/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // Implementation from acgui.h and acgui.cpp specific to Engine runtime // //============================================================================= #include "ags/shared/ac/game_version.h" #include "ags/engine/ac/system.h" #include "ags/shared/font/fonts.h" #include "ags/shared/gui/gui_main.h" #include "ags/shared/gui/gui_button.h" #include "ags/shared/gui/gui_inv.h" #include "ags/shared/gui/gui_label.h" #include "ags/shared/gui/gui_listbox.h" #include "ags/shared/gui/gui_textbox.h" #include "ags/shared/ac/game_setup_struct.h" #include "ags/engine/ac/global_translation.h" #include "ags/engine/ac/string.h" #include "ags/shared/ac/sprite_cache.h" #include "ags/shared/gfx/bitmap.h" #include "ags/engine/gfx/blender.h" #include "ags/globals.h" namespace AGS3 { extern void wouttext_outline(Shared::Bitmap *ds, int xxp, int yyp, int usingfont, color_t text_color, const char *texx); using namespace AGS::Shared; // For engine these are defined in ac.cpp extern void replace_macro_tokens(const char *, String &); // in ac_runningame bool GUIMain::HasAlphaChannel() const { if (this->BgImage > 0) { // alpha state depends on background image return is_sprite_alpha(this->BgImage); } if (this->BgColor > 0) { // not alpha transparent if there is a background color return false; } // transparent background, enable alpha blending return _GP(game).GetColorDepth() >= 24 && // transparent background have alpha channel only since 3.2.0; // "classic" gui rendering mode historically had non-alpha transparent backgrounds // (3.2.0 broke the compatibility, now we restore it) _G(loaded_game_file_version) >= kGameVersion_320 && _GP(game).options[OPT_NEWGUIALPHA] != kGuiAlphaRender_Legacy; } //============================================================================= // Engine-specific implementation split out of acgui.cpp //============================================================================= int get_adjusted_spritewidth(int spr) { return _GP(spriteset)[spr]->GetWidth(); } int get_adjusted_spriteheight(int spr) { return _GP(spriteset)[spr]->GetHeight(); } bool is_sprite_alpha(int spr) { return ((_GP(game).SpriteInfos[spr].Flags & SPF_ALPHACHANNEL) != 0); } void set_eip_guiobj(int eip) { _G(eip_guiobj) = eip; } int get_eip_guiobj() { return _G(eip_guiobj); } namespace AGS { namespace Shared { bool GUIObject::IsClickable() const { return (Flags & kGUICtrl_Clickable) != 0; } void GUIObject::MarkChanged() { _hasChanged = true; _GP(guis)[ParentId].MarkControlsChanged(); } void GUIObject::NotifyParentChanged() { _GP(guis)[ParentId].MarkControlsChanged(); } bool GUIObject::HasChanged() const { return _hasChanged; } void GUIObject::ClearChanged() { _hasChanged = false; } void GUILabel::PrepareTextToDraw() { replace_macro_tokens((Flags & kGUICtrl_Translated) ? get_translation(Text.GetCStr()) : Text.GetCStr(), _textToDraw); } size_t GUILabel::SplitLinesForDrawing(SplitLines &lines) { // Use the engine's word wrap tool, to have hebrew-style writing and other features return break_up_text_into_lines(_textToDraw.GetCStr(), lines, Width, Font); } void GUITextBox::DrawTextBoxContents(Bitmap *ds, int x, int y, color_t text_color) { wouttext_outline(ds, x + 1 + get_fixed_pixel_size(1), y + 1 + get_fixed_pixel_size(1), Font, text_color, Text.GetCStr()); if (IsGUIEnabled(this)) { // draw a cursor int draw_at_x = get_text_width(Text.GetCStr(), Font) + x + 3; int draw_at_y = y + 1 + get_font_height(Font); ds->DrawRect(Rect(draw_at_x, draw_at_y, draw_at_x + get_fixed_pixel_size(5), draw_at_y + (get_fixed_pixel_size(1) - 1)), text_color); } } void GUIListBox::PrepareTextToDraw(const String &text) { if (Flags & kGUICtrl_Translated) _textToDraw = get_translation(text.GetCStr()); else _textToDraw = text; } void GUIButton::PrepareTextToDraw() { if (Flags & kGUICtrl_Translated) _textToDraw = get_translation(_text.GetCStr()); else _textToDraw = _text; } } // namespace Shared } // namespace AGS } // namespace AGS3