/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/plugins/core/gui_control.h" #include "ags/engine/ac/gui_control.h" namespace AGS3 { namespace Plugins { namespace Core { void GUIControl::AGS_EngineStartup(IAGSEngine *engine) { ScriptContainer::AGS_EngineStartup(engine); SCRIPT_METHOD(GUIControl::BringToFront^0, GUIControl::BringToFront); SCRIPT_METHOD(GUIControl::GetAtScreenXY^2, GUIControl::GetGUIControlAtLocation); SCRIPT_METHOD(GUIControl::SendToBack^0, GUIControl::SendToBack); SCRIPT_METHOD(GUIControl::SetPosition^2, GUIControl::SetPosition); SCRIPT_METHOD(GUIControl::SetSize^2, GUIControl::SetSize); SCRIPT_METHOD(GUIControl::get_AsButton, GUIControl::GetAsButton); SCRIPT_METHOD(GUIControl::get_AsInvWindow, GUIControl::GetAsInvWindow); SCRIPT_METHOD(GUIControl::get_AsLabel, GUIControl::GetAsLabel); SCRIPT_METHOD(GUIControl::get_AsListBox, GUIControl::GetAsListBox); SCRIPT_METHOD(GUIControl::get_AsSlider, GUIControl::GetAsSlider); SCRIPT_METHOD(GUIControl::get_AsTextBox, GUIControl::GetAsTextBox); SCRIPT_METHOD(GUIControl::get_Clickable, GUIControl::GetClickable); SCRIPT_METHOD(GUIControl::set_Clickable, GUIControl::SetClickable); SCRIPT_METHOD(GUIControl::get_Enabled, GUIControl::GetEnabled); SCRIPT_METHOD(GUIControl::set_Enabled, GUIControl::SetEnabled); SCRIPT_METHOD(GUIControl::get_Height, GUIControl::GetHeight); SCRIPT_METHOD(GUIControl::set_Height, GUIControl::SetHeight); SCRIPT_METHOD(GUIControl::get_ID, GUIControl::GetID); SCRIPT_METHOD(GUIControl::get_OwningGUI, GUIControl::GetOwningGUI); SCRIPT_METHOD(GUIControl::get_Visible, GUIControl::GetVisible); SCRIPT_METHOD(GUIControl::set_Visible, GUIControl::SetVisible); SCRIPT_METHOD(GUIControl::get_Width, GUIControl::GetWidth); SCRIPT_METHOD(GUIControl::set_Width, GUIControl::SetWidth); SCRIPT_METHOD(GUIControl::get_X, GUIControl::GetX); SCRIPT_METHOD(GUIControl::set_X, GUIControl::SetX); SCRIPT_METHOD(GUIControl::get_Y, GUIControl::GetY); SCRIPT_METHOD(GUIControl::set_Y, GUIControl::SetY); } void GUIControl::BringToFront(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); AGS3::GUIControl_BringToFront(guio); } void GUIControl::GetGUIControlAtLocation(ScriptMethodParams ¶ms) { PARAMS2(int, xx, int, yy); params._result = AGS3::GetGUIControlAtLocation(xx, yy); } void GUIControl::SendToBack(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); AGS3::GUIControl_SendToBack(guio); } void GUIControl::SetPosition(ScriptMethodParams ¶ms) { PARAMS3(GUIObject *, guio, int, xx, int, yy); AGS3::GUIControl_SetPosition(guio, xx, yy); } void GUIControl::SetSize(ScriptMethodParams ¶ms) { PARAMS3(GUIObject *, guio, int, newwid, int, newhit); AGS3::GUIControl_SetSize(guio, newwid, newhit); } void GUIControl::GetAsButton(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); params._result = AGS3::GUIControl_GetAsButton(guio); } void GUIControl::GetAsInvWindow(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); params._result = AGS3::GUIControl_GetAsInvWindow(guio); } void GUIControl::GetAsLabel(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); params._result = AGS3::GUIControl_GetAsLabel(guio); } void GUIControl::GetAsListBox(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); params._result = AGS3::GUIControl_GetAsListBox(guio); } void GUIControl::GetAsSlider(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); params._result = AGS3::GUIControl_GetAsSlider(guio); } void GUIControl::GetAsTextBox(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); params._result = AGS3::GUIControl_GetAsTextBox(guio); } void GUIControl::GetClickable(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); params._result = AGS3::GUIControl_GetClickable(guio); } void GUIControl::SetClickable(ScriptMethodParams ¶ms) { PARAMS2(GUIObject *, guio, int, enabled); AGS3::GUIControl_SetClickable(guio, enabled); } void GUIControl::GetEnabled(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); params._result = AGS3::GUIControl_GetEnabled(guio); } void GUIControl::SetEnabled(ScriptMethodParams ¶ms) { PARAMS2(GUIObject *, guio, int, enabled); AGS3::GUIControl_SetEnabled(guio, enabled); } void GUIControl::GetHeight(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); params._result = AGS3::GUIControl_GetHeight(guio); } void GUIControl::SetHeight(ScriptMethodParams ¶ms) { PARAMS2(GUIObject *, guio, int, newhit); AGS3::GUIControl_SetHeight(guio, newhit); } void GUIControl::GetID(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); params._result = AGS3::GUIControl_GetID(guio); } void GUIControl::GetOwningGUI(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); params._result = AGS3::GUIControl_GetOwningGUI(guio); } void GUIControl::GetVisible(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); params._result = AGS3::GUIControl_GetVisible(guio); } void GUIControl::SetVisible(ScriptMethodParams ¶ms) { PARAMS2(GUIObject *, guio, int, visible); AGS3::GUIControl_SetVisible(guio, visible); } void GUIControl::GetWidth(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); params._result = AGS3::GUIControl_GetWidth(guio); } void GUIControl::SetWidth(ScriptMethodParams ¶ms) { PARAMS2(GUIObject *, guio, int, newwid); AGS3::GUIControl_SetWidth(guio, newwid); } void GUIControl::GetX(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); params._result = AGS3::GUIControl_GetX(guio); } void GUIControl::SetX(ScriptMethodParams ¶ms) { PARAMS2(GUIObject *, guio, int, xx); AGS3::GUIControl_SetX(guio, xx); } void GUIControl::GetY(ScriptMethodParams ¶ms) { PARAMS1(GUIObject *, guio); params._result = AGS3::GUIControl_GetY(guio); } void GUIControl::SetY(ScriptMethodParams ¶ms) { PARAMS2(GUIObject *, guio, int, yy); AGS3::GUIControl_SetY(guio, yy); } } // namespace Core } // namespace Plugins } // namespace AGS3