kFlagNoVideo)) props.loop = true; } else if (props.lastFrame < 0) { warning("Urban/Playtoons Stub: Unknown Video/Music command: %d, %s", props.lastFrame, file.c_str()); return; } // TODO: conditions below for unblocking videos have been found partly from asm, partly by trial and errors. // Reality may be more complex... if (props.startFrame == -2 || (props.startFrame == props.lastFrame && props.lastFrame != -1 && !(props.flags & VideoPlayer::kFlagOtherSurface))) { props.startFrame = 0; props.lastFrame = -1; props.noBlock = true; } _vm->_vidPlayer->evaluateFlags(props); bool primary = true; if (props.noBlock && (props.flags & VideoPlayer::kFlagNoVideo)) primary = false; int slot = 0; if (!file.empty() && ((slot = _vm->_vidPlayer->openVideo(primary, file, props)) < 0)) { WRITE_VAR(11, (uint32) -1); return; } if (props.hasSound) _vm->_vidPlayer->closeLiveSound(); if (props.startFrame >= 0) _vm->_vidPlayer->play(slot, props); if (close && !props.noBlock) { if (!props.canceled) _vm->_vidPlayer->waitSoundEnd(slot); _vm->_vidPlayer->closeVideo(slot); } } void Inter_v7::o7_setActiveCD() { Common::String str0 = _vm->_game->_script->evalString(); Common::String str1 = _vm->_game->_script->evalString(); Common::ArchiveMemberList files; SearchMan.listMatchingMembers(files, str0); Common::String savedCDpath = _currentCDPath; for (Common::ArchiveMemberPtr file : files) { auto *node = dynamic_cast(file.get()); if (node != nullptr && setCurrentCDPath(node->getParent())) { debugC(5, kDebugFileIO, "o7_setActiveCD: %s -> %s", savedCDpath.c_str(), _currentCDPath.c_str()); storeValue(1); return; } } storeValue(0); } void Inter_v7::o7_findFile() { Common::String file_pattern = getFile(_vm->_game->_script->evalString()); Common::ArchiveMemberList files; SearchMan.listMatchingMembers(files, file_pattern); Common::ArchiveMemberList filesWithoutDuplicates; for (Common::ArchiveMemberPtr file : files) { bool found = false; for (Common::ArchiveMemberPtr fileWithoutDuplicates : filesWithoutDuplicates) { if (file->getName() == fileWithoutDuplicates->getName()) { found = true; break; } } if (!found) filesWithoutDuplicates.push_back(file); } debugC(5, kDebugFileIO, "o7_findFile(%s): %d matches (%d including duplicates)", file_pattern.c_str(), filesWithoutDuplicates.size(), files.size()); if (filesWithoutDuplicates.empty()) { storeString(""); storeValue(0); } else { Common::String file = files.front()->getName(); filesWithoutDuplicates.pop_front(); debugC(5, kDebugFileIO, "o7_findFile(%s): first match = %s", file_pattern.c_str(), file.c_str()); storeString(file.c_str()); storeValue(1); } _remainingFilesFromPreviousSearch = filesWithoutDuplicates; } void Inter_v7::o7_findNextFile() { uint16 type; uint16 varIndex = _vm->_game->_script->readVarIndex(0, &type); Common::String file; if (!_remainingFilesFromPreviousSearch.empty()) { file = _remainingFilesFromPreviousSearch.front()->getName(); _remainingFilesFromPreviousSearch.pop_front(); } debugC(5, kDebugFileIO, "o7_findNextFile: new match = %s", file.c_str()); storeString(varIndex, type, file.c_str()); storeValue(file.empty() ? 0 : 1); } void Inter_v7::o7_getSystemProperty() { const char *property = _vm->_game->_script->evalString(); if (!scumm_stricmp(property, "TotalPhys")) { // HACK storeValue(1000000); return; } if (!scumm_stricmp(property, "AvailPhys")) { // HACK storeValue(1000000); return; } if (!scumm_stricmp(property, "TimeGMT")) { renewTimeInVars(); storeValue(0); return; } warning("Inter_v7::o7_getSystemProperty(): Unknown property \"%s\"", property); storeValue(0); } void Inter_v7::o7_loadImage() { Common::String file = getFile(_vm->_game->_script->evalString()); if (!file.contains('.')) file += ".TGA"; int16 spriteIndex = _vm->_game->_script->readValExpr(); int16 left = _vm->_game->_script->readValExpr(); int16 top = _vm->_game->_script->readValExpr(); int16 width = _vm->_game->_script->readValExpr(); int16 height = _vm->_game->_script->readValExpr(); int16 x = _vm->_game->_script->readValExpr(); int16 y = _vm->_game->_script->readValExpr(); int16 transp = _vm->_game->_script->readValExpr(); if (spriteIndex > 100) spriteIndex -= 80; if ((spriteIndex < 0) || (spriteIndex >= Draw::kSpriteCount)) { warning("o7_loadImage(): Sprite %d out of range", spriteIndex); return; } SurfacePtr destSprite = _vm->_draw->_spritesArray[spriteIndex]; if (!destSprite) { warning("o7_loadImage(): Sprite %d does not exist", spriteIndex); return; } Common::SeekableReadStream *imageFile = _vm->_dataIO->getFile(file); if (!imageFile) { warning("o7_loadImage(): No such file \"%s\"", file.c_str()); return; } SurfacePtr image = _vm->_video->initSurfDesc(1, 1); if (!image->loadImage(*imageFile)) { warning("o7_loadImage(): Failed to load image \"%s\"", file.c_str()); return; } int16 right = left + width - 1; int16 bottom = top + height - 1; destSprite->blit(*image, left, top, right, bottom, x, y, (transp == 0) ? -1 : 0); } void Inter_v7::o7_setVolume() { uint32 volume = _vm->_game->_script->readValExpr(); warning("Addy Stub: Set volume %d (0 - 100)", volume); } void Inter_v7::o7_zeroVar() { uint16 index = _vm->_game->_script->readVarIndex(); WRITE_VARO_UINT32(index, 0); } void Inter_v7::o7_getINIValue() { Common::String file = getFile(_vm->_game->_script->evalString()); Common::String section = _vm->_game->_script->evalString(); Common::String key = _vm->_game->_script->evalString(); Common::String def = _vm->_game->_script->evalString(); Common::String value; _inis.getValue(value, file, section, key, def); storeString(value.c_str()); } void Inter_v7::o7_setINIValue() { Common::String file = getFile(_vm->_game->_script->evalString()); Common::String section = _vm->_game->_script->evalString(); Common::String key = _vm->_game->_script->evalString(); Common::String value = _vm->_game->_script->evalString(); _inis.setValue(file, section, key, value); } void Inter_v7::o7_loadIFFPalette() { Common::String file = _vm->_game->_script->evalString(); if (!file.contains('.')) file += ".LBM"; int16 startIndex = CLIP(_vm->_game->_script->readValExpr(), 0, 255); int16 stopIndex = CLIP(_vm->_game->_script->readValExpr(), 0, 255); if (startIndex > stopIndex) SWAP(startIndex, stopIndex); Common::SeekableReadStream *iffFile = _vm->_dataIO->getFile(file); if (!iffFile) { warning("o7_loadIFFPalette(): No such file \"%s\"", file.c_str()); return; } ImageType type = Surface::identifyImage(*iffFile); if (type != kImageTypeIFF) { warning("o7_loadIFFPalette(): \"%s\" is no IFF", file.c_str()); return; } Image::IFFDecoder decoder; decoder.loadStream(*iffFile); if (!decoder.getPalette() || decoder.getPaletteColorCount() != 256) { warning("o7_loadIFFPalette(): Failed reading palette from IFF \"%s\"", file.c_str()); return; } const byte *palette = decoder.getPalette(); startIndex *= 3; stopIndex *= 3; byte *dst = (byte *)_vm->_draw->_vgaPalette + startIndex; const byte *src = palette + startIndex; for (int i = startIndex; i <= stopIndex + 2; ++i) { *dst++ = *src++ >> 2; } if (startIndex == 0) { dst = (byte *)_vm->_draw->_vgaPalette; dst[0] = dst[1] = dst[2] = 0x00 >> 2; } if (stopIndex == 765) { dst = (byte *)_vm->_draw->_vgaPalette + 765; dst[0] = dst[1] = dst[2] = 0xFF >> 2; } _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); } void Inter_v7::o7_opendBase() { Common::String dbFile = getFile(_vm->_game->_script->evalString()); Common::String id = _vm->_game->_script->evalString(); dbFile += ".DBF"; _databases.setLanguage(_vm->_language); if (!_databases.open(id, dbFile)) { WRITE_VAR(27, 0); // Failure return; } WRITE_VAR(27, 1); // Success } void Inter_v7::o7_closedBase() { Common::String id = _vm->_game->_script->evalString(); if (_databases.close(id)) WRITE_VAR(27, 1); // Success else WRITE_VAR(27, 0); // Failure } void Inter_v7::o7_getDBString() { Common::String id = _vm->_game->_script->evalString(); Common::String group = _vm->_game->_script->evalString(); Common::String section = _vm->_game->_script->evalString(); Common::String keyword = _vm->_game->_script->evalString(); Common::String result; if (!_databases.getString(id, group, section, keyword, result)) { WRITE_VAR(27, 0); // Failure storeString(""); return; } storeString(result.c_str()); WRITE_VAR(27, 1); // Success } void Inter_v7::o7_printText(OpFuncParams ¶ms) { char buf[60]; _vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr(); _vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr(); _vm->_draw->_backColor = _vm->_game->_script->readValExpr(); _vm->_draw->_frontColor = _vm->_game->_script->readValExpr(); _vm->_draw->_fontIndex = _vm->_game->_script->readValExpr(); _vm->_draw->_destSurface = Draw::kBackSurface; _vm->_draw->_textToPrint = buf; _vm->_draw->_transparency = 0; if (_vm->_draw->_backColor & 0xFF00) { _vm->_draw->_destSurface = _vm->_draw->_backColor >> 8; _vm->_draw->_backColor &= 0xFF; } if (_vm->_draw->_backColor == 16) { _vm->_draw->_backColor = 0; _vm->_draw->_transparency = 1; } // colMod is read from conf file (_off_=xxx). // in Playtoons, it's not present in the conf file, thus always equal to the default value (0). // Maybe used in ADIs... // if (!_vm->_draw->_transparency) // _vm->_draw->_backColor += colMod; // _vm->_draw->_frontColor += colMod; int16 oldTransparency = _vm->_draw->_transparency; int i = 0; do { for (; (_vm->_game->_script->peekChar() != '.') && (_vm->_game->_script->peekByte() != 200); i++) { buf[i] = _vm->_game->_script->readChar(); } if (_vm->_game->_script->peekByte() != 200) { _vm->_game->_script->skip(1); switch (_vm->_game->_script->peekByte()) { case TYPE_VAR_INT8: case TYPE_ARRAY_INT8: Common::sprintf_s(buf + i, sizeof(buf) - i, "%d", (int8) READ_VARO_UINT8(_vm->_game->_script->readVarIndex())); break; case TYPE_VAR_INT16: case TYPE_VAR_INT32_AS_INT16: case TYPE_ARRAY_INT16: Common::sprintf_s(buf + i, sizeof(buf) - i, "%d", (int16) READ_VARO_UINT16(_vm->_game->_script->readVarIndex())); break; case TYPE_VAR_INT32: case TYPE_ARRAY_INT32: Common::sprintf_s(buf + i, sizeof(buf) - i, "%d", (int32)VAR_OFFSET(_vm->_game->_script->readVarIndex())); break; case TYPE_VAR_STR: case TYPE_ARRAY_STR: Common::sprintf_s(buf + i, sizeof(buf) - i, "%s", GET_VARO_STR(_vm->_game->_script->readVarIndex())); break; default: break; } _vm->_game->_script->skip(1); } else buf[i] = 0; if (_vm->_game->_script->peekByte() == 200) { _vm->_draw->_spriteBottom = _vm->_draw->_fonts[_vm->_draw->_fontIndex]->getCharHeight(); _vm->_draw->_spriteRight = _vm->_draw->stringLength(_vm->_draw->_textToPrint, _vm->_draw->_fontIndex); _vm->_draw->adjustCoords(1, &_vm->_draw->_spriteBottom, &_vm->_draw->_spriteRight); if (_vm->_draw->_transparency == 0) { _vm->_draw->spriteOperation(DRAW_FILLRECT); _vm->_draw->_transparency = 1; } _vm->_draw->spriteOperation(DRAW_PRINTTEXT); _vm->_draw->_transparency = oldTransparency; i = 0; } else i = strlen(buf); } while (_vm->_game->_script->peekByte() != 200); _vm->_game->_script->skip(1); } void Inter_v7::o7_fillRect(OpFuncParams ¶ms) { _vm->_draw->_destSurface = _vm->_game->_script->readInt16(); _vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr(); _vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr(); _vm->_draw->_spriteRight = _vm->_game->_script->readValExpr(); _vm->_draw->_spriteBottom = _vm->_game->_script->readValExpr(); uint32 patternColor = _vm->_game->_script->evalInt(); int16 savedPattern = _vm->_draw->_pattern; _vm->_draw->_backColor = patternColor & 0xFFFF; _vm->_draw->_pattern = patternColor >> 16; if (_vm->_draw->_spriteRight < 0) { _vm->_draw->_destSpriteX += _vm->_draw->_spriteRight - 1; _vm->_draw->_spriteRight = -_vm->_draw->_spriteRight + 2; } if (_vm->_draw->_spriteBottom < 0) { _vm->_draw->_destSpriteY += _vm->_draw->_spriteBottom - 1; _vm->_draw->_spriteBottom = -_vm->_draw->_spriteBottom + 2; } if (_vm->_draw->_destSurface & 0x80) { _vm->_draw->_destSurface &= 0x7F; if (_vm->_draw->_destSurface > 100) _vm->_draw->_destSurface -= 80; if (_vm->_draw->_pattern & 0x8000) warning("o7_fillRect: pattern %d & 0x8000 != 0 stub", _vm->_draw->_pattern); else { // Replace a specific color in the rectangle uint8 colorToReplace = (_vm->_draw->_backColor >> 8) & 0xFF; _vm->_draw->_pattern = 4; _vm->_draw->_backColor = _vm->_draw->_backColor & 0xFF; // Additional condition on surface.field_10 in executables (video mode ?), seems to be always true for Adibou2 // if (_vm->_draw->_spritesArray[_vm->_draw->_destSurface].field_10 & 0x80)) { SurfacePtr newSurface = _vm->_video->initSurfDesc(_vm->_draw->_spriteRight, _vm->_draw->_spriteBottom, 8); newSurface->blit(*_vm->_draw->_spritesArray[_vm->_draw->_destSurface], _vm->_draw->_destSpriteX, _vm->_draw->_destSpriteY, _vm->_draw->_destSpriteX + _vm->_draw->_spriteRight - 1, _vm->_draw->_destSpriteY + _vm->_draw->_spriteRight - 1, 0, 0, 0); for (int y = 0; y < _vm->_draw->_spriteBottom; y++) { for (int x = 0; x < _vm->_draw->_spriteRight; x++) { if ((colorToReplace & 0xFF) == newSurface->get(x, y).get()) newSurface->putPixel(x, y, _vm->_draw->_backColor); } } _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->blit(*newSurface, 0, 0, _vm->_draw->_spriteRight - 1, _vm->_draw->_spriteBottom - 1, _vm->_draw->_destSpriteX, _vm->_draw->_destSpriteY, 0); _vm->_draw->dirtiedRect(_vm->_draw->_destSurface, _vm->_draw->_destSpriteX, _vm->_draw->_destSpriteY, _vm->_draw->_destSpriteX + _vm->_draw->_spriteRight - 1, _vm->_draw->_destSpriteY + _vm->_draw->_spriteBottom - 1); } } else _vm->_draw->spriteOperation(DRAW_FILLRECT); _vm->_draw->_pattern = savedPattern; } bool Inter_v7::setCurrentCDPath(const Common::FSNode &newDir) { Common::FSNode gameDataDir(ConfMan.get("path")); bool newDirIsGameDir = (newDir.getPath() == gameDataDir.getPath()); Common::String newDirName = newDir.getName(); if (!newDirIsGameDir && (newDirName.equalsIgnoreCase("applis") || newDirName.equalsIgnoreCase("envir"))) return false; if (!_currentCDPath.empty()) SearchMan.setPriority(_currentCDPath, 0); if (newDirIsGameDir) _currentCDPath = ""; else { _currentCDPath = newDirName; SearchMan.setPriority(newDirName, 1); } return true; } Common::Array Inter_v7::getAdibou2InstalledApplications() { byte buffer[4]; Common::Array applicationNumbers; if (_vm->_saveLoad->loadToRaw("applis.inf", buffer, 4, 0)) { int numApplications = READ_LE_UINT32(buffer); for (int i = 0; i < numApplications; i++) { if (_vm->_saveLoad->loadToRaw("applis.inf", buffer, 4, 4 + i * 4)) { uint32 applicationNumber = READ_LE_UINT32(buffer); applicationNumbers.push_back(applicationNumber); } } } return applicationNumbers; } void Inter_v7::o7_drawLine(OpFuncParams ¶ms) { _vm->_draw->_destSurface = _vm->_game->_script->readInt16(); _vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr(); _vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr(); _vm->_draw->_spriteRight = _vm->_game->_script->readValExpr(); _vm->_draw->_spriteBottom = _vm->_game->_script->readValExpr(); _vm->_game->_script->readExpr(99, 0); //unk_var is always set to 0 _vm->_draw->_frontColor = _vm->_game->_script->getResultInt() & 0xFFFF; // + unk_var; _vm->_draw->_pattern = _vm->_game->_script->getResultInt()>>16; _vm->_draw->spriteOperation(DRAW_DRAWLINE); } void Inter_v7::o7_invalidate(OpFuncParams ¶ms) { _vm->_draw->_destSurface = _vm->_game->_script->readInt16(); _vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr(); _vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr(); _vm->_draw->_spriteRight = _vm->_game->_script->readValExpr(); _vm->_game->_script->readExpr(99, 0); //unk_var is always set to 0 _vm->_draw->_frontColor = _vm->_game->_script->getResultInt() & 0xFFFF; // + unk_var; _vm->_draw->_pattern = _vm->_game->_script->getResultInt()>>16; _vm->_draw->spriteOperation(DRAW_INVALIDATE); } void Inter_v7::o7_checkData(OpFuncParams ¶ms) { Common::String file = getFile(_vm->_game->_script->evalString()); if (_vm->getGameType() == kGameTypeAdibou2 && file == "CD.INF") { // WORKAROUND: some versions of Adibou2 are only able to handle one CD at a time. // In such versions, scripts always begin to look for CD.INF file in the CD, and check // if its contents matches the selected application. We insert a hack here, to set // the directory of the wanted application as "current CD" directory. // This way, applications can be made available by copying them as a subdirectory of the // game directory, just like in multi-cd-aware versions. Common::Array installedApplications = getAdibou2InstalledApplications(); int32 indexAppli = VAR_OFFSET(20196); if (indexAppli == -1) { // New appli, find the first directory containing an application still not installed, and set it as "current CD" path. Common::ArchiveMemberList files; SearchMan.listMatchingMembers(files, file); // Search for CD.INF files for (Common::ArchiveMemberPtr &cdInfFile : files) { Common::SeekableReadStream *stream = cdInfFile->createReadStream(); while (stream->pos() + 4 <= stream->size()) { // CD.INF contains a list of applications, as uint32 LE values uint32 applicationNumber = stream->readUint32LE(); if (Common::find(installedApplications.begin(), installedApplications.end(), applicationNumber) == installedApplications.end()) { // Application not installed yet, set it as current CD path Common::FSNode cdInfFileNode(cdInfFile->getName()); setCurrentCDPath(cdInfFileNode.getParent()); break; } } } } else if (indexAppli >= 0 && (size_t) indexAppli <= installedApplications.size()) { // Already installed appli, find its directory and set it as "current CD" path int32 applicationNumber = installedApplications[indexAppli - 1]; Common::String appliVmdName = Common::String::format("appli_%02d.vmd", applicationNumber); Common::ArchiveMemberList files; SearchMan.listMatchingMembers(files, appliVmdName); for (Common::ArchiveMemberPtr &member : files) { auto *node = dynamic_cast(member.get()); if (node != nullptr) { if (setCurrentCDPath(node->getParent())) break; } } } } uint16 varOff = _vm->_game->_script->readVarIndex(); int32 size = -1; int16 handle = 1; SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file.c_str()); if (mode == SaveLoad::kSaveModeNone) { size = _vm->_dataIO->fileSize(file); if (size == -1) warning("File \"%s\" not found", file.c_str()); } else if (mode == SaveLoad::kSaveModeSave) size = _vm->_saveLoad->getSize(file.c_str()); else if (mode == SaveLoad::kSaveModeExists) size = 23; if (size == -1) handle = -1; debugC(2, kDebugFileIO, "Requested size of file \"%s\": %d", file.c_str(), size); WRITE_VAR_OFFSET(varOff, handle); if (_vm->getGameType() == kGameTypeAdibou2 && _vm->isCurrentTot("BE_CD.TOT")) { // WORKAROUND: in script BE_CD.TOT of Adibou 2, o7_checkData() can be called in the "leave" callback of a hotspot. // This corrupts the "current hotspot" variable, which is also VAR(16) (!), and lead to an infinite loop. // We skip writing the file size into VAR(16) here as a workarond (the value is not used anyway). } else WRITE_VAR(16, (uint32) size); } void Inter_v7::o7_readData(OpFuncParams ¶ms) { Common::String file = getFile(_vm->_game->_script->evalString(), false); uint16 dataVar = _vm->_game->_script->readVarIndex(); int32 size = _vm->_game->_script->readValExpr(); int32 offset = _vm->_game->_script->evalInt(); int32 retSize = 0; debugC(2, kDebugFileIO, "Read from file \"%s\" (%d, %d bytes at %d)", file.c_str(), dataVar, size, offset); SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file.c_str()); if (mode == SaveLoad::kSaveModeSave) { WRITE_VAR(1, 1); if (!_vm->_saveLoad->load(file.c_str(), dataVar, size, offset)) { // Too noisy, the scripts often try to load "save" file not existing (yet) // GUI::MessageDialog dialog(_("Failed to load saved game from file.")); // dialog.runModal(); } else WRITE_VAR(1, 0); return; } else if (mode == SaveLoad::kSaveModeIgnore) return; if (size < 0) { if (readSprite(file, dataVar, size, offset)) WRITE_VAR(1, 0); return; } else if (size == 0) { dataVar = 0; size = _vm->_game->_script->getVariablesCount() * 4; } byte *buf = _variables->getAddressOff8(dataVar); if (file.empty()) { WRITE_VAR(1, size); return; } WRITE_VAR(1, 1); Common::SeekableReadStream *stream = _vm->_dataIO->getFile(file); if (!stream) return; _vm->_draw->animateCursor(4); if (offset > stream->size()) { warning("oPlaytoons_readData: File \"%s\", Offset (%d) > file size (%d)", file.c_str(), offset, (int)stream->size()); delete stream; return; } if (offset < 0) stream->seek(offset + 1, SEEK_END); else stream->seek(offset); if (((dataVar >> 2) == 59) && (size == 4)) { WRITE_VAR(59, stream->readUint32LE()); // The scripts in some versions divide through 256^3 then, // effectively doing a LE->BE conversion if ((_vm->getPlatform() != Common::kPlatformDOS) && (VAR(59) < 256)) WRITE_VAR(59, SWAP_BYTES_32(VAR(59))); } else retSize = stream->read(buf, size); if (retSize == size) WRITE_VAR(1, 0); delete stream; } void Inter_v7::o7_writeData(OpFuncParams ¶ms) { Common::String file = getFile(_vm->_game->_script->evalString(), false); int16 dataVar = _vm->_game->_script->readVarIndex(); int32 size = _vm->_game->_script->readValExpr(); int32 offset = _vm->_game->_script->evalInt(); debugC(2, kDebugFileIO, "Write to file \"%s\" (%d, %d bytes at %d)", file.c_str(), dataVar, size, offset); WRITE_VAR(1, 1); SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(file.c_str()) : SaveLoad::kSaveModeNone; if (mode == SaveLoad::kSaveModeSave) { if (!_vm->_saveLoad->save(file.c_str(), dataVar, size, offset)) { GUI::MessageDialog dialog(_("Failed to save game to file.")); dialog.runModal(); } else WRITE_VAR(1, 0); } else if (mode == SaveLoad::kSaveModeIgnore) return; else if (mode == SaveLoad::kSaveModeNone) warning("Attempted to write to file \"%s\"", file.c_str()); } void Inter_v7::o7_oemToANSI(OpGobParams ¶ms) { _vm->_game->_script->skip(2); } void Inter_v7::o7_gob0x201(OpGobParams ¶ms) { uint16 varIndex = _vm->_game->_script->readUint16(); WRITE_VAR(varIndex, 1); } } // End of namespace Gob