/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_SCRIPT_SCRIPT_RUNTIME_H #define AGS_ENGINE_SCRIPT_SCRIPT_RUNTIME_H #include "ags/shared/core/types.h" #include "ags/shared/script/cc_script.h" // ccScript #include "ags/engine/script/cc_instance.h" // ccInstance namespace AGS3 { struct ICCStaticObject; struct ICCDynamicObject; struct StaticArray; using AGS::Shared::String; using AGS::Shared::String; // ************ SCRIPT LOADING AND RUNNING FUNCTIONS ************ // give the script access to a variable or function in your program extern bool ccAddExternalStaticFunction(const String &name, ScriptAPIFunction *pfn); // temporary workaround for plugins extern bool ccAddExternalPluginFunction(const String &name, Plugins::ScriptContainer *sc); extern bool ccAddExternalStaticObject(const String &name, void *ptr, ICCStaticObject *manager); extern bool ccAddExternalStaticArray(const String &name, void *ptr, StaticArray *array_mgr); extern bool ccAddExternalDynamicObject(const String &name, void *ptr, ICCDynamicObject *manager); extern bool ccAddExternalObjectFunction(const String &name, ScriptAPIObjectFunction *pfn); extern bool ccAddExternalScriptSymbol(const String &name, const RuntimeScriptValue &prval, ccInstance *inst); // remove the script access to a variable or function in your program extern void ccRemoveExternalSymbol(const String &name); // removes all external symbols, allowing you to start from scratch extern void ccRemoveAllSymbols(); // get the address of an exported variable in the script extern void *ccGetSymbolAddress(const String &name); // registering functions, compatible with old unsafe call style; // this is to be used solely by plugins until plugin inteface is redone extern bool ccAddExternalFunctionForPlugin(const String &name, Plugins::ScriptContainer *instance); extern Plugins::PluginMethod ccGetSymbolAddressForPlugin(const String &name); // DEBUG HOOK typedef void (*new_line_hook_type)(ccInstance *, int); extern void ccSetDebugHook(new_line_hook_type jibble); // Set the script interpreter timeout values: // * sys_poll_timeout - defines the timeout (ms) at which the interpreter will run system events poll; // * abort_timeout - [temp disabled] defines the timeout (ms) at which the interpreter will cancel with error. // * abort_loops - max script loops without an engine update after which the interpreter will error; extern void ccSetScriptAliveTimer(unsigned sys_poll_timeout, unsigned abort_timeout, unsigned abort_loops); // reset the current while loop counter extern void ccNotifyScriptStillAlive(); // for calling exported plugin functions old-style extern int call_function(const Plugins::PluginMethod &method, const RuntimeScriptValue *obj, int numparm, const RuntimeScriptValue *parms); extern void nullfree(void *data); // in script/script_runtime } // namespace AGS3 #endif