/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/shared/script/cc_common.h" #include "ags/engine/script/runtime_script_value.h" #include "ags/engine/ac/dynobj/cc_dynamic_object.h" #include "ags/engine/ac/statobj/static_object.h" #include "ags/shared/util/memory.h" namespace AGS3 { using namespace AGS::Shared; // // NOTE to future optimizers: I am using 'this' ptr here to better // distinguish Runtime Values. // // TODO: test again if stack entry really can hold an offset itself // TODO: use endian-agnostic method to access global vars uint8_t RuntimeScriptValue::ReadByte() const { if (this->Type == kScValStackPtr || this->Type == kScValGlobalVar) { if (RValue->Type == kScValData) { return *(uint8_t *)(RValue->GetPtrWithOffset() + this->IValue); } else { return static_cast(RValue->IValue); } } else if (this->Type == kScValStaticObject || this->Type == kScValStaticArray) { return this->StcMgr->ReadInt8(this->Ptr, this->IValue); } else if (this->Type == kScValDynamicObject) { return this->DynMgr->ReadInt8(this->Ptr, this->IValue); } return *((uint8_t *)this->GetPtrWithOffset()); } int16_t RuntimeScriptValue::ReadInt16() const { if (this->Type == kScValStackPtr) { if (RValue->Type == kScValData) { return *(int16_t *)(RValue->GetPtrWithOffset() + this->IValue); } else { return static_cast(RValue->IValue); } } else if (this->Type == kScValGlobalVar) { if (RValue->Type == kScValData) { return Memory::ReadInt16LE(RValue->GetPtrWithOffset() + this->IValue); } else { return static_cast(RValue->IValue); } } else if (this->Type == kScValStaticObject || this->Type == kScValStaticArray) { return this->StcMgr->ReadInt16(this->Ptr, this->IValue); } else if (this->Type == kScValDynamicObject) { return this->DynMgr->ReadInt16(this->Ptr, this->IValue); } return *((int16_t *)this->GetPtrWithOffset()); } int32_t RuntimeScriptValue::ReadInt32() const { if (this->Type == kScValStackPtr) { if (RValue->Type == kScValData) { return *(int32_t *)(RValue->GetPtrWithOffset() + this->IValue); } else { return RValue->IValue; // get RValue as int } } else if (this->Type == kScValGlobalVar) { if (RValue->Type == kScValData) { return Memory::ReadInt32LE(RValue->GetPtrWithOffset() + this->IValue); } else { return RValue->IValue; // get RValue as int } } else if (this->Type == kScValStaticObject || this->Type == kScValStaticArray) { return this->StcMgr->ReadInt32(this->Ptr, this->IValue); } else if (this->Type == kScValDynamicObject) { return this->DynMgr->ReadInt32(this->Ptr, this->IValue); } return *((int32_t *)this->GetPtrWithOffset()); } bool RuntimeScriptValue::WriteByte(uint8_t val) { if (this->Type == kScValStackPtr || this->Type == kScValGlobalVar) { if (RValue->Type == kScValData) { *(uint8_t *)(RValue->GetPtrWithOffset() + this->IValue) = val; } else { RValue->SetUInt8(val); // set RValue as int } } else if (this->Type == kScValStaticObject || this->Type == kScValStaticArray) { this->StcMgr->WriteInt8(this->Ptr, this->IValue, val); } else if (this->Type == kScValDynamicObject) { this->DynMgr->WriteInt8(this->Ptr, this->IValue, val); } else { *((uint8_t *)this->GetPtrWithOffset()) = val; } return true; } bool RuntimeScriptValue::WriteInt16(int16_t val) { if (this->Type == kScValStackPtr) { if (RValue->Type == kScValData) { *(int16_t *)(RValue->GetPtrWithOffset() + this->IValue) = val; } else { RValue->SetInt16(val); // set RValue as int } } else if (this->Type == kScValGlobalVar) { if (RValue->Type == kScValData) { Memory::WriteInt16LE(RValue->GetPtrWithOffset() + this->IValue, val); } else { RValue->SetInt16(val); // set RValue as int } } else if (this->Type == kScValStaticObject || this->Type == kScValStaticArray) { this->StcMgr->WriteInt16(this->Ptr, this->IValue, val); } else if (this->Type == kScValDynamicObject) { this->DynMgr->WriteInt16(this->Ptr, this->IValue, val); } else { *((int16_t *)this->GetPtrWithOffset()) = val; } return true; } bool RuntimeScriptValue::WriteInt32(int32_t val) { if (this->Type == kScValStackPtr) { if (RValue->Type == kScValData) { *(int32_t *)(RValue->GetPtrWithOffset() + this->IValue) = val; } else { RValue->SetInt32(val); // set RValue as int } } else if (this->Type == kScValGlobalVar) { if (RValue->Type == kScValData) { Memory::WriteInt32LE(RValue->GetPtrWithOffset() + this->IValue, val); } else { RValue->SetInt32(val); // set RValue as int } } else if (this->Type == kScValStaticObject || this->Type == kScValStaticArray) { this->StcMgr->WriteInt32(this->Ptr, this->IValue, val); } else if (this->Type == kScValDynamicObject) { this->DynMgr->WriteInt32(this->Ptr, this->IValue, val); } else { *((int32_t *)this->GetPtrWithOffset()) = val; } return true; } // Notice, that there are only two valid cases when a pointer may be written: // when the destination is a stack entry or global variable of free type // (not kScValData type). // In any other case, only the numeric value (integer/float) will be written. bool RuntimeScriptValue::WriteValue(const RuntimeScriptValue &rval) { if (this->Type == kScValStackPtr) { if (RValue->Type == kScValData) { *(int32_t *)(RValue->GetPtrWithOffset() + this->IValue) = rval.IValue; } else { // NOTE: we cannot just WriteValue here because when an integer // is pushed to the stack, script assumes that it is always 4 // bytes and uses that size when calculating offsets to local // variables; // Therefore if pushed value is of integer type, we should rather // act as WriteInt32 (for int8, int16 and int32). if (rval.Type == kScValInteger) { RValue->SetInt32(rval.IValue); } else { *RValue = rval; } } } else if (this->Type == kScValGlobalVar) { if (RValue->Type == kScValData) { Memory::WriteInt32LE(RValue->GetPtrWithOffset() + this->IValue, rval.IValue); } else { *RValue = rval; } } else if (this->Type == kScValStaticObject || this->Type == kScValStaticArray) { this->StcMgr->WriteInt32(this->Ptr, this->IValue, rval.IValue); } else if (this->Type == kScValDynamicObject) { this->DynMgr->WriteInt32(this->Ptr, this->IValue, rval.IValue); } else { *((int32_t *)this->GetPtrWithOffset()) = rval.IValue; } return true; } RuntimeScriptValue &RuntimeScriptValue::DirectPtr() { if (Type == kScValGlobalVar || Type == kScValStackPtr) { int ival = IValue; *this = *RValue; IValue += ival; } if (Ptr) { if (Type == kScValDynamicObject) Ptr = const_cast(DynMgr->GetFieldPtr(Ptr, IValue)); else if (Type == kScValStaticObject) Ptr = const_cast(StcMgr->GetFieldPtr(Ptr, IValue)); else Ptr += IValue; IValue = 0; } return *this; } RuntimeScriptValue &RuntimeScriptValue::DirectPtrObj() { if (Type == kScValGlobalVar || Type == kScValStackPtr) *this = *RValue; return *this; } intptr_t RuntimeScriptValue::GetDirectPtr() const { const RuntimeScriptValue *temp_val = this; int ival = temp_val->IValue; if (temp_val->Type == kScValGlobalVar || temp_val->Type == kScValStackPtr) { temp_val = temp_val->RValue; ival += temp_val->IValue; } if (temp_val->Type == kScValDynamicObject) return (intptr_t)temp_val->DynMgr->GetFieldPtr(temp_val->Ptr, ival); else if (temp_val->Type == kScValStaticObject) return (intptr_t)temp_val->StcMgr->GetFieldPtr(temp_val->Ptr, ival); else return (intptr_t)(temp_val->Ptr + ival); } } // namespace AGS3